Remove ImGuiFileDialog integration and replace with FileDialogWrapper in assembly and tile editors
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@@ -4,12 +4,12 @@
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#include <stack>
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#include "absl/status/status.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/editor/editor.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/modules/asset_browser.h"
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#include "app/gui/canvas.h"
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#include "app/gui/modules/asset_browser.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld/overworld.h"
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#include "imgui/imgui.h"
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@@ -142,16 +142,16 @@ class GraphicsEditor : public SharedRom, public Editor {
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bool obj_loaded_ = false;
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bool tilemap_loaded_ = false;
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char file_path_[256] = "";
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char col_file_path_[256] = "";
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char col_file_name_[256] = "";
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char cgx_file_path_[256] = "";
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char cgx_file_name_[256] = "";
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char scr_file_path_[256] = "";
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char scr_file_name_[256] = "";
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char obj_file_path_[256] = "";
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char tilemap_file_path_[256] = "";
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char tilemap_file_name_[256] = "";
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std::string file_path_ = "";
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std::string col_file_path_ = "";
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std::string col_file_name_ = "";
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std::string cgx_file_path_ = "";
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std::string cgx_file_name_ = "";
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std::string scr_file_path_ = "";
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std::string scr_file_name_ = "";
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std::string obj_file_path_ = "";
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std::string tilemap_file_path_ = "";
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std::string tilemap_file_name_ = "";
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gui::GfxSheetAssetBrowser asset_browser_;
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