Build SDL from source

This commit is contained in:
Justin Scofield
2022-07-30 12:15:08 -04:00
parent 51351508e7
commit 332bf5f3f3
18 changed files with 29 additions and 23 deletions

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@@ -1,6 +1,6 @@
#include "bitmap.h"
#include <SDL2/SDL.h>
#include <SDL.h>
#include <cstdint>
#include <memory>

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@@ -1,7 +1,7 @@
#ifndef YAZE_APP_GFX_BITMAP_H
#define YAZE_APP_GFX_BITMAP_H
#include <SDL2/SDL.h>
#include <SDL.h>
#include <cstdint>
#include <memory>

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@@ -1,7 +1,7 @@
#ifndef YAZE_APP_GFX_PSEUDO_VRAM_H
#define YAZE_APP_GFX_PSEUDO_VRAM_H
#include <SDL2/SDL.h>
#include <SDL.h>
#include <cstdint>
#include <unordered_map>

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@@ -1,6 +1,6 @@
#include "snes_palette.h"
#include <SDL2/SDL.h>
#include <SDL.h>
#include <imgui/imgui.h>
#include <cstdint>

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@@ -1,7 +1,7 @@
#ifndef YAZE_APP_GFX_PALETTE_H
#define YAZE_APP_GFX_PALETTE_H
#include <SDL2/SDL.h>
#include <SDL.h>
#include <imgui/imgui.h>
#include <cstdint>