feat: Implement audio backend and APU debugging features
- Introduced a new audio backend system with SDL2 support, allowing for flexible audio management and improved performance. - Added APU handshake tracking capabilities to monitor CPU-APU communication during audio program uploads, enhancing debugging and transfer diagnostics. - Updated the Emulator class to integrate the new audio backend, ensuring compatibility with existing audio handling. - Implemented an APU Debugger UI for real-time monitoring of handshake status, port activity, and transfer progress, improving user experience for debugging audio issues. - Refactored audio-related code to streamline audio sample queuing and management, enhancing overall emulator performance.
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@@ -14,7 +14,8 @@ class FeatureFlags {
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public:
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struct Flags {
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// Log instructions to the GUI debugger.
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bool kLogInstructions = true;
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// WARNING: Setting this to true causes SEVERE performance degradation
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bool kLogInstructions = false;
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// Flag to enable the saving of all palettes to the Rom.
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bool kSaveAllPalettes = false;
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