Overworld housekeeping
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@@ -18,7 +18,7 @@ namespace zelda3 {
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OverworldMap::OverworldMap(int index, ROM& rom,
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const std::vector<gfx::Tile16>& tiles16)
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: parent_(index_), index(index_), rom_(rom), tiles16_(tiles16) {
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: parent_(index), index_(index), rom_(rom), tiles16_(tiles16) {
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if (index_ != 0x80 && index_ <= 150 &&
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rom_.data()[core::overworldMapSize + (index_ & 0x3F)] != 0) {
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large_map_ = true;
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@@ -26,7 +26,7 @@ OverworldMap::OverworldMap(int index, ROM& rom,
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LoadAreaInfo();
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}
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void Overworld::LoadAreaInfo() {
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void OverworldMap::LoadAreaInfo() {
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auto z3data = rom_.data();
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if (index_ < 64) {
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