refactor(editor): streamline window management in EditorManager
- Removed redundant window management methods from EditorManager, reducing code bloat and improving maintainability. - Inline delegation for window management functions has been implemented in the header file, enhancing performance and clarity. - Updated MenuOrchestrator to include new commands for showing the command palette, memory editor, and resource label manager, improving user interaction. Benefits: - Simplifies the EditorManager class, leading to a more organized codebase. - Enhances user experience by providing quick access to additional functionalities through the menu system.
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@@ -208,14 +208,12 @@ class EditorManager {
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size_t GetActiveSessionCount() const;
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// Workspace layout management
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void SaveWorkspaceLayout();
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void LoadWorkspaceLayout();
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void ResetWorkspaceLayout();
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void ShowAllWindows();
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void HideAllWindows();
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void MaximizeCurrentWindow();
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void RestoreAllWindows();
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void CloseAllFloatingWindows();
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// Window management - inline delegation (reduces EditorManager bloat)
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void SaveWorkspaceLayout() { window_delegate_.SaveWorkspaceLayout(); }
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void LoadWorkspaceLayout() { window_delegate_.LoadWorkspaceLayout(); }
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void ResetWorkspaceLayout() { window_delegate_.ResetWorkspaceLayout(); }
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void ShowAllWindows() { if (ui_coordinator_) ui_coordinator_->ShowAllWindows(); }
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void HideAllWindows() { if (ui_coordinator_) ui_coordinator_->HideAllWindows(); }
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// Layout presets
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void LoadDeveloperLayout();
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@@ -229,26 +227,23 @@ class EditorManager {
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void Quit() { quit_ = true; }
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// UI visibility controls (public for MenuOrchestrator)
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void ShowGlobalSearch() {
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if (ui_coordinator_) ui_coordinator_->ShowGlobalSearch();
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}
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void ShowPerformanceDashboard() {
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if (ui_coordinator_) ui_coordinator_->SetPerformanceDashboardVisible(true);
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}
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void ShowImGuiDemo() {
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if (ui_coordinator_) ui_coordinator_->SetImGuiDemoVisible(true);
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}
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void ShowImGuiMetrics() {
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if (ui_coordinator_) ui_coordinator_->SetImGuiMetricsVisible(true);
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}
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// UI visibility controls - inline for performance (single-line wrappers delegating to UICoordinator)
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void ShowGlobalSearch() { if (ui_coordinator_) ui_coordinator_->ShowGlobalSearch(); }
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void ShowCommandPalette() { if (ui_coordinator_) ui_coordinator_->ShowCommandPalette(); }
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void ShowPerformanceDashboard() { if (ui_coordinator_) ui_coordinator_->SetPerformanceDashboardVisible(true); }
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void ShowImGuiDemo() { if (ui_coordinator_) ui_coordinator_->SetImGuiDemoVisible(true); }
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void ShowImGuiMetrics() { if (ui_coordinator_) ui_coordinator_->SetImGuiMetricsVisible(true); }
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void ShowHexEditor();
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void ShowEmulator() { show_emulator_ = true; }
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void ShowCardBrowser() {
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if (ui_coordinator_) ui_coordinator_->ShowCardBrowser();
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}
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void ShowWelcomeScreen() {
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if (ui_coordinator_) ui_coordinator_->SetWelcomeScreenVisible(true);
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}
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void ShowMemoryEditor() { show_memory_editor_ = true; }
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void ShowResourceLabelManager() { show_resource_label_manager = true; }
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void ShowCardBrowser() { if (ui_coordinator_) ui_coordinator_->ShowCardBrowser(); }
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void ShowWelcomeScreen() { if (ui_coordinator_) ui_coordinator_->SetWelcomeScreenVisible(true); }
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#ifdef YAZE_ENABLE_TESTING
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void ShowTestDashboard() { show_test_dashboard_ = true; }
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#endif
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#ifdef YAZE_WITH_GRPC
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void ShowAIAgent();
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void ShowChatHistory();
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