Created DungeonEditor and Canvas

This commit is contained in:
scawful
2022-07-09 22:46:20 -04:00
parent e5ce274508
commit 31f1850800
10 changed files with 259 additions and 85 deletions

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@@ -39,8 +39,10 @@ add_executable(
gui/input.cc gui/input.cc
gui/style.cc gui/style.cc
gui/widgets.cc gui/widgets.cc
gui/canvas.cc
app/editor/editor.cc app/editor/editor.cc
app/editor/assembly_editor.cc app/editor/assembly_editor.cc
app/editor/dungeon_editor.cc
app/editor/overworld_editor.cc app/editor/overworld_editor.cc
app/rom.cc app/rom.cc
app/core/common.cc app/core/common.cc

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@@ -0,0 +1,58 @@
#include "dungeon_editor.h"
#include "gui/icons.h"
namespace yaze {
namespace app {
namespace editor {
void DungeonEditor::Update() {
DrawToolset();
canvas_.Update();
}
void DungeonEditor::DrawToolset() {
if (ImGui::BeginTable("DWToolset", 9, toolset_table_flags_, ImVec2(0, 0))) {
ImGui::TableSetupColumn("#undoTool");
ImGui::TableSetupColumn("#redoTool");
ImGui::TableSetupColumn("#history");
ImGui::TableSetupColumn("#separator");
ImGui::TableSetupColumn("#bg1Tool");
ImGui::TableSetupColumn("#bg2Tool");
ImGui::TableSetupColumn("#bg3Tool");
ImGui::TableSetupColumn("#itemTool");
ImGui::TableSetupColumn("#spriteTool");
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_UNDO);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_REDO);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_MANAGE_HISTORY);
ImGui::TableNextColumn();
ImGui::Text(ICON_MD_MORE_VERT);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_FILTER_1);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_FILTER_2);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_FILTER_3);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_GRASS);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_PEST_CONTROL_RODENT);
ImGui::EndTable();
}
}
} // namespace editor
} // namespace app
} // namespace yaze

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@@ -0,0 +1,26 @@
#ifndef YAZE_APP_EDITOR_DUNGEONEDITOR_H
#define YAZE_APP_EDITOR_DUNGEONEDITOR_H
#include <imgui/imgui.h>
#include "gui/icons.h"
#include "gui/canvas.h"
namespace yaze {
namespace app {
namespace editor {
class DungeonEditor {
public:
void Update();
private:
void DrawToolset();
gui::Canvas canvas_;
ImGuiTableFlags toolset_table_flags_ = ImGuiTableFlags_SizingFixedFit;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif

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@@ -7,10 +7,13 @@
#include <imgui/misc/cpp/imgui_stdlib.h> #include <imgui/misc/cpp/imgui_stdlib.h>
#include "app/core/constants.h" #include "app/core/constants.h"
#include "app/editor/assembly_editor.h"
#include "app/editor/dungeon_editor.h"
#include "app/editor/overworld_editor.h" #include "app/editor/overworld_editor.h"
#include "app/gfx/snes_palette.h" #include "app/gfx/snes_palette.h"
#include "app/gfx/tile.h" #include "app/gfx/tile.h"
#include "app/rom.h" #include "app/rom.h"
#include "gui/canvas.h"
#include "gui/icons.h" #include "gui/icons.h"
#include "gui/input.h" #include "gui/input.h"
#include "gui/widgets.h" #include "gui/widgets.h"
@@ -20,9 +23,6 @@ namespace app {
namespace editor { namespace editor {
Editor::Editor() { Editor::Editor() {
asm_editor_.SetLanguageDefinition(gui::widgets::GetAssemblyLanguageDef());
asm_editor_.SetPalette(TextEditor::GetDarkPalette());
for (int i = 0; i < 8; i++) { for (int i = 0; i < 8; i++) {
current_palette_[i].x = (i * 0.21f); current_palette_[i].x = (i * 0.21f);
current_palette_[i].y = (i * 0.21f); current_palette_[i].y = (i * 0.21f);
@@ -346,67 +346,25 @@ void Editor::DrawProjectEditor() {
} }
void Editor::DrawOverworldEditor() { void Editor::DrawOverworldEditor() {
if (ImGui::BeginTabItem("Overworld")) { TAB_ITEM("Overworld")
overworld_editor_.Update(); overworld_editor_.Update();
ImGui::EndTabItem(); END_TAB_ITEM()
}
} }
void Editor::DrawDungeonEditor() { void Editor::DrawDungeonEditor() {
if (ImGui::BeginTabItem("Dungeon")) { TAB_ITEM("Dungeon")
if (ImGui::BeginTable("DWToolset", 9, toolset_table_flags_, ImVec2(0, 0))) { dungeon_editor_.Update();
ImGui::TableSetupColumn("#undoTool"); END_TAB_ITEM()
ImGui::TableSetupColumn("#redoTool");
ImGui::TableSetupColumn("#history");
ImGui::TableSetupColumn("#separator");
ImGui::TableSetupColumn("#bg1Tool");
ImGui::TableSetupColumn("#bg2Tool");
ImGui::TableSetupColumn("#bg3Tool");
ImGui::TableSetupColumn("#itemTool");
ImGui::TableSetupColumn("#spriteTool");
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_UNDO);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_REDO);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_MANAGE_HISTORY);
ImGui::TableNextColumn();
ImGui::Text(ICON_MD_MORE_VERT);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_FILTER_1);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_FILTER_2);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_FILTER_3);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_GRASS);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_PEST_CONTROL_RODENT);
ImGui::EndTable();
}
ImGui::EndTabItem();
}
} }
void Editor::DrawGraphicsEditor() { void Editor::DrawGraphicsEditor() {
if (ImGui::BeginTabItem("Graphics")) { TAB_ITEM("Graphics")
ImGui::EndTabItem(); END_TAB_ITEM()
}
} }
void Editor::DrawSpriteEditor() { void Editor::DrawSpriteEditor() {
if (ImGui::BeginTabItem("Sprites")) { TAB_ITEM("Sprites")
ImGui::EndTabItem(); END_TAB_ITEM()
}
} }
} // namespace editor } // namespace editor

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@@ -8,10 +8,13 @@
#include <imgui/misc/cpp/imgui_stdlib.h> #include <imgui/misc/cpp/imgui_stdlib.h>
#include "app/core/constants.h" #include "app/core/constants.h"
#include "app/editor/overworld_editor.h"
#include "app/gfx/tile.h"
#include "app/editor/assembly_editor.h" #include "app/editor/assembly_editor.h"
#include "app/editor/dungeon_editor.h"
#include "app/editor/overworld_editor.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/tile.h"
#include "app/rom.h" #include "app/rom.h"
#include "gui/canvas.h"
#include "gui/icons.h" #include "gui/icons.h"
#include "gui/input.h" #include "gui/input.h"
@@ -45,9 +48,10 @@ class Editor {
bool asm_is_loaded = false; bool asm_is_loaded = false;
rom::ROM rom_; rom::ROM rom_;
TextEditor asm_editor_; gui::Canvas canvas_;
AssemblyEditor assembly_editor_; AssemblyEditor assembly_editor_;
OverworldEditor overworld_editor_; OverworldEditor overworld_editor_;
DungeonEditor dungeon_editor_;
std::shared_ptr<SDL_Renderer> sdl_renderer_; std::shared_ptr<SDL_Renderer> sdl_renderer_;
std::unordered_map<uint, SDL_Texture *> image_cache_; std::unordered_map<uint, SDL_Texture *> image_cache_;

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@@ -10,24 +10,26 @@
#include "app/zelda3/overworld.h" #include "app/zelda3/overworld.h"
#include "gui/icons.h" #include "gui/icons.h"
// 1) find the gfx pointers (you could use ZS constant file) /**
// 2) decompress all the gfx with your lz2 decompressor * Drawing the Overworld
// 3) convert the 3bpp snes data into PC 4bpp (probably the hardest part) * Tips by Zarby
// 4) get the tiles32 data *
// 5) get the tiles16 data * 1) Find the graphics pointers (constants.h)
// 6) get the map32 data (they must be decompressed as well with a lz2 * 2) Convert the 3bpp SNES data into PC 4bpp (Hard)
// variant not the same as gfx compression but pretty similar) 7) get the * 3) Get the tiles32 data
// gfx data of the map yeah i forgot that one and load 4bpp in a pseudo vram * 4) Get the tiles16 data
// and use that to render tiles on screen 8) try to render the tiles on the * 5) Get the map32 data using lz2 variant decompression
// bitmap in black & white to start 9) get the palettes data and try to find * 6) Get the graphics data of the map
// how they're loaded in the game that's a big puzzle to solve then 9 you'll * 7) Load 4bpp into Pseudo VRAM for rendering tiles to screen
// have an overworld map viewer, in less than few hours if are able to * 8) Render the tiles to a bitmap with a B&W palette to start
// understand the data quickly * 9) Get the palette data and find how it's loaded in game
*
*/
namespace yaze { namespace yaze {
namespace app { namespace app {
namespace editor { namespace editor {
void OverworldEditor::SetupROM(app::rom::ROM &rom) { rom_ = rom; } void OverworldEditor::SetupROM(rom::ROM &rom) { rom_ = rom; }
void OverworldEditor::Update() { void OverworldEditor::Update() {
if (rom_.isLoaded() && !all_gfx_loaded_) { if (rom_.isLoaded() && !all_gfx_loaded_) {
@@ -114,7 +116,7 @@ void OverworldEditor::DrawToolset() {
ImGui::TableNextColumn(); ImGui::TableNextColumn();
if (ImGui::Button(ICON_MD_UPDATE)) { if (ImGui::Button(ICON_MD_UPDATE)) {
overworld_.Load(rom_, allGfx16Ptr); overworld_.Load(rom_, allgfxBitmap.GetData());
} }
ImGui::TableNextColumn(); ImGui::TableNextColumn();
@@ -302,7 +304,7 @@ void OverworldEditor::DrawTileSelector() {
} }
} }
void OverworldEditor::DrawTile16Selector() { void OverworldEditor::DrawTile16Selector() const {
static ImVec2 scrolling(0.0f, 0.0f); static ImVec2 scrolling(0.0f, 0.0f);
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos(); ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
auto canvas_sz = ImVec2(256 + 1, kNumSheetsToLoad * 64 + 1); auto canvas_sz = ImVec2(256 + 1, kNumSheetsToLoad * 64 + 1);
@@ -359,7 +361,7 @@ void OverworldEditor::DrawTile16Selector() {
draw_list->PopClipRect(); draw_list->PopClipRect();
} }
void OverworldEditor::DrawTile8Selector() { void OverworldEditor::DrawTile8Selector() const {
static ImVec2 scrolling(0.0f, 0.0f); static ImVec2 scrolling(0.0f, 0.0f);
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos(); ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
auto canvas_sz = ImVec2(256 + 1, kNumSheetsToLoad * 64 + 1); auto canvas_sz = ImVec2(256 + 1, kNumSheetsToLoad * 64 + 1);

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@@ -25,25 +25,25 @@ class OverworldEditor {
void DrawOverworldMapSettings(); void DrawOverworldMapSettings();
void DrawOverworldCanvas(); void DrawOverworldCanvas();
void DrawTileSelector(); void DrawTileSelector();
void DrawTile16Selector(); void DrawTile16Selector() const;
void DrawTile8Selector(); void DrawTile8Selector() const;
void LoadBlockset(); void LoadBlockset();
void LoadGraphics(); void LoadGraphics();
rom::ROM rom_;
zelda3::Overworld overworld_; zelda3::Overworld overworld_;
gfx::SNESPalette palette_; gfx::SNESPalette palette_;
rom::ROM rom_; // pointer size 1048576
gfx::Bitmap tile16_blockset_bmp_; gfx::Bitmap tile16_blockset_bmp_;
uchar *tile16_blockset_ptr_ = new uchar[1048576];
// pointer size 32768
gfx::Bitmap current_gfx_bmp_; gfx::Bitmap current_gfx_bmp_;
uchar *current_gfx_ptr_ = new uchar[(128 * 512) / 2];
// pointer size 456704
gfx::Bitmap allgfxBitmap; gfx::Bitmap allgfxBitmap;
uchar *allGfx16Ptr = new uchar[(128 * 7136) / 2];
gfx::Bitmap mapblockset16Bitmap; gfx::Bitmap mapblockset16Bitmap;
@@ -62,14 +62,14 @@ class OverworldEditor {
bool all_gfx_loaded_ = false; bool all_gfx_loaded_ = false;
bool map_blockset_loaded_ = false; bool map_blockset_loaded_ = false;
ImVec4 current_palette_[8];
constexpr static int kByteSize = 3; constexpr static int kByteSize = 3;
constexpr static int kMessageIdSize = 5; constexpr static int kMessageIdSize = 5;
constexpr static int kNumSheetsToLoad = 100; constexpr static int kNumSheetsToLoad = 100;
constexpr static int kTile8DisplayHeight = 64; constexpr static int kTile8DisplayHeight = 64;
constexpr static float kInputFieldSize = 30.f; constexpr static float kInputFieldSize = 30.f;
ImVec4 current_palette_[8];
ImGuiTableFlags toolset_table_flags = ImGuiTableFlags_SizingFixedFit; ImGuiTableFlags toolset_table_flags = ImGuiTableFlags_SizingFixedFit;
ImGuiTableFlags ow_map_flags = ImGuiTableFlags_Borders; ImGuiTableFlags ow_map_flags = ImGuiTableFlags_Borders;
ImGuiTableFlags ow_edit_flags = ImGuiTableFlags_Reorderable | ImGuiTableFlags ow_edit_flags = ImGuiTableFlags_Reorderable |

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@@ -20,6 +20,7 @@ class Bitmap {
int GetWidth() const { return width_; } int GetWidth() const { return width_; }
int GetHeight() const { return height_; } int GetHeight() const { return height_; }
void CreateTexture(std::shared_ptr<SDL_Renderer> renderer); void CreateTexture(std::shared_ptr<SDL_Renderer> renderer);
uchar *GetData() const { return pixel_data_; }
SDL_Texture *GetTexture() const { return texture_; } SDL_Texture *GetTexture() const { return texture_; }
private: private:

93
src/gui/canvas.cc Normal file
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@@ -0,0 +1,93 @@
#include "canvas.h"
#include <imgui/imgui.h>
#include <cmath>
#include <string>
namespace yaze {
namespace gui {
void Canvas::Update() {
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
ImVec2 canvas_sz = ImGui::GetContentRegionAvail();
auto canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
// Draw border and background color
const ImGuiIO &io = ImGui::GetIO();
ImDrawList *draw_list = ImGui::GetWindowDrawList();
draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(32, 32, 32, 255));
draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255));
// This will catch our interactions
ImGui::InvisibleButton(
"canvas", canvas_sz,
ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
const bool is_active = ImGui::IsItemActive(); // Held
const ImVec2 origin(canvas_p0.x + scrolling_.x,
canvas_p0.y + scrolling_.y); // Lock scrolled origin
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
io.MousePos.y - origin.y);
// Add first and second point
if (is_hovered && !dragging_select_ &&
ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
points_.push_back(mouse_pos_in_canvas);
points_.push_back(mouse_pos_in_canvas);
dragging_select_ = true;
}
if (dragging_select_) {
points_.back() = mouse_pos_in_canvas;
if (!ImGui::IsMouseDown(ImGuiMouseButton_Left)) dragging_select_ = false;
}
// Pan (we use a zero mouse threshold when there's no context menu)
const float mouse_threshold_for_pan = enable_context_menu_ ? -1.0f : 0.0f;
if (is_active &&
ImGui::IsMouseDragging(ImGuiMouseButton_Right, mouse_threshold_for_pan)) {
scrolling_.x += io.MouseDelta.x;
scrolling_.y += io.MouseDelta.y;
}
// Context menu (under default mouse threshold)
ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
if (enable_context_menu_ && drag_delta.x == 0.0f && drag_delta.y == 0.0f)
ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
if (ImGui::BeginPopup("context")) {
if (dragging_select_) points_.resize(points_.size() - 2);
dragging_select_ = false;
if (ImGui::MenuItem("Remove one", nullptr, false, points_.Size > 0)) {
points_.resize(points_.size() - 2);
}
ImGui::EndPopup();
}
// Draw grid + all lines in the canvas
draw_list->PushClipRect(canvas_p0, canvas_p1, true);
if (enable_grid_) {
const float GRID_STEP = 64.0f;
for (float x = fmodf(scrolling_.x, GRID_STEP); x < canvas_sz.x;
x += GRID_STEP)
draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y),
ImVec2(canvas_p0.x + x, canvas_p1.y),
IM_COL32(200, 200, 200, 40));
for (float y = fmodf(scrolling_.y, GRID_STEP); y < canvas_sz.y;
y += GRID_STEP)
draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y),
ImVec2(canvas_p1.x, canvas_p0.y + y),
IM_COL32(200, 200, 200, 40));
}
for (int n = 0; n < points_.Size; n += 2) {
draw_list->AddRect(
ImVec2(origin.x + points_[n].x, origin.y + points_[n].y),
ImVec2(origin.x + points_[n + 1].x, origin.y + points_[n + 1].y),
IM_COL32(255, 255, 255, 255), 1.0f);
}
draw_list->PopClipRect();
}
} // namespace gui
} // namespace yaze

30
src/gui/canvas.h Normal file
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@@ -0,0 +1,30 @@
#ifndef YAZE_GUI_CANVAS_H
#define YAZE_GUI_CANVAS_H
#include <imgui/imgui.h>
#include <cmath>
#include <string>
namespace yaze {
namespace gui {
class Canvas {
public:
Canvas() = default;
void Update();
private:
bool enable_grid_ = true;
bool enable_context_menu_ = true;
bool dragging_select_ = false;
std::string title_;
ImVector<ImVec2> points_;
ImVec2 scrolling_;
};
} // namespace gui
} // namespace yaze
#endif