Refactor assembly_editor.cc, dungeon_editor.h, and overworld_editor.cc
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@@ -58,11 +58,11 @@ core::FolderItem LoadFolder(const std::string& folder) {
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auto root_files = FileDialogWrapper::GetFilesInFolder(current_folder.name);
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current_folder.files = RemoveIgnoredFiles(root_files, ignored_files);
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for (const auto& folder :
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for (const auto& subfolder :
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FileDialogWrapper::GetSubdirectoriesInFolder(current_folder.name)) {
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core::FolderItem folder_item;
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folder_item.name = folder;
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std::string full_folder = current_folder.name + "/" + folder;
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folder_item.name = subfolder;
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std::string full_folder = current_folder.name + "/" + subfolder;
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auto folder_files = FileDialogWrapper::GetFilesInFolder(full_folder);
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for (const auto& files : folder_files) {
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// Remove subdirectory files
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@@ -99,7 +99,6 @@ class DungeonEditor : public Editor,
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bool object_loaded_ = false;
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bool palette_showing_ = false;
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bool refresh_graphics_ = false;
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bool show_object_render_ = false;
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uint16_t current_entrance_id_ = 0;
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uint16_t current_room_id_ = 0;
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@@ -64,7 +64,6 @@ absl::Status OverworldEditor::Update() {
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RETURN_IF_ERROR(tile16_editor_.InitBlockset(
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tile16_blockset_bmp_, current_gfx_bmp_, tile16_individual_,
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*overworld_.mutable_all_tiles_types()));
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gfx_group_editor_.InitBlockset(&tile16_blockset_bmp_);
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RETURN_IF_ERROR(LoadEntranceTileTypes(*rom()));
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all_gfx_loaded_ = true;
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}
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@@ -989,7 +988,7 @@ absl::Status OverworldEditor::LoadGraphics() {
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tile16_individual_.reserve(kNumTile16Individual);
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// Loop through the tiles and copy their pixel data into separate vectors
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for (int i = 0; i < kNumTile16Individual; i++) {
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for (uint i = 0; i < kNumTile16Individual; i++) {
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std::vector<uint8_t> tile_data(kTile16Size * kTile16Size, 0x00);
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// Copy the pixel data for the current tile into the vector
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