Refactor assembly_editor.cc, dungeon_editor.h, and overworld_editor.cc
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@@ -58,11 +58,11 @@ core::FolderItem LoadFolder(const std::string& folder) {
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auto root_files = FileDialogWrapper::GetFilesInFolder(current_folder.name);
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current_folder.files = RemoveIgnoredFiles(root_files, ignored_files);
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for (const auto& folder :
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for (const auto& subfolder :
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FileDialogWrapper::GetSubdirectoriesInFolder(current_folder.name)) {
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core::FolderItem folder_item;
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folder_item.name = folder;
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std::string full_folder = current_folder.name + "/" + folder;
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folder_item.name = subfolder;
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std::string full_folder = current_folder.name + "/" + subfolder;
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auto folder_files = FileDialogWrapper::GetFilesInFolder(full_folder);
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for (const auto& files : folder_files) {
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// Remove subdirectory files
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