Build SDL from source
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@@ -1,10 +1,5 @@
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include_directories(lib/cmake)
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# find libraries --------------------------------------------------------------------------------------------------
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find_package(SDL2 REQUIRED)
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find_package(PNG REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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# gui libraries ---------------------------------------------------------------------------------------------------
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set(IMGUI_PATH "lib/imgui")
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@@ -86,9 +81,9 @@ target_link_libraries(
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absl::raw_logging_internal
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absl::failure_signal_handler
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absl::flat_hash_map
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SDL2main
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SDL2::SDL2main
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SDL2::SDL2
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${PNG_LIBRARIES}
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${SDL2_LIBRARIES}
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${GLEW_LIBRARIES}
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${OPENGL_LIBRARIES}
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ImGui
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@@ -1,6 +1,6 @@
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#include "controller.h"
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <imgui/backends/imgui_impl_sdl.h>
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#include <imgui/backends/imgui_impl_sdlrenderer.h>
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#include <imgui/imgui.h>
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@@ -2,7 +2,7 @@
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#define YAZE_APP_CORE_CONTROLLER_H
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#define SDL_MAIN_HANDLED
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <imgui/backends/imgui_impl_sdl.h>
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#include <imgui/backends/imgui_impl_sdlrenderer.h>
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#include <imgui/imgui.h>
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@@ -3,8 +3,8 @@
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#include <ImGuiColorTextEdit/TextEditor.h>
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#include <ImGuiFileDialog/ImGuiFileDialog.h>
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#include <imgui/imgui.h>
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#include <imgui/imgui_memory_editor.h>
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#include <imgui/misc/cpp/imgui_stdlib.h>
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#include <imgui_memory_editor.h>
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#include "absl/status/status.h"
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#include "app/core/constants.h"
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@@ -4,8 +4,8 @@
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#include <ImGuiColorTextEdit/TextEditor.h>
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#include <ImGuiFileDialog/ImGuiFileDialog.h>
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#include <imgui/imgui.h>
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#include <imgui/imgui_memory_editor.h>
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#include <imgui/misc/cpp/imgui_stdlib.h>
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#include <imgui_memory_editor.h>
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#include "absl/status/status.h"
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#include "app/core/constants.h"
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@@ -1,6 +1,6 @@
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#include "bitmap.h"
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <cstdint>
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#include <memory>
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@@ -1,7 +1,7 @@
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#ifndef YAZE_APP_GFX_BITMAP_H
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#define YAZE_APP_GFX_BITMAP_H
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <cstdint>
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#include <memory>
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@@ -1,7 +1,7 @@
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#ifndef YAZE_APP_GFX_PSEUDO_VRAM_H
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#define YAZE_APP_GFX_PSEUDO_VRAM_H
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <cstdint>
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#include <unordered_map>
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@@ -1,6 +1,6 @@
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#include "snes_palette.h"
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <imgui/imgui.h>
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#include <cstdint>
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@@ -1,7 +1,7 @@
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#ifndef YAZE_APP_GFX_PALETTE_H
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#define YAZE_APP_GFX_PALETTE_H
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <imgui/imgui.h>
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#include <cstdint>
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@@ -1,6 +1,6 @@
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#include "rom.h"
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <cstddef>
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#include <cstring>
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@@ -1,7 +1,7 @@
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#ifndef YAZE_APP_ROM_H
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#define YAZE_APP_ROM_H
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <cstddef>
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#include <cstring>
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@@ -1,7 +1,7 @@
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#ifndef YAZE_APP_DATA_OVERWORLD_H
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#define YAZE_APP_DATA_OVERWORLD_H
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <memory>
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#include <vector>
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1
src/lib/SDL
Submodule
1
src/lib/SDL
Submodule
Submodule src/lib/SDL added at 2241bd669f
@@ -1,3 +1,4 @@
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#define main SDL_main
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#include "absl/debugging/failure_signal_handler.h"
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#include "absl/debugging/symbolize.h"
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#include "app/core/controller.h"
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