cleanup bitmap class

This commit is contained in:
scawful
2024-05-28 23:10:15 -04:00
parent b0bfcb6c7b
commit 3272037f72
4 changed files with 9 additions and 61 deletions

View File

@@ -505,7 +505,7 @@ absl::Status GraphicsEditor::DrawCgxImport() {
status_ = gfx::scad_format::LoadCgx(current_bpp_, cgx_file_path_, cgx_data_,
decoded_cgx_, extra_cgx_data_);
cgx_bitmap_.InitializeFromData(0x80, 0x200, 8, decoded_cgx_);
cgx_bitmap_.Create(0x80, 0x200, 8, decoded_cgx_);
if (col_file_) {
cgx_bitmap_.ApplyPalette(decoded_col_);
rom()->RenderBitmap(&cgx_bitmap_);
@@ -540,7 +540,7 @@ absl::Status GraphicsEditor::DrawScrImport() {
status_ = gfx::scad_format::DrawScrWithCgx(current_bpp_, scr_data_,
decoded_scr_data_, decoded_cgx_);
scr_bitmap_.InitializeFromData(0x100, 0x100, 8, decoded_scr_data_);
scr_bitmap_.Create(0x100, 0x100, 8, decoded_scr_data_);
if (scr_loaded_) {
scr_bitmap_.ApplyPalette(decoded_col_);
rom()->RenderBitmap(&scr_bitmap_);

View File

@@ -184,24 +184,7 @@ void ConvertPngToSurface(const std::vector<uint8_t> &png_data,
}
Bitmap::Bitmap(int width, int height, int depth, int data_size) {
Create(width, height, depth, data_size);
}
// Reserves data to later draw to surface via pointer
void Bitmap::Create(int width, int height, int depth, int size) {
active_ = true;
width_ = width;
height_ = height;
depth_ = depth;
data_size_ = size;
data_.reserve(size);
pixel_data_ = data_.data();
surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
SDL_PIXELFORMAT_INDEX8),
SDL_Surface_Deleter());
surface_->pixels = pixel_data_;
GrayscalePalette(surface_->format->palette);
Create(width, height, depth, Bytes(data_size, 0));
}
void Bitmap::Create(int width, int height, int depth, const Bytes &data) {
@@ -219,9 +202,7 @@ void Bitmap::Create(int width, int height, int depth, const Bytes &data) {
GrayscalePalette(surface_->format->palette);
}
// Creates the texture that will be displayed to the screen.
void Bitmap::CreateTexture(SDL_Renderer *renderer) {
// Ensure width and height are non-zero
if (width_ <= 0 || height_ <= 0) {
SDL_Log("Invalid texture dimensions: width=%d, height=%d\n", width_,
height_);
@@ -239,11 +220,9 @@ void Bitmap::CreateTexture(SDL_Renderer *renderer) {
SDL_Surface *converted_surface =
SDL_ConvertSurfaceFormat(surface_.get(), SDL_PIXELFORMAT_ARGB8888, 0);
if (converted_surface) {
// Create texture from the converted surface
converted_surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
converted_surface, SDL_Surface_Deleter());
} else {
// Handle the error
SDL_Log("SDL_ConvertSurfaceFormat failed: %s\n", SDL_GetError());
}
@@ -260,11 +239,9 @@ void Bitmap::UpdateTexture(SDL_Renderer *renderer, bool use_sdl_update) {
SDL_Surface *converted_surface =
SDL_ConvertSurfaceFormat(surface_.get(), SDL_PIXELFORMAT_ARGB8888, 0);
if (converted_surface) {
// Create texture from the converted surface
converted_surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
converted_surface, SDL_Surface_Deleter());
} else {
// Handle the error
SDL_Log("SDL_ConvertSurfaceFormat failed: %s\n", SDL_GetError());
}
@@ -286,7 +263,6 @@ void Bitmap::UpdateTexture(SDL_Renderer *renderer, bool use_sdl_update) {
SDL_UnlockTexture(texture_.get());
}
// Creates the texture that will be displayed to the screen.
void Bitmap::CreateTexture(std::shared_ptr<SDL_Renderer> renderer) {
texture_ = std::shared_ptr<SDL_Texture>{
SDL_CreateTextureFromSurface(renderer.get(), surface_.get()),
@@ -421,25 +397,6 @@ void Bitmap::ApplyPalette(const std::vector<SDL_Color> &palette) {
SDL_LockSurface(surface_.get());
}
void Bitmap::InitializeFromData(uint32_t width, uint32_t height, uint32_t depth,
const Bytes &data) {
active_ = true;
width_ = width;
height_ = height;
depth_ = depth;
data_ = data;
data_size_ = data.size();
pixel_data_ = data_.data();
surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
SDL_CreateRGBSurfaceWithFormat(0, width_, height_, depth_,
SDL_PIXELFORMAT_INDEX8),
SDL_Surface_Deleter());
surface_->pixels = pixel_data_;
GrayscalePalette(surface_->format->palette);
}
} // namespace gfx
} // namespace app
} // namespace yaze

View File

@@ -48,7 +48,7 @@ class Bitmap {
Bitmap(int width, int height, int depth, int data_size);
Bitmap(int width, int height, int depth, const Bytes &data)
: width_(width), height_(height), depth_(depth), data_(data) {
InitializeFromData(width, height, depth, data);
Create(width, height, depth, data);
}
Bitmap(int width, int height, int depth, const Bytes &data,
const SnesPalette &palette)
@@ -57,24 +57,17 @@ class Bitmap {
depth_(depth),
data_(data),
palette_(palette) {
InitializeFromData(width, height, depth, data);
Create(width, height, depth, data);
if (!ApplyPalette(palette).ok()) {
std::cerr << "Error applying palette in bitmap constructor." << std::endl;
}
}
/**
* @brief Creates a bitmap object and reserves space for graphical data.
*/
void Create(int width, int height, int depth, int data_size);
/**
* @brief Creates a bitmap object with the provided graphical data.
*/
void Create(int width, int height, int depth, const Bytes &data);
void InitializeFromData(uint32_t width, uint32_t height, uint32_t depth,
const Bytes &data);
/**
* @brief Creates the underlying SDL_Texture to be displayed.

View File

@@ -13,13 +13,11 @@ namespace zelda3 {
namespace screen {
void TitleScreen::Create() {
tiles8Bitmap.Create(128, 512, 8, 0x20000);
tilesBG1Bitmap.Create(256, 256, 8, 0x80000);
tilesBG2Bitmap.Create(256, 256, 8, 0x80000);
oamBGBitmap.Create(256, 256, 8, 0x80000);
tiles8Bitmap.Create(128, 512, 8, Bytes(0, 0x20000));
tilesBG1Bitmap.Create(256, 256, 8, Bytes(0, 0x80000));
tilesBG2Bitmap.Create(256, 256, 8, Bytes(0, 0x80000));
oamBGBitmap.Create(256, 256, 8, Bytes(0, 0x80000));
BuildTileset();
LoadTitleScreen();
}