Rename Hyrule Magic compression functions; update deprecation notes
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@@ -542,8 +542,10 @@ absl::Status Overworld::SaveOverworldMaps() {
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std::vector<uint8_t> a, b;
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int size_a, size_b;
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// Compress single_map_1 and single_map_2
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auto a_char = gfx::lc_lz2::Compress(single_map_1.data(), 256, &size_a, 1);
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auto b_char = gfx::lc_lz2::Compress(single_map_2.data(), 256, &size_b, 1);
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auto a_char =
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gfx::HyruleMagicCompress(single_map_1.data(), 256, &size_a, 1);
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auto b_char =
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gfx::HyruleMagicCompress(single_map_2.data(), 256, &size_b, 1);
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if (a_char == nullptr || b_char == nullptr) {
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return absl::AbortedError("Error compressing map gfx.");
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}
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