cleanup AssetBrowser

This commit is contained in:
scawful
2024-07-21 17:45:25 -04:00
parent dd53d1fd2e
commit 32df501702

View File

@@ -4,87 +4,82 @@ namespace yaze {
namespace app { namespace app {
namespace gui { namespace gui {
using namespace ImGui;
const ImGuiTableSortSpecs* AssetObject::s_current_sort_specs = NULL; const ImGuiTableSortSpecs* AssetObject::s_current_sort_specs = NULL;
void GfxSheetAssetBrowser::Draw(gfx::BitmapManager* bmp_manager) { void GfxSheetAssetBrowser::Draw(gfx::BitmapManager* bmp_manager) {
// Menu bar PushItemWidth(GetFontSize() * 10);
if (ImGui::BeginMenu("Edit")) { SeparatorText("Contents");
if (ImGui::MenuItem("Delete", "Del", false, Selection.Size > 0)) Checkbox("Show Type Overlay", &ShowTypeOverlay);
RequestDelete = true; SameLine();
ImGui::EndMenu(); Checkbox("Allow Sorting", &AllowSorting);
} SameLine();
if (ImGui::BeginMenu("Options")) { Checkbox("Stretch Spacing", &StretchSpacing);
ImGui::PushItemWidth(ImGui::GetFontSize() * 10);
ImGui::SeparatorText("Contents"); SeparatorText("Selection Behavior");
ImGui::Checkbox("Show Type Overlay", &ShowTypeOverlay); Checkbox("Allow dragging unselected item", &AllowDragUnselected);
ImGui::Checkbox("Allow Sorting", &AllowSorting); SameLine();
Checkbox("Allow box-selection", &AllowBoxSelect);
ImGui::SeparatorText("Selection Behavior"); SeparatorText("Layout");
ImGui::Checkbox("Allow dragging unselected item", &AllowDragUnselected); SliderFloat("Icon Size", &IconSize, 16.0f, 128.0f, "%.0f");
ImGui::Checkbox("Allow box-selection", &AllowBoxSelect); SameLine();
SliderInt("Icon Spacing", &IconSpacing, 0, 32);
ImGui::SeparatorText("Layout"); SameLine();
ImGui::SliderFloat("Icon Size", &IconSize, 16.0f, 128.0f, "%.0f"); SliderInt("Icon Hit Spacing", &IconHitSpacing, 0, 32);
ImGui::SameLine(); PopItemWidth();
ImGui::SliderInt("Icon Spacing", &IconSpacing, 0, 32);
ImGui::SliderInt("Icon Hit Spacing", &IconHitSpacing, 0, 32);
ImGui::Checkbox("Stretch Spacing", &StretchSpacing);
ImGui::PopItemWidth();
ImGui::EndMenu();
}
// Filter by types // Filter by types
static bool filter_type[4] = {true, true, true, true}; static bool filter_type[4] = {true, true, true, true};
ImGui::Text("Filter by type:"); Text("Filter by type:");
ImGui::SameLine(); SameLine();
ImGui::Checkbox("Unsorted", &filter_type[0]); Checkbox("Unsorted", &filter_type[0]);
ImGui::SameLine(); SameLine();
ImGui::Checkbox("Dungeon", &filter_type[1]); Checkbox("Dungeon", &filter_type[1]);
ImGui::SameLine(); SameLine();
ImGui::Checkbox("Overworld", &filter_type[2]); Checkbox("Overworld", &filter_type[2]);
ImGui::SameLine(); SameLine();
ImGui::Checkbox("Sprite", &filter_type[3]); Checkbox("Sprite", &filter_type[3]);
// Show a table with ONLY one header row to showcase the idea/possibility of // Show a table with ONLY one header row to showcase the idea/possibility of
// using this to provide a sorting UI // using this to provide a sorting UI
if (AllowSorting) { if (AllowSorting) {
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
ImGuiTableFlags table_flags_for_sort_specs = ImGuiTableFlags table_flags_for_sort_specs =
ImGuiTableFlags_Sortable | ImGuiTableFlags_SortMulti | ImGuiTableFlags_Sortable | ImGuiTableFlags_SortMulti |
ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Borders; ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Borders;
if (ImGui::BeginTable("for_sort_specs_only", 2, table_flags_for_sort_specs, if (BeginTable("for_sort_specs_only", 2, table_flags_for_sort_specs,
ImVec2(0.0f, ImGui::GetFrameHeight()))) { ImVec2(0.0f, GetFrameHeight()))) {
ImGui::TableSetupColumn("Index"); TableSetupColumn("Index");
ImGui::TableSetupColumn("Type"); TableSetupColumn("Type");
ImGui::TableHeadersRow(); TableHeadersRow();
if (ImGuiTableSortSpecs* sort_specs = ImGui::TableGetSortSpecs()) if (ImGuiTableSortSpecs* sort_specs = TableGetSortSpecs())
if (sort_specs->SpecsDirty || RequestSort) { if (sort_specs->SpecsDirty || RequestSort) {
AssetObject::SortWithSortSpecs(sort_specs, Items.Data, Items.Size); AssetObject::SortWithSortSpecs(sort_specs, Items.Data, Items.Size);
sort_specs->SpecsDirty = RequestSort = false; sort_specs->SpecsDirty = RequestSort = false;
} }
ImGui::EndTable(); EndTable();
} }
ImGui::PopStyleVar(); PopStyleVar();
} }
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = GetIO();
ImGui::SetNextWindowContentSize(ImVec2( SetNextWindowContentSize(ImVec2(
0.0f, LayoutOuterPadding + 0.0f, LayoutOuterPadding +
LayoutLineCount * (LayoutItemSize.x + LayoutItemSpacing))); LayoutLineCount * (LayoutItemSize.x + LayoutItemSpacing)));
if (ImGui::BeginChild("Assets", if (BeginChild("Assets", ImVec2(0.0f, -GetTextLineHeightWithSpacing()),
ImVec2(0.0f, -ImGui::GetTextLineHeightWithSpacing()), ImGuiChildFlags_Border, ImGuiWindowFlags_NoMove)) {
ImGuiChildFlags_Border, ImGuiWindowFlags_NoMove)) { ImDrawList* draw_list = GetWindowDrawList();
ImDrawList* draw_list = ImGui::GetWindowDrawList();
const float avail_width = ImGui::GetContentRegionAvail().x; const float avail_width = GetContentRegionAvail().x;
UpdateLayoutSizes(avail_width); UpdateLayoutSizes(avail_width);
// Calculate and store start position. // Calculate and store start position.
ImVec2 start_pos = ImGui::GetCursorScreenPos(); ImVec2 start_pos = GetCursorScreenPos();
start_pos = ImVec2(start_pos.x + LayoutOuterPadding, start_pos = ImVec2(start_pos.x + LayoutOuterPadding,
start_pos.y + LayoutOuterPadding); start_pos.y + LayoutOuterPadding);
ImGui::SetCursorScreenPos(start_pos); SetCursorScreenPos(start_pos);
// Multi-select // Multi-select
ImGuiMultiSelectFlags ms_flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags ms_flags = ImGuiMultiSelectFlags_ClearOnEscape |
@@ -102,14 +97,14 @@ void GfxSheetAssetBrowser::Draw(gfx::BitmapManager* bmp_manager) {
// - Enable keyboard wrapping on X axis // - Enable keyboard wrapping on X axis
// (FIXME-MULTISELECT: We haven't designed/exposed a general nav wrapping // (FIXME-MULTISELECT: We haven't designed/exposed a general nav wrapping
// api yet, so this flag is provided as a courtesy to avoid doing: // api yet, so this flag is provided as a courtesy to avoid doing:
// ImGui::NavMoveRequestTryWrapping(ImGui::GetCurrentWindow(), // NavMoveRequestTryWrapping(GetCurrentWindow(),
// ImGuiNavMoveFlags_WrapX); // ImGuiNavMoveFlags_WrapX);
// When we finish implementing a more general API for this, we will // When we finish implementing a more general API for this, we will
// obsolete this flag in favor of the new system) // obsolete this flag in favor of the new system)
ms_flags |= ImGuiMultiSelectFlags_NavWrapX; ms_flags |= ImGuiMultiSelectFlags_NavWrapX;
ImGuiMultiSelectIO* ms_io = ImGuiMultiSelectIO* ms_io =
ImGui::BeginMultiSelect(ms_flags, Selection.Size, Items.Size); BeginMultiSelect(ms_flags, Selection.Size, Items.Size);
// Use custom selection adapter: store ID in selection (recommended) // Use custom selection adapter: store ID in selection (recommended)
Selection.UserData = this; Selection.UserData = this;
@@ -121,7 +116,7 @@ void GfxSheetAssetBrowser::Draw(gfx::BitmapManager* bmp_manager) {
Selection.ApplyRequests(ms_io); Selection.ApplyRequests(ms_io);
const bool want_delete = const bool want_delete =
(ImGui::Shortcut(ImGuiKey_Delete, ImGuiInputFlags_Repeat) && (Shortcut(ImGuiKey_Delete, ImGuiInputFlags_Repeat) &&
(Selection.Size > 0)) || (Selection.Size > 0)) ||
RequestDelete; RequestDelete;
const int item_curr_idx_to_focus = const int item_curr_idx_to_focus =
@@ -136,29 +131,29 @@ void GfxSheetAssetBrowser::Draw(gfx::BitmapManager* bmp_manager) {
// items. // items.
// - The vertical spacing would be measured by Clipper to calculate line // - The vertical spacing would be measured by Clipper to calculate line
// height if we didn't provide it explicitly (here we do). // height if we didn't provide it explicitly (here we do).
ImGui::PushStyleVar( PushStyleVar(ImGuiStyleVar_ItemSpacing,
ImGuiStyleVar_ItemSpacing, ImVec2(LayoutSelectableSpacing, LayoutSelectableSpacing));
ImVec2(LayoutSelectableSpacing, LayoutSelectableSpacing));
// Rendering parameters // Rendering parameters
const ImU32 icon_type_overlay_colors[3] = {0, IM_COL32(200, 70, 70, 255), const ImU32 icon_type_overlay_colors[5] = {
IM_COL32(70, 170, 70, 255)}; 0, IM_COL32(200, 70, 70, 255), IM_COL32(70, 170, 70, 255),
const ImU32 icon_bg_color = ImGui::GetColorU32(ImGuiCol_MenuBarBg); IM_COL32(70, 70, 200, 255), IM_COL32(200, 200, 200, 255)};
const ImVec2 icon_type_overlay_size = ImVec2(4.0f, 4.0f); const ImU32 icon_bg_color = GetColorU32(ImGuiCol_MenuBarBg);
const bool display_label = const ImVec2 icon_type_overlay_size = ImVec2(5.0f, 5.0f);
(LayoutItemSize.x >= ImGui::CalcTextSize("999").x); const bool display_label = (LayoutItemSize.x >= CalcTextSize("999").x);
const int column_count = LayoutColumnCount; const int column_count = LayoutColumnCount;
ImGuiListClipper clipper; ImGuiListClipper clipper;
clipper.Begin(LayoutLineCount, LayoutItemStep.y); clipper.Begin(LayoutLineCount, LayoutItemStep.y);
// Ensure focused item line is not clipped.
if (item_curr_idx_to_focus != -1) if (item_curr_idx_to_focus != -1)
clipper.IncludeItemByIndex( clipper.IncludeItemByIndex(item_curr_idx_to_focus / column_count);
item_curr_idx_to_focus /
column_count); // Ensure focused item line is not clipped. // Ensure RangeSrc item line is not clipped.
if (ms_io->RangeSrcItem != -1) if (ms_io->RangeSrcItem != -1)
clipper.IncludeItemByIndex( clipper.IncludeItemByIndex((int)ms_io->RangeSrcItem / column_count);
(int)ms_io->RangeSrcItem /
column_count); // Ensure RangeSrc item line is not clipped.
while (clipper.Step()) { while (clipper.Step()) {
for (int line_idx = clipper.DisplayStart; line_idx < clipper.DisplayEnd; for (int line_idx = clipper.DisplayStart; line_idx < clipper.DisplayEnd;
line_idx++) { line_idx++) {
@@ -168,36 +163,34 @@ void GfxSheetAssetBrowser::Draw(gfx::BitmapManager* bmp_manager) {
for (int item_idx = item_min_idx_for_current_line; for (int item_idx = item_min_idx_for_current_line;
item_idx < item_max_idx_for_current_line; ++item_idx) { item_idx < item_max_idx_for_current_line; ++item_idx) {
AssetObject* item_data = &Items[item_idx]; AssetObject* item_data = &Items[item_idx];
ImGui::PushID((int)item_data->ID); PushID((int)item_data->ID);
// Position item // Position item
ImVec2 pos = ImVec2 pos =
ImVec2(start_pos.x + (item_idx % column_count) * LayoutItemStep.x, ImVec2(start_pos.x + (item_idx % column_count) * LayoutItemStep.x,
start_pos.y + line_idx * LayoutItemStep.y); start_pos.y + line_idx * LayoutItemStep.y);
ImGui::SetCursorScreenPos(pos); SetCursorScreenPos(pos);
ImGui::SetNextItemSelectionUserData(item_idx); SetNextItemSelectionUserData(item_idx);
bool item_is_selected = Selection.Contains((ImGuiID)item_data->ID); bool item_is_selected = Selection.Contains((ImGuiID)item_data->ID);
bool item_is_visible = ImGui::IsRectVisible(LayoutItemSize); bool item_is_visible = IsRectVisible(LayoutItemSize);
ImGui::Selectable("", item_is_selected, ImGuiSelectableFlags_None, Selectable("", item_is_selected, ImGuiSelectableFlags_None,
LayoutItemSize); LayoutItemSize);
// Update our selection state immediately (without waiting for // Update our selection state immediately (without waiting for
// EndMultiSelect() requests) because we use this to alter the color // EndMultiSelect() requests) because we use this to alter the color
// of our text/icon. // of our text/icon.
if (ImGui::IsItemToggledSelection()) if (IsItemToggledSelection()) item_is_selected = !item_is_selected;
item_is_selected = !item_is_selected;
// Focus (for after deletion) // Focus (for after deletion)
if (item_curr_idx_to_focus == item_idx) if (item_curr_idx_to_focus == item_idx) SetKeyboardFocusHere(-1);
ImGui::SetKeyboardFocusHere(-1);
// Drag and drop // Drag and drop
if (ImGui::BeginDragDropSource()) { if (BeginDragDropSource()) {
// Create payload with full selection OR single unselected item. // Create payload with full selection OR single unselected item.
// (the later is only possible when using // (the later is only possible when using
// ImGuiMultiSelectFlags_SelectOnClickRelease) // ImGuiMultiSelectFlags_SelectOnClickRelease)
if (ImGui::GetDragDropPayload() == NULL) { if (GetDragDropPayload() == NULL) {
ImVector<ImGuiID> payload_items; ImVector<ImGuiID> payload_items;
void* it = NULL; void* it = NULL;
ImGuiID id = 0; ImGuiID id = 0;
@@ -206,20 +199,19 @@ void GfxSheetAssetBrowser::Draw(gfx::BitmapManager* bmp_manager) {
else else
while (Selection.GetNextSelectedItem(&it, &id)) while (Selection.GetNextSelectedItem(&it, &id))
payload_items.push_back(id); payload_items.push_back(id);
ImGui::SetDragDropPayload("ASSETS_BROWSER_ITEMS", SetDragDropPayload("ASSETS_BROWSER_ITEMS", payload_items.Data,
payload_items.Data, (size_t)payload_items.size_in_bytes());
(size_t)payload_items.size_in_bytes());
} }
// Display payload content in tooltip, by extracting it from the // Display payload content in tooltip, by extracting it from the
// payload data (we could read from selection, but it is more // payload data (we could read from selection, but it is more
// correct and reusable to read from payload) // correct and reusable to read from payload)
const ImGuiPayload* payload = ImGui::GetDragDropPayload(); const ImGuiPayload* payload = GetDragDropPayload();
const int payload_count = const int payload_count =
(int)payload->DataSize / (int)sizeof(ImGuiID); (int)payload->DataSize / (int)sizeof(ImGuiID);
ImGui::Text("%d assets", payload_count); Text("%d assets", payload_count);
ImGui::EndDragDropSource(); EndDragDropSource();
} }
// Render icon (a real app would likely display an image/thumbnail // Render icon (a real app would likely display an image/thumbnail
@@ -232,6 +224,18 @@ void GfxSheetAssetBrowser::Draw(gfx::BitmapManager* bmp_manager) {
box_min.y + LayoutItemSize.y + 2); // Dubious box_min.y + LayoutItemSize.y + 2); // Dubious
draw_list->AddRectFilled(box_min, box_max, draw_list->AddRectFilled(box_min, box_max,
icon_bg_color); // Background color icon_bg_color); // Background color
if (display_label) {
ImU32 label_col = GetColorU32(
item_is_selected ? ImGuiCol_Text : ImGuiCol_TextDisabled);
draw_list->AddImage(
(void*)bmp_manager->mutable_bitmap(item_data->ID)->texture(),
box_min, box_max, ImVec2(0, 0), ImVec2(1, 1),
GetColorU32(ImVec4(1, 1, 1, 1)));
draw_list->AddText(ImVec2(box_min.x, box_max.y - GetFontSize()),
label_col,
absl::StrFormat("%X", item_data->ID).c_str());
}
if (ShowTypeOverlay && item_data->Type != 0) { if (ShowTypeOverlay && item_data->Type != 0) {
ImU32 type_col = icon_type_overlay_colors ImU32 type_col = icon_type_overlay_colors
[item_data->Type % IM_ARRAYSIZE(icon_type_overlay_colors)]; [item_data->Type % IM_ARRAYSIZE(icon_type_overlay_colors)];
@@ -242,65 +246,57 @@ void GfxSheetAssetBrowser::Draw(gfx::BitmapManager* bmp_manager) {
box_min.y + 2 + icon_type_overlay_size.y), box_min.y + 2 + icon_type_overlay_size.y),
type_col); type_col);
} }
if (display_label) {
ImU32 label_col = ImGui::GetColorU32(
item_is_selected ? ImGuiCol_Text : ImGuiCol_TextDisabled);
draw_list->AddImage(
(void*)bmp_manager->mutable_bitmap(item_data->ID)->texture(),
box_min, box_max, ImVec2(0, 0), ImVec2(1, 1),
ImGui::GetColorU32(ImVec4(1, 1, 1, 1)));
draw_list->AddText(
ImVec2(box_min.x, box_max.y - ImGui::GetFontSize()),
label_col, absl::StrFormat("%X", item_data->ID).c_str());
}
} }
ImGui::PopID(); PopID();
} }
} }
} }
clipper.End(); clipper.End();
ImGui::PopStyleVar(); // ImGuiStyleVar_ItemSpacing PopStyleVar(); // ImGuiStyleVar_ItemSpacing
// Context menu // Context menu
if (ImGui::BeginPopupContextWindow()) { if (BeginPopupContextWindow()) {
ImGui::Text("Selection: %d items", Selection.Size); Text("Selection: %d items", Selection.Size);
ImGui::Separator(); Separator();
if (ImGui::MenuItem("Set Type: Unsorted")) { if (BeginMenu("Set Type")) {
void* it = NULL; if (MenuItem("Unsorted")) {
ImGuiID id = 0; void* it = NULL;
while (Selection.GetNextSelectedItem(&it, &id)) Items[id].Type = 0; ImGuiID id = 0;
while (Selection.GetNextSelectedItem(&it, &id)) Items[id].Type = 0;
}
if (MenuItem("Dungeon")) {
void* it = NULL;
ImGuiID id = 0;
while (Selection.GetNextSelectedItem(&it, &id)) Items[id].Type = 1;
}
if (MenuItem("Overworld")) {
void* it = NULL;
ImGuiID id = 0;
while (Selection.GetNextSelectedItem(&it, &id)) Items[id].Type = 2;
}
if (MenuItem("Sprite")) {
void* it = NULL;
ImGuiID id = 0;
while (Selection.GetNextSelectedItem(&it, &id)) Items[id].Type = 3;
}
EndMenu();
} }
if (ImGui::MenuItem("Set Type: Dungeon")) { Separator();
void* it = NULL; if (MenuItem("Delete", "Del", false, Selection.Size > 0))
ImGuiID id = 0;
while (Selection.GetNextSelectedItem(&it, &id)) Items[id].Type = 1;
}
if (ImGui::MenuItem("Set Type: Overworld")) {
void* it = NULL;
ImGuiID id = 0;
while (Selection.GetNextSelectedItem(&it, &id)) Items[id].Type = 2;
}
if (ImGui::MenuItem("Set Type: Sprite")) {
void* it = NULL;
ImGuiID id = 0;
while (Selection.GetNextSelectedItem(&it, &id)) Items[id].Type = 3;
}
ImGui::Separator();
if (ImGui::MenuItem("Delete", "Del", false, Selection.Size > 0))
RequestDelete = true; RequestDelete = true;
ImGui::EndPopup(); EndPopup();
} }
ms_io = ImGui::EndMultiSelect(); ms_io = EndMultiSelect();
Selection.ApplyRequests(ms_io); Selection.ApplyRequests(ms_io);
if (want_delete) if (want_delete)
Selection.ApplyDeletionPostLoop(ms_io, Items, item_curr_idx_to_focus); Selection.ApplyDeletionPostLoop(ms_io, Items, item_curr_idx_to_focus);
// Zooming with CTRL+Wheel // Zooming with CTRL+Wheel
if (ImGui::IsWindowAppearing()) ZoomWheelAccum = 0.0f; if (IsWindowAppearing()) ZoomWheelAccum = 0.0f;
if (ImGui::IsWindowHovered() && io.MouseWheel != 0.0f && if (IsWindowHovered() && io.MouseWheel != 0.0f &&
ImGui::IsKeyDown(ImGuiMod_Ctrl) && ImGui::IsAnyItemActive() == false) { IsKeyDown(ImGuiMod_Ctrl) && IsAnyItemActive() == false) {
ZoomWheelAccum += io.MouseWheel; ZoomWheelAccum += io.MouseWheel;
if (fabsf(ZoomWheelAccum) >= 1.0f) { if (fabsf(ZoomWheelAccum) >= 1.0f) {
// Calculate hovered item index from mouse location // Calculate hovered item index from mouse location
@@ -314,7 +310,7 @@ void GfxSheetAssetBrowser::Draw(gfx::BitmapManager* bmp_manager) {
LayoutItemStep.y; LayoutItemStep.y;
const int hovered_item_idx = const int hovered_item_idx =
((int)hovered_item_ny * LayoutColumnCount) + (int)hovered_item_nx; ((int)hovered_item_ny * LayoutColumnCount) + (int)hovered_item_nx;
// ImGui::SetTooltip("%f,%f -> item %d", hovered_item_nx, // SetTooltip("%f,%f -> item %d", hovered_item_nx,
// hovered_item_ny, hovered_item_idx); // Move those 4 lines in block // hovered_item_ny, hovered_item_idx); // Move those 4 lines in block
// above for easy debugging // above for easy debugging
@@ -327,21 +323,21 @@ void GfxSheetAssetBrowser::Draw(gfx::BitmapManager* bmp_manager) {
// Manipulate scroll to that we will land at the same Y location of // Manipulate scroll to that we will land at the same Y location of
// currently hovered item. // currently hovered item.
// - Calculate next frame position of item under mouse // - Calculate next frame position of item under mouse
// - Set new scroll position to be used in next ImGui::BeginChild() // - Set new scroll position to be used in next BeginChild()
// call. // call.
float hovered_item_rel_pos_y = float hovered_item_rel_pos_y =
((float)(hovered_item_idx / LayoutColumnCount) + ((float)(hovered_item_idx / LayoutColumnCount) +
fmodf(hovered_item_ny, 1.0f)) * fmodf(hovered_item_ny, 1.0f)) *
LayoutItemStep.y; LayoutItemStep.y;
hovered_item_rel_pos_y += ImGui::GetStyle().WindowPadding.y; hovered_item_rel_pos_y += GetStyle().WindowPadding.y;
float mouse_local_y = io.MousePos.y - ImGui::GetWindowPos().y; float mouse_local_y = io.MousePos.y - GetWindowPos().y;
ImGui::SetScrollY(hovered_item_rel_pos_y - mouse_local_y); SetScrollY(hovered_item_rel_pos_y - mouse_local_y);
} }
} }
} }
ImGui::EndChild(); EndChild();
ImGui::Text("Selected: %d/%d items", Selection.Size, Items.Size); Text("Selected: %d/%d items", Selection.Size, Items.Size);
} }
} // namespace gui } // namespace gui