add vanilla and custom sprite editor tabs

This commit is contained in:
scawful
2024-07-21 18:52:41 -04:00
parent 2d5b23544b
commit 3701e740a0
2 changed files with 87 additions and 17 deletions

View File

@@ -9,7 +9,10 @@ namespace yaze {
namespace app {
namespace editor {
using ImGui::BeginTable;
using ImGui::Button;
using ImGui::EndTable;
using ImGui::Selectable;
using ImGui::Separator;
using ImGui::TableHeadersRow;
using ImGui::TableNextColumn;
@@ -23,6 +26,22 @@ absl::Status SpriteEditor::Update() {
sheets_loaded_ = true;
}
if (ImGui::BeginTabBar("##SpriteEditorTabs")) {
if (ImGui::BeginTabItem("Vanilla")) {
DrawVanillaSpriteEditor();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Custom")) {
DrawCustomSprites();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
return status_.ok() ? absl::OkStatus() : status_;
}
void SpriteEditor::DrawVanillaSpriteEditor() {
if (ImGui::BeginTable("##SpriteCanvasTable", 3, ImGuiTableFlags_Resizable,
ImVec2(0, 0))) {
TableSetupColumn("Sprites List", ImGuiTableColumnFlags_WidthFixed, 256);
@@ -79,8 +98,6 @@ absl::Status SpriteEditor::Update() {
}
ImGui::EndTable();
}
return status_.ok() ? absl::OkStatus() : status_;
}
void SpriteEditor::DrawSpriteCanvas() {
@@ -137,6 +154,8 @@ void SpriteEditor::DrawSpriteCanvas() {
DrawAnimationFrames();
DrawCustomSpritesMetadata();
ImGui::EndChild();
}
}
@@ -168,21 +187,6 @@ void SpriteEditor::DrawSpritesList() {
if (ImGui::BeginChild(gui::GetID("##SpritesList"),
ImVec2(ImGui::GetContentRegionAvail().x, 0), true,
ImGuiWindowFlags_NoDecoration)) {
// ZSprite Maker format open file dialog
if (ImGui::Button("Open ZSprite")) {
// Open ZSprite file
std::string file_path = FileDialogWrapper::ShowOpenFileDialog();
if (!file_path.empty()) {
zsprite::ZSprite zsprite;
status_ = zsprite.Load(file_path);
}
}
for (const auto custom_sprite : custom_sprites_) {
Text("%s", custom_sprite.sprName.c_str());
Separator();
}
int i = 0;
for (const auto each_sprite_name : core::kSpriteDefaultNames) {
rom()->resource_label()->SelectableLabelWithNameEdit(
@@ -209,6 +213,66 @@ void SpriteEditor::DrawAnimationFrames() {
}
}
void SpriteEditor::DrawCustomSprites() {
if (BeginTable("##CustomSpritesTable", 3,
ImGuiTableFlags_Resizable | ImGuiTableFlags_Borders |
ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable,
ImVec2(0, 0))) {
TableSetupColumn("Metadata", ImGuiTableColumnFlags_WidthFixed, 256);
TableSetupColumn("Canvas", ImGuiTableColumnFlags_WidthFixed, 256);
TableSetupColumn("TIlesheets", ImGuiTableColumnFlags_WidthFixed, 256);
TableHeadersRow();
TableNextRow();
TableNextColumn();
Separator();
DrawCustomSpritesMetadata();
TableNextColumn();
DrawSpriteCanvas();
TableNextColumn();
DrawCurrentSheets();
EndTable();
}
}
void SpriteEditor::DrawCustomSpritesMetadata() {
// ZSprite Maker format open file dialog
if (ImGui::Button("Open ZSprite")) {
// Open ZSprite file
std::string file_path = FileDialogWrapper::ShowOpenFileDialog();
if (!file_path.empty()) {
zsprite::ZSprite zsprite;
status_ = zsprite.Load(file_path);
if (status_.ok()) {
custom_sprites_.push_back(zsprite);
}
}
}
for (const auto custom_sprite : custom_sprites_) {
Selectable("%s", custom_sprite.sprName.c_str());
if (ImGui::IsItemClicked()) {
current_sprite_id_ = 256 + stoi(custom_sprite.property_sprid.Text);
if (!active_sprites_.contains(current_sprite_id_)) {
active_sprites_.push_back(current_sprite_id_);
}
}
Separator();
}
for (const auto custom_sprite : custom_sprites_) {
// Draw the custom sprite metadata
Text("Sprite ID: %s", custom_sprite.property_sprid.Text.c_str());
Text("Sprite Name: %s", custom_sprite.property_sprname.Text.c_str());
Text("Sprite Palette: %s", custom_sprite.property_palette.Text.c_str());
Separator();
}
}
} // namespace editor
} // namespace app
} // namespace yaze

View File

@@ -50,6 +50,8 @@ class SpriteEditor : public SharedRom, public Editor {
absl::Status Find() override { return absl::UnimplementedError("Find"); }
private:
void DrawVanillaSpriteEditor();
/**
* @brief Draws the sprites list.
*/
@@ -65,6 +67,10 @@ class SpriteEditor : public SharedRom, public Editor {
*/
void DrawCurrentSheets();
void DrawCustomSprites();
void DrawCustomSpritesMetadata();
/**
* @brief Draws the animation frames manager.
*/