Refactor Yaze initialization and cleanup functions to use yaze_editor_context
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@@ -8,6 +8,7 @@ extern "C" {
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#include <stddef.h>
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#include <stdint.h>
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#include "incl/dungeon.h"
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#include "incl/overworld.h"
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#include "incl/snes_color.h"
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#include "incl/sprite.h"
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@@ -27,6 +28,7 @@ typedef struct yaze_editor_context yaze_editor_context;
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*/
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struct yaze_editor_context {
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yaze_project* project;
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yaze_flags* flags;
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yaze_command_registry* command_registry;
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yaze_event_dispatcher* event_dispatcher;
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@@ -48,14 +50,14 @@ void yaze_check_version(const char* version);
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*
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* @param flags Flags to initialize the library.
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*/
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int yaze_init(yaze_flags*);
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int yaze_init(yaze_editor_context*);
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/**
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* @brief Clean up the Yaze library.
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*
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* @param flags Flags used to initialize the library.
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*/
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void yaze_cleanup(yaze_flags*);
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void yaze_cleanup(yaze_editor_context*);
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/**
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* @brief Primitive of a Yaze project.
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