Refactor assembly_editor.cc, dungeon_editor.h, and overworld_editor.cc
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@@ -99,7 +99,6 @@ class DungeonEditor : public Editor,
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bool object_loaded_ = false;
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bool palette_showing_ = false;
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bool refresh_graphics_ = false;
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bool show_object_render_ = false;
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uint16_t current_entrance_id_ = 0;
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uint16_t current_room_id_ = 0;
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