Consolidated renderer and window into the controller, added hex text input, removed more junk
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@@ -3,14 +3,16 @@
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#define SDL_MAIN_HANDLED
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#include <SDL2/SDL.h>
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#include <imgui/backends/imgui_impl_sdl.h>
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#include <imgui/backends/imgui_impl_sdlrenderer.h>
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#include <imgui/imgui.h>
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#include <imgui/imgui_internal.h>
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#include "Core/renderer.h"
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#include "Core/window.h"
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#include "Editor/editor.h"
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#include "Graphics/icons.h"
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#include "Graphics/style.h"
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int main(int argc, char** argv);
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int main(int argc, char **argv);
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namespace yaze {
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namespace Application {
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@@ -28,13 +30,22 @@ class Controller {
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void onExit();
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private:
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void CreateWindow();
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void CreateRenderer();
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void CreateGuiContext();
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inline void quit() { active_ = false; }
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friend int ::main(int argc, char** argv);
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friend int ::main(int argc, char **argv);
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struct sdl_deleter {
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void operator()(SDL_Window *p) const { SDL_DestroyWindow(p); }
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void operator()(SDL_Renderer *p) const { SDL_DestroyRenderer(p); }
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void operator()(SDL_Texture *p) const { SDL_DestroyTexture(p); }
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};
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bool active_;
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Window window_;
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Renderer renderer_;
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Editor::Editor editor_;
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std::shared_ptr<SDL_Window> sdl_window_;
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std::shared_ptr<SDL_Renderer> sdl_renderer_;
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};
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} // namespace Core
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