Cleanup DungeonEditor
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@@ -45,6 +45,8 @@ class DungeonEditor : public Editor,
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void add_room(int i) { active_rooms_.push_back(i); }
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private:
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void LoadDungeonRoomSize();
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void UpdateDungeonRoomView();
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void DrawToolset();
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@@ -99,7 +101,7 @@ class DungeonEditor : public Editor,
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gui::Canvas object_canvas_;
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gfx::Bitmap room_gfx_bmp_;
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gfx::BitmapTable graphics_bin_;
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gfx::BitmapManager graphics_bin_;
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std::vector<gfx::Bitmap*> room_gfx_sheets_;
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std::vector<zelda3::dungeon::Room> rooms_;
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