Add GfxGroups fns to ROM

This commit is contained in:
scawful
2023-11-11 19:05:05 -05:00
parent 0cefa777cb
commit 34267f682a
2 changed files with 80 additions and 0 deletions

View File

@@ -327,6 +327,7 @@ absl::Status ROM::LoadFromFile(const absl::string_view& filename,
version_ = Z3_Version::US;
}
RETURN_IF_ERROR(LoadAllPalettes())
LoadGfxGroups();
}
// Set is_loaded_ flag and return success

View File

@@ -464,6 +464,85 @@ class ROM {
bitmap->UpdateTexture(renderer_);
}
std::vector<std::vector<uint8_t>> main_blockset_ids;
std::vector<std::vector<uint8_t>> room_blockset_ids;
std::vector<std::vector<uint8_t>> spriteset_ids;
std::vector<std::vector<uint8_t>> paletteset_ids;
void LoadGfxGroups() {
main_blockset_ids.resize(37, std::vector<uint8_t>(8));
room_blockset_ids.resize(82, std::vector<uint8_t>(4));
spriteset_ids.resize(144, std::vector<uint8_t>(4));
paletteset_ids.resize(72, std::vector<uint8_t>(4));
int gfxPointer = (rom_data_[core::gfx_groups_pointer + 1] << 8) +
rom_data_[core::gfx_groups_pointer];
gfxPointer = core::SnesToPc(gfxPointer);
for (int i = 0; i < 37; i++) {
for (int j = 0; j < 8; j++) {
main_blockset_ids[i][j] = rom_data_[gfxPointer + (i * 8) + j];
}
}
for (int i = 0; i < 82; i++) {
for (int j = 0; j < 4; j++) {
room_blockset_ids[i][j] =
rom_data_[core::entrance_gfx_group + (i * 4) + j];
}
}
for (int i = 0; i < 144; i++) {
for (int j = 0; j < 4; j++) {
spriteset_ids[i][j] =
rom_data_[GetVersionConstants().kSpriteBlocksetPointer + (i * 4) +
j];
}
}
for (int i = 0; i < 72; i++) {
for (int j = 0; j < 4; j++) {
paletteset_ids[i][j] =
rom_data_[core::dungeons_palettes_groups + (i * 4) + j];
}
}
}
bool SaveGroupsToROM() {
int gfxPointer = (rom_data_[core::gfx_groups_pointer + 1] << 8) +
rom_data_[core::gfx_groups_pointer];
gfxPointer = core::SnesToPc(gfxPointer);
for (int i = 0; i < 37; i++) {
for (int j = 0; j < 8; j++) {
rom_data_[gfxPointer + (i * 8) + j] = main_blockset_ids[i][j];
}
}
for (int i = 0; i < 82; i++) {
for (int j = 0; j < 4; j++) {
rom_data_[core::entrance_gfx_group + (i * 4) + j] =
room_blockset_ids[i][j];
}
}
for (int i = 0; i < 144; i++) {
for (int j = 0; j < 4; j++) {
rom_data_[GetVersionConstants().kSpriteBlocksetPointer + (i * 4) + j] =
spriteset_ids[i][j];
}
}
for (int i = 0; i < 72; i++) {
for (int j = 0; j < 4; j++) {
rom_data_[core::dungeons_palettes_groups + (i * 4) + j] =
paletteset_ids[i][j];
}
}
return false;
}
private:
long size_ = 0;
bool is_loaded_ = false;