Refactor assembly_editor.cc, dungeon_editor.h, and overworld_editor.cc

This commit is contained in:
scawful
2024-08-25 14:46:54 -04:00
parent d5650c8bb6
commit 36cc07525b
3 changed files with 4 additions and 6 deletions

View File

@@ -64,7 +64,6 @@ absl::Status OverworldEditor::Update() {
RETURN_IF_ERROR(tile16_editor_.InitBlockset(
tile16_blockset_bmp_, current_gfx_bmp_, tile16_individual_,
*overworld_.mutable_all_tiles_types()));
gfx_group_editor_.InitBlockset(&tile16_blockset_bmp_);
RETURN_IF_ERROR(LoadEntranceTileTypes(*rom()));
all_gfx_loaded_ = true;
}
@@ -989,7 +988,7 @@ absl::Status OverworldEditor::LoadGraphics() {
tile16_individual_.reserve(kNumTile16Individual);
// Loop through the tiles and copy their pixel data into separate vectors
for (int i = 0; i < kNumTile16Individual; i++) {
for (uint i = 0; i < kNumTile16Individual; i++) {
std::vector<uint8_t> tile_data(kTile16Size * kTile16Size, 0x00);
// Copy the pixel data for the current tile into the vector