namespace housekeeping continued x3
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@@ -11,16 +11,16 @@ namespace gfx {
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int GetPCGfxAddress(char *romData, char id) {
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char **info1 = new char *[255];
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int gfxPointer1 =
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lorom_snes_to_pc((romData[core::Constants::gfx_1_pointer + 1] << 8) +
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(romData[core::Constants::gfx_1_pointer]),
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lorom_snes_to_pc((romData[core::constants::gfx_1_pointer + 1] << 8) +
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(romData[core::constants::gfx_1_pointer]),
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info1);
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int gfxPointer2 =
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lorom_snes_to_pc((romData[core::Constants::gfx_2_pointer + 1] << 8) +
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(romData[core::Constants::gfx_2_pointer]),
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lorom_snes_to_pc((romData[core::constants::gfx_2_pointer + 1] << 8) +
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(romData[core::constants::gfx_2_pointer]),
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info1);
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int gfxPointer3 =
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lorom_snes_to_pc((romData[core::Constants::gfx_3_pointer + 1] << 8) +
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(romData[core::Constants::gfx_3_pointer]),
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lorom_snes_to_pc((romData[core::constants::gfx_3_pointer + 1] << 8) +
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(romData[core::constants::gfx_3_pointer]),
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info1);
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char gfxGamePointer1 = romData[gfxPointer1 + id];
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@@ -45,7 +45,7 @@ char *CreateAllGfxDataRaw(char *romData) {
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unsigned int uncompressedSize = 0;
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unsigned int compressedSize = 0;
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for (int i = 0; i < core::Constants::NumberOfSheets; i++) {
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for (int i = 0; i < core::constants::NumberOfSheets; i++) {
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isbpp3[i] = ((i >= 0 && i <= 112) || // Compressed 3bpp bg
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(i >= 115 && i <= 126) || // Uncompressed 3bpp sprites
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(i >= 127 && i <= 217) // Compressed 3bpp sprites
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@@ -53,15 +53,15 @@ char *CreateAllGfxDataRaw(char *romData) {
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// uncompressed sheets
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if (i >= 115 && i <= 126) {
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data = new char[core::Constants::Uncompressed3BPPSize];
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data = new char[core::constants::Uncompressed3BPPSize];
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int startAddress = GetPCGfxAddress(romData, (char)i);
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for (int j = 0; j < core::Constants::Uncompressed3BPPSize; j++) {
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for (int j = 0; j < core::constants::Uncompressed3BPPSize; j++) {
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data[j] = romData[j + startAddress];
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}
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} else {
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data = alttp_decompress_gfx((char *)romData,
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GetPCGfxAddress(romData, (char)i),
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core::Constants::UncompressedSheetSize,
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core::constants::UncompressedSheetSize,
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&uncompressedSize, &compressedSize);
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}
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@@ -82,7 +82,7 @@ void CreateAllGfxData(char *romData, char *allgfx16Ptr) {
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int sheetPosition = 0;
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// 8x8 tile
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for (int s = 0; s < core::Constants::NumberOfSheets; s++) // Per Sheet
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for (int s = 0; s < core::constants::NumberOfSheets; s++) // Per Sheet
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{
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for (int j = 0; j < 4; j++) // Per Tile Line Y
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{
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@@ -160,9 +160,9 @@ void CreateAllGfxData(char *romData, char *allgfx16Ptr) {
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}
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if (isbpp3[s]) {
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sheetPosition += core::Constants::Uncompressed3BPPSize;
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sheetPosition += core::constants::Uncompressed3BPPSize;
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} else {
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sheetPosition += core::Constants::UncompressedSheetSize;
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sheetPosition += core::constants::UncompressedSheetSize;
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}
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}
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