cleanup bitmap class
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@@ -505,7 +505,7 @@ absl::Status GraphicsEditor::DrawCgxImport() {
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status_ = gfx::scad_format::LoadCgx(current_bpp_, cgx_file_path_, cgx_data_,
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decoded_cgx_, extra_cgx_data_);
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cgx_bitmap_.InitializeFromData(0x80, 0x200, 8, decoded_cgx_);
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cgx_bitmap_.Create(0x80, 0x200, 8, decoded_cgx_);
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if (col_file_) {
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cgx_bitmap_.ApplyPalette(decoded_col_);
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rom()->RenderBitmap(&cgx_bitmap_);
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@@ -540,7 +540,7 @@ absl::Status GraphicsEditor::DrawScrImport() {
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status_ = gfx::scad_format::DrawScrWithCgx(current_bpp_, scr_data_,
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decoded_scr_data_, decoded_cgx_);
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scr_bitmap_.InitializeFromData(0x100, 0x100, 8, decoded_scr_data_);
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scr_bitmap_.Create(0x100, 0x100, 8, decoded_scr_data_);
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if (scr_loaded_) {
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scr_bitmap_.ApplyPalette(decoded_col_);
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rom()->RenderBitmap(&scr_bitmap_);
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@@ -184,24 +184,7 @@ void ConvertPngToSurface(const std::vector<uint8_t> &png_data,
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}
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Bitmap::Bitmap(int width, int height, int depth, int data_size) {
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Create(width, height, depth, data_size);
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}
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// Reserves data to later draw to surface via pointer
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void Bitmap::Create(int width, int height, int depth, int size) {
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active_ = true;
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width_ = width;
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height_ = height;
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depth_ = depth;
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data_size_ = size;
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data_.reserve(size);
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pixel_data_ = data_.data();
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surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
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SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
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SDL_PIXELFORMAT_INDEX8),
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SDL_Surface_Deleter());
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surface_->pixels = pixel_data_;
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GrayscalePalette(surface_->format->palette);
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Create(width, height, depth, Bytes(data_size, 0));
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}
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void Bitmap::Create(int width, int height, int depth, const Bytes &data) {
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@@ -219,9 +202,7 @@ void Bitmap::Create(int width, int height, int depth, const Bytes &data) {
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GrayscalePalette(surface_->format->palette);
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}
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// Creates the texture that will be displayed to the screen.
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void Bitmap::CreateTexture(SDL_Renderer *renderer) {
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// Ensure width and height are non-zero
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if (width_ <= 0 || height_ <= 0) {
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SDL_Log("Invalid texture dimensions: width=%d, height=%d\n", width_,
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height_);
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@@ -239,11 +220,9 @@ void Bitmap::CreateTexture(SDL_Renderer *renderer) {
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SDL_Surface *converted_surface =
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SDL_ConvertSurfaceFormat(surface_.get(), SDL_PIXELFORMAT_ARGB8888, 0);
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if (converted_surface) {
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// Create texture from the converted surface
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converted_surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
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converted_surface, SDL_Surface_Deleter());
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} else {
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// Handle the error
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SDL_Log("SDL_ConvertSurfaceFormat failed: %s\n", SDL_GetError());
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}
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@@ -260,11 +239,9 @@ void Bitmap::UpdateTexture(SDL_Renderer *renderer, bool use_sdl_update) {
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SDL_Surface *converted_surface =
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SDL_ConvertSurfaceFormat(surface_.get(), SDL_PIXELFORMAT_ARGB8888, 0);
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if (converted_surface) {
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// Create texture from the converted surface
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converted_surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
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converted_surface, SDL_Surface_Deleter());
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} else {
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// Handle the error
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SDL_Log("SDL_ConvertSurfaceFormat failed: %s\n", SDL_GetError());
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}
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@@ -286,7 +263,6 @@ void Bitmap::UpdateTexture(SDL_Renderer *renderer, bool use_sdl_update) {
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SDL_UnlockTexture(texture_.get());
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}
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// Creates the texture that will be displayed to the screen.
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void Bitmap::CreateTexture(std::shared_ptr<SDL_Renderer> renderer) {
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texture_ = std::shared_ptr<SDL_Texture>{
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SDL_CreateTextureFromSurface(renderer.get(), surface_.get()),
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@@ -421,25 +397,6 @@ void Bitmap::ApplyPalette(const std::vector<SDL_Color> &palette) {
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SDL_LockSurface(surface_.get());
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}
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void Bitmap::InitializeFromData(uint32_t width, uint32_t height, uint32_t depth,
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const Bytes &data) {
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active_ = true;
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width_ = width;
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height_ = height;
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depth_ = depth;
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data_ = data;
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data_size_ = data.size();
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pixel_data_ = data_.data();
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surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
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SDL_CreateRGBSurfaceWithFormat(0, width_, height_, depth_,
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SDL_PIXELFORMAT_INDEX8),
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SDL_Surface_Deleter());
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surface_->pixels = pixel_data_;
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GrayscalePalette(surface_->format->palette);
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}
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} // namespace gfx
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} // namespace app
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} // namespace yaze
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@@ -48,7 +48,7 @@ class Bitmap {
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Bitmap(int width, int height, int depth, int data_size);
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Bitmap(int width, int height, int depth, const Bytes &data)
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: width_(width), height_(height), depth_(depth), data_(data) {
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InitializeFromData(width, height, depth, data);
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Create(width, height, depth, data);
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}
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Bitmap(int width, int height, int depth, const Bytes &data,
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const SnesPalette &palette)
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@@ -57,24 +57,17 @@ class Bitmap {
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depth_(depth),
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data_(data),
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palette_(palette) {
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InitializeFromData(width, height, depth, data);
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Create(width, height, depth, data);
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if (!ApplyPalette(palette).ok()) {
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std::cerr << "Error applying palette in bitmap constructor." << std::endl;
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}
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}
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/**
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* @brief Creates a bitmap object and reserves space for graphical data.
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*/
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void Create(int width, int height, int depth, int data_size);
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/**
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* @brief Creates a bitmap object with the provided graphical data.
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*/
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void Create(int width, int height, int depth, const Bytes &data);
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void InitializeFromData(uint32_t width, uint32_t height, uint32_t depth,
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const Bytes &data);
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/**
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* @brief Creates the underlying SDL_Texture to be displayed.
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@@ -13,13 +13,11 @@ namespace zelda3 {
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namespace screen {
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void TitleScreen::Create() {
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tiles8Bitmap.Create(128, 512, 8, 0x20000);
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tilesBG1Bitmap.Create(256, 256, 8, 0x80000);
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tilesBG2Bitmap.Create(256, 256, 8, 0x80000);
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oamBGBitmap.Create(256, 256, 8, 0x80000);
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tiles8Bitmap.Create(128, 512, 8, Bytes(0, 0x20000));
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tilesBG1Bitmap.Create(256, 256, 8, Bytes(0, 0x80000));
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tilesBG2Bitmap.Create(256, 256, 8, Bytes(0, 0x80000));
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oamBGBitmap.Create(256, 256, 8, Bytes(0, 0x80000));
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BuildTileset();
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LoadTitleScreen();
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}
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