Enhance Tile16Editor with improved palette management and user interface updates

- Refactored palette synchronization to ensure consistent application of the complete 256-color overworld palette across all graphics.
- Implemented new methods for accurate palette slot mapping and sheet index retrieval, enhancing color alignment during tile editing.
- Updated the user interface for better visual hierarchy and modern styling, improving the overall user experience in the Tile16Editor.
- Enhanced logging for palette updates and tile interactions to provide clearer feedback and facilitate debugging.
This commit is contained in:
scawful
2025-09-29 14:20:38 -04:00
parent fe7c65ef8a
commit 3b59312b86
2 changed files with 548 additions and 291 deletions

View File

@@ -1,10 +1,8 @@
#include "tile16_editor.h"
#include <array>
#include <set>
#include "absl/status/status.h"
#include "app/core/platform/file_dialog.h"
#include "app/core/window.h"
#include "app/gfx/arena.h"
#include "app/gfx/bitmap.h"
@@ -44,8 +42,8 @@ absl::Status Tile16Editor::Initialize(
tile16_blockset_bmp_.SetPalette(tile16_blockset_bmp.palette());
core::Renderer::Get().RenderBitmap(&tile16_blockset_bmp_);
// Load individual tile8 graphics first
RETURN_IF_ERROR(LoadTile8());
// Note: LoadTile8() will be called after palette is set by overworld editor
// This ensures proper palette coordination from the start
// Initialize current tile16 bitmap - this will be set by SetCurrentTile
current_tile16_bmp_.Create(kTile16Size, kTile16Size, 8,
@@ -385,8 +383,7 @@ absl::Status Tile16Editor::UpdateBlocksetBitmap() {
int tile_x = (current_tile16_ % kTilesPerRow) * kTile16Size;
int tile_y = (current_tile16_ / kTilesPerRow) * kTile16Size;
// Use dirty region tracking for efficient updates
SDL_Rect dirty_region = {tile_x, tile_y, kTile16Size, kTile16Size};
// Use dirty region tracking for efficient updates (region calculated but not used in current implementation)
// Copy pixel data from current tile to blockset bitmap using batch operations
for (int tile_y_offset = 0; tile_y_offset < kTile16Size; ++tile_y_offset) {
@@ -479,7 +476,7 @@ absl::Status Tile16Editor::RegenerateTile16BitmapFromROM() {
int tile8_id = tile_info->id_;
bool x_flip = tile_info->horizontal_mirror_;
bool y_flip = tile_info->vertical_mirror_;
uint8_t palette = tile_info->palette_;
// Palette information stored in tile_info but applied via separate palette system
// Get the source tile8 bitmap
if (tile8_id >= 0 &&
@@ -517,10 +514,17 @@ absl::Status Tile16Editor::RegenerateTile16BitmapFromROM() {
// Update the current tile16 bitmap with the regenerated data
current_tile16_bmp_.Create(kTile16Size, kTile16Size, 8, tile16_pixels);
// Set the appropriate palette
const auto& ow_main_pal_group = rom()->palette_group().overworld_main;
if (ow_main_pal_group.size() > 0) {
current_tile16_bmp_.SetPalette(ow_main_pal_group[0]);
// Set the appropriate palette using the same system as overworld
if (overworld_palette_.size() >= 256) {
// Use complete 256-color palette (same as overworld system)
// The pixel data already contains correct color indices for the 256-color palette
current_tile16_bmp_.SetPalette(overworld_palette_);
} else {
// Fallback to ROM palette
const auto& ow_main_pal_group = rom()->palette_group().overworld_main;
if (ow_main_pal_group.size() > 0) {
current_tile16_bmp_.SetPalette(ow_main_pal_group[0]);
}
}
// Render the updated bitmap
@@ -672,101 +676,139 @@ absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 pos,
RETURN_IF_ERROR(UpdateOverworldTilemap());
}
util::logf("Local tile16 changes made (not saved to ROM yet). Use 'Save to ROM' to commit.");
util::logf(
"Local tile16 changes made (not saved to ROM yet). Use 'Save to ROM' to "
"commit.");
return absl::OkStatus();
}
absl::Status Tile16Editor::UpdateTile16Edit() {
static bool show_advanced_controls = false;
static bool show_debug_info = false;
// Compact header with essential info
Text("Tile16 Editor - ID: %02X | Palette: %d", current_tile16_,
current_palette_);
SameLine();
if (SmallButton("Advanced")) {
// Modern header with improved styling
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(8, 4));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(8, 4));
// Header section with better visual hierarchy
ImGui::BeginGroup();
ImGui::TextColored(ImVec4(0.8f, 0.9f, 1.0f, 1.0f), "Tile16 Editor");
ImGui::SameLine();
ImGui::TextDisabled("ID: %02X", current_tile16_);
ImGui::SameLine();
ImGui::TextDisabled("|");
ImGui::SameLine();
ImGui::TextDisabled("Palette: %d", current_palette_);
// Show actual palette slot for debugging
if (show_debug_info) {
ImGui::SameLine();
int actual_slot = GetActualPaletteSlotForCurrentTile16();
ImGui::TextDisabled("(Slot: %d)", actual_slot);
}
ImGui::EndGroup();
// Modern button styling for controls
ImGui::SameLine(ImGui::GetContentRegionAvail().x - 180);
if (ImGui::Button("Debug Info", ImVec2(80, 0))) {
show_debug_info = !show_debug_info;
}
ImGui::SameLine();
if (ImGui::Button("Advanced", ImVec2(80, 0))) {
show_advanced_controls = !show_advanced_controls;
}
Separator();
ImGui::PopStyleVar(2);
// Redesigned 3-column layout: Tile8 Source | Tile16 Editor | Controls
if (BeginTable("##Tile16EditLayout", 3,
ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersInnerV)) {
TableSetupColumn("Tile8 Source", ImGuiTableColumnFlags_WidthStretch, 0.5F);
TableSetupColumn("Tile16 Editor", ImGuiTableColumnFlags_WidthFixed,
100.0F); // Fixed width for 64x64 canvas + padding
TableSetupColumn("Controls", ImGuiTableColumnFlags_WidthStretch, 0.3F);
ImGui::Separator();
TableHeadersRow();
TableNextRow();
// Modern 3-column layout with improved spacing
if (ImGui::BeginTable("##Tile16EditLayout", 3,
ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersInnerV |
ImGuiTableFlags_SizingFixedFit)) {
ImGui::TableSetupColumn("Tile8 Source", ImGuiTableColumnFlags_WidthStretch, 0.5f);
ImGui::TableSetupColumn("Tile16 Editor", ImGuiTableColumnFlags_WidthFixed, 120.0f);
ImGui::TableSetupColumn("Controls", ImGuiTableColumnFlags_WidthStretch, 0.3f);
// Tile8 selector column - cleaner design
TableNextColumn();
Text("Tile8 Source");
ImGui::TableHeadersRow();
ImGui::TableNextRow();
// Compact palette group selector
// Tile8 selector column - modern design
ImGui::TableNextColumn();
ImGui::BeginGroup();
ImGui::TextColored(ImVec4(0.9f, 0.9f, 0.9f, 1.0f), "Tile8 Source");
// Modern palette group selector with better styling
const char* palette_group_names[] = {
"OW Main", "OW Aux", "OW Anim", "Dungeon", "Sprites", "Armor", "Sword"};
SetNextItemWidth(100);
if (Combo("##PaletteGroup", &current_palette_group_, palette_group_names,
7)) {
ImGui::SetNextItemWidth(120);
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.2f, 0.2f, 0.25f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.25f, 0.25f, 0.3f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.3f, 0.3f, 0.35f, 1.0f));
if (ImGui::Combo("##PaletteGroup", &current_palette_group_, palette_group_names, 7)) {
RETURN_IF_ERROR(RefreshAllPalettes());
}
ImGui::PopStyleColor(3);
// CRITICAL FIX: Use proper scrollable child window instead of gui helpers
tile8_source_canvas_.set_draggable(false);
// Use direct ImGui child window for proper scrolling
if (BeginChild("##Tile8SourceScrollable",
ImVec2(0, ImGui::GetContentRegionAvail().y - 10),
true, ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
ImVec2(0, ImGui::GetContentRegionAvail().y - 10), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
tile8_source_canvas_.DrawBackground();
tile8_source_canvas_.DrawContextMenu();
// Tile8 selection with improved feedback
bool tile8_selected = false;
tile8_source_canvas_.DrawTileSelector(32.0F);
// Tile8 selection with improved feedback
bool tile8_selected = false;
tile8_source_canvas_.DrawTileSelector(32.0F);
// Check for clicks properly
if (ImGui::IsItemClicked(ImGuiMouseButton_Left)) {
tile8_selected = true;
}
if (tile8_selected) {
// Get mouse position relative to canvas more accurately
const ImGuiIO& io = ImGui::GetIO();
ImVec2 canvas_pos = tile8_source_canvas_.zero_point();
ImVec2 mouse_pos =
ImVec2(io.MousePos.x - canvas_pos.x, io.MousePos.y - canvas_pos.y);
// Account for the 4x scale when calculating tile position
int tile_x = static_cast<int>(
mouse_pos.x /
(8 * 4)); // 8 pixel tile * 4x scale = 32 pixels per tile
int tile_y = static_cast<int>(mouse_pos.y / (8 * 4));
// Calculate tiles per row based on bitmap width (should be 16 for 128px wide bitmap)
int tiles_per_row = current_gfx_bmp_.width() / 8;
int new_tile8 = tile_x + (tile_y * tiles_per_row);
if (new_tile8 != current_tile8_ && new_tile8 >= 0 &&
new_tile8 < static_cast<int>(current_gfx_individual_.size()) &&
current_gfx_individual_[new_tile8].is_active()) {
current_tile8_ = new_tile8;
RETURN_IF_ERROR(UpdateTile8Palette(current_tile8_));
util::logf("Selected Tile8: %d", current_tile8_);
// Check for clicks properly
if (ImGui::IsItemClicked(ImGuiMouseButton_Left)) {
tile8_selected = true;
}
}
tile8_source_canvas_.DrawBitmap(current_gfx_bmp_, 2, 2, 4.0F);
tile8_source_canvas_.DrawGrid();
tile8_source_canvas_.DrawOverlay();
if (tile8_selected) {
// Get mouse position relative to canvas more accurately
const ImGuiIO& io = ImGui::GetIO();
ImVec2 canvas_pos = tile8_source_canvas_.zero_point();
ImVec2 mouse_pos =
ImVec2(io.MousePos.x - canvas_pos.x, io.MousePos.y - canvas_pos.y);
// Account for the 4x scale when calculating tile position
int tile_x = static_cast<int>(
mouse_pos.x /
(8 * 4)); // 8 pixel tile * 4x scale = 32 pixels per tile
int tile_y = static_cast<int>(mouse_pos.y / (8 * 4));
// Calculate tiles per row based on bitmap width (should be 16 for 128px wide bitmap)
int tiles_per_row = current_gfx_bmp_.width() / 8;
int new_tile8 = tile_x + (tile_y * tiles_per_row);
if (new_tile8 != current_tile8_ && new_tile8 >= 0 &&
new_tile8 < static_cast<int>(current_gfx_individual_.size()) &&
current_gfx_individual_[new_tile8].is_active()) {
current_tile8_ = new_tile8;
RETURN_IF_ERROR(UpdateTile8Palette(current_tile8_));
util::logf("Selected Tile8: %d", current_tile8_);
}
}
tile8_source_canvas_.DrawBitmap(current_gfx_bmp_, 2, 2, 4.0F);
tile8_source_canvas_.DrawGrid();
tile8_source_canvas_.DrawOverlay();
} // End tile8 source scrollable child
EndChild();
ImGui::EndGroup();
// Tile16 editor column - compact and focused
TableNextColumn();
@@ -788,14 +830,40 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
current_tile8_ < static_cast<int>(current_gfx_individual_.size()) &&
current_gfx_individual_[current_tile8_].is_active()) {
// Create flipped tile if needed
gfx::Bitmap* tile_to_paint = &current_gfx_individual_[current_tile8_];
gfx::Bitmap flipped_tile;
// Create a display tile that shows the current palette selection
gfx::Bitmap display_tile;
// Get the original pixel data
std::vector<uint8_t> tile_data = current_gfx_individual_[current_tile8_].vector();
// Apply palette offset to pixel data (like ZScream does)
// Each pixel value (0-15) needs to be remapped to the correct 8-color sub-palette
if (overworld_palette_.size() >= 256) {
int sheet_index = GetSheetIndexForTile8(current_tile8_);
int actual_palette_slot = GetActualPaletteSlot(current_palette_, sheet_index);
// Remap pixel indices to the correct palette region
// Pixel values 0-15 in the original data map to different palette slots
for (size_t i = 0; i < tile_data.size(); ++i) {
uint8_t pixel = tile_data[i];
// Keep only the lower 4 bits (0-15) and add the palette offset
tile_data[i] = (pixel & 0x0F) + actual_palette_slot;
}
}
// Create the display tile with the remapped pixel data
display_tile.Create(8, 8, 8, tile_data);
// Apply the complete 256-color palette
if (overworld_palette_.size() >= 256) {
display_tile.SetPalette(overworld_palette_);
} else {
display_tile.SetPalette(current_gfx_individual_[current_tile8_].palette());
}
// Apply flips if needed
if (x_flip || y_flip) {
flipped_tile.Create(8, 8, 8,
current_gfx_individual_[current_tile8_].vector());
auto& data = flipped_tile.mutable_data();
auto& data = display_tile.mutable_data();
if (x_flip) {
for (int y = 0; y < 8; ++y) {
@@ -812,16 +880,14 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
}
}
}
flipped_tile.SetPalette(
current_gfx_individual_[current_tile8_].palette());
core::Renderer::Get().RenderBitmap(&flipped_tile);
tile_to_paint = &flipped_tile;
}
// Render the display tile
core::Renderer::Get().RenderBitmap(&display_tile);
// CRITICAL FIX: Handle tile painting with simple click instead of click+drag
// Draw the preview first
tile16_edit_canvas_.DrawTilePainter(*tile_to_paint, 8, 4.0F);
tile16_edit_canvas_.DrawTilePainter(display_tile, 8, 4.0F);
// Check for simple click to paint tile8 to tile16
if (ImGui::IsItemClicked(ImGuiMouseButton_Left)) {
@@ -843,11 +909,9 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
util::logf("Tile16 canvas click: (%.2f, %.2f) -> Tile16: (%d, %d)",
mouse_pos.x, mouse_pos.y, tile_x, tile_y);
// Pass the flipped tile if we created one, otherwise pass nullptr to use original with flips
const gfx::Bitmap* tile_to_draw =
(x_flip || y_flip) ? tile_to_paint : nullptr;
// Pass the display tile to draw
RETURN_IF_ERROR(
DrawToCurrentTile16(ImVec2(tile_x, tile_y), tile_to_draw));
DrawToCurrentTile16(ImVec2(tile_x, tile_y), &display_tile));
}
// CRITICAL FIX: Right-click to pick tile8 from tile16
@@ -867,7 +931,8 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
tile_y = std::max(0, std::min(15, tile_y));
RETURN_IF_ERROR(PickTile8FromTile16(ImVec2(tile_x, tile_y)));
util::logf("Right-clicked to pick tile8 from tile16 at (%d, %d)", tile_x, tile_y);
util::logf("Right-clicked to pick tile8 from tile16 at (%d, %d)",
tile_x, tile_y);
}
}
@@ -911,33 +976,49 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
Separator();
// Enhanced palette selector with better UX
Text("Active Palette: %d", current_palette_);
// Modern palette selector with enhanced UX
ImGui::TextColored(ImVec4(0.9f, 0.9f, 0.9f, 1.0f), "Palette Selection");
// Create a more prominent palette selection area
if (BeginTable("##PaletteSelector", 4, ImGuiTableFlags_SizingFixedFit)) {
for (int i = 0; i < 8; ++i) {
if (i % 4 == 0) {
TableNextColumn();
} else {
SameLine();
}
// Show debug info if enabled
if (show_debug_info) {
int actual_slot = GetActualPaletteSlotForCurrentTile16();
ImGui::TextDisabled("Button %d → Slot %d", current_palette_, actual_slot);
}
// Modern palette grid with improved styling
ImGui::BeginGroup();
// Calculate optimal button size based on available width
float available_width = ImGui::GetContentRegionAvail().x;
float button_size = std::min(28.0f, (available_width - 24.0f) / 4.0f);
for (int row = 0; row < 2; ++row) {
for (int col = 0; col < 4; ++col) {
if (col > 0) ImGui::SameLine();
int i = row * 4 + col;
bool is_current = (current_palette_ == i);
// Enhanced visual feedback for current palette
// Modern button styling with better visual hierarchy
ImGui::PushID(i);
if (is_current) {
PushStyleColor(ImGuiCol_Button, ImVec4(0.2F, 0.8F, 0.2F, 1.0F));
PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.3F, 0.9F, 0.3F, 1.0F));
PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.1F, 0.7F, 0.1F, 1.0F));
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.2f, 0.7f, 0.3f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.3f, 0.8f, 0.4f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.1f, 0.6f, 0.2f, 1.0f));
} else {
PushStyleColor(ImGuiCol_Button, ImVec4(0.4F, 0.4F, 0.4F, 1.0F));
PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.5F, 0.5F, 0.5F, 1.0F));
PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.3F, 0.3F, 0.3F, 1.0F));
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.3f, 0.3f, 0.35f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.4f, 0.4f, 0.45f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.25f, 0.25f, 0.3f, 1.0f));
}
if (Button(absl::StrFormat("P%d", i).c_str(), ImVec2(22, 22))) {
if (current_palette_ != i) { // Only process if actually changing
// Add border for better definition
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
ImGui::PushStyleColor(ImGuiCol_Border, is_current ?
ImVec4(0.4f, 0.9f, 0.5f, 1.0f) : ImVec4(0.5f, 0.5f, 0.5f, 0.3f));
if (ImGui::Button(absl::StrFormat("%d", i).c_str(), ImVec2(button_size, button_size))) {
if (current_palette_ != i) {
current_palette_ = i;
auto status = RefreshAllPalettes();
if (!status.ok()) {
@@ -948,23 +1029,37 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
}
}
PopStyleColor(3);
ImGui::PopStyleColor(4); // 3 button colors + 1 border color
ImGui::PopStyleVar(1); // border size
ImGui::PopID();
// Enhanced tooltip
if (IsItemHovered()) {
BeginTooltip();
Text("Palette %d", i);
if (is_current) {
Text("✓ Active");
// Enhanced tooltip with debug information
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Palette Button %d", i);
if (show_debug_info) {
// Show what actual palette slot this maps to for different sheets
ImGui::Separator();
ImGui::Text("Sheet Mappings:");
ImGui::Text(" Sheet 0,3,4: Slot %d", GetActualPaletteSlot(i, 0));
ImGui::Text(" Sheet 1,2: Slot %d", GetActualPaletteSlot(i, 1));
ImGui::Text(" Sheet 5,6: Slot %d", GetActualPaletteSlot(i, 5));
ImGui::Text(" Sheet 7: Slot %d", GetActualPaletteSlot(i, 7));
} else {
Text("Click to activate");
if (is_current) {
ImGui::TextColored(ImVec4(0.3f, 0.8f, 0.3f, 1.0f), "✓ Active");
} else {
ImGui::Text("Click to activate");
}
}
EndTooltip();
ImGui::EndTooltip();
}
}
EndTable();
}
ImGui::EndGroup();
Separator();
// Essential actions
@@ -1006,29 +1101,110 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
// Advanced controls (collapsible)
if (show_advanced_controls) {
Separator();
Text("Advanced:");
ImGui::Separator();
ImGui::TextColored(ImVec4(0.8f, 0.9f, 1.0f, 1.0f), "Advanced Controls");
if (Button("Palette Settings")) {
ImGui::BeginGroup();
if (ImGui::Button("Palette Settings", ImVec2(120, 0))) {
show_palette_settings_ = !show_palette_settings_;
}
if (Button("Manual Edit")) {
if (ImGui::Button("Manual Edit", ImVec2(120, 0))) {
ImGui::OpenPopup("ManualTile8Editor");
}
if (Button("Refresh Blockset")) {
if (ImGui::Button("Refresh Blockset", ImVec2(120, 0))) {
RETURN_IF_ERROR(RefreshTile16Blockset());
}
ImGui::EndGroup();
// Scratch space in compact form
Text("Scratch:");
ImGui::Text("Scratch Space:");
DrawScratchSpace();
// Manual tile8 editor popup
DrawManualTile8Inputs();
}
// Debug information panel
if (show_debug_info) {
ImGui::Separator();
ImGui::TextColored(ImVec4(1.0f, 0.8f, 0.6f, 1.0f), "Debug Information");
// Current tile16 info
ImGui::BeginGroup();
ImGui::Text("Current Tile16: %d (0x%02X)", current_tile16_, current_tile16_);
ImGui::Text("Current Tile8: %d", current_tile8_);
ImGui::Text("Selected Palette Button: %d", current_palette_);
if (current_tile8_ >= 0) {
int sheet_index = GetSheetIndexForTile8(current_tile8_);
int actual_slot = GetActualPaletteSlot(current_palette_, sheet_index);
ImGui::Text("Tile8 Sheet Index: %d", sheet_index);
ImGui::Text("Actual Palette Slot: %d", actual_slot);
}
ImGui::EndGroup();
// Palette mapping table
if (ImGui::CollapsingHeader("Palette Mapping Reference")) {
if (ImGui::BeginTable("##PaletteMapping", 6, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg)) {
ImGui::TableSetupColumn("Button");
ImGui::TableSetupColumn("Sheet 0,3,4");
ImGui::TableSetupColumn("Sheet 1,2");
ImGui::TableSetupColumn("Sheet 5,6");
ImGui::TableSetupColumn("Sheet 7");
ImGui::TableSetupColumn("Default");
ImGui::TableHeadersRow();
for (int i = 0; i < 8; ++i) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("%d", i);
ImGui::TableNextColumn();
ImGui::Text("%d", GetActualPaletteSlot(i, 0));
ImGui::TableNextColumn();
ImGui::Text("%d", GetActualPaletteSlot(i, 1));
ImGui::TableNextColumn();
ImGui::Text("%d", GetActualPaletteSlot(i, 5));
ImGui::TableNextColumn();
ImGui::Text("%d", GetActualPaletteSlot(i, 7));
ImGui::TableNextColumn();
ImGui::Text("%d", GetActualPaletteSlot(i, 0));
}
ImGui::EndTable();
}
}
// Color comparison section
if (ImGui::CollapsingHeader("Color Comparison")) {
if (overworld_palette_.size() >= 256) {
ImGui::Text("Overworld Palette Size: %zu colors", overworld_palette_.size());
// Show first few colors of current palette slot
int actual_slot = GetActualPaletteSlotForCurrentTile16();
ImGui::Text("Current Palette Slot Colors (starting at slot %d):", actual_slot);
ImGui::BeginGroup();
for (int i = 0; i < 16 && (actual_slot + i) < static_cast<int>(overworld_palette_.size()); ++i) {
int color_index = actual_slot + i;
auto color = overworld_palette_[color_index];
ImVec4 display_color = color.rgb();
ImGui::ColorButton(absl::StrFormat("##color%d", i).c_str(),
display_color, ImGuiColorEditFlags_NoTooltip, ImVec2(16, 16));
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Slot %d: 0x%04X", color_index, color.snes());
}
if ((i + 1) % 8 != 0) ImGui::SameLine();
}
ImGui::EndGroup();
} else {
ImGui::TextDisabled("Overworld palette not available");
}
}
}
EndTable();
}
@@ -1044,12 +1220,6 @@ absl::Status Tile16Editor::LoadTile8() {
"Current graphics bitmap not initialized");
}
// CRITICAL FIX: Use the same palette system as the overworld
const auto& ow_main_pal_group = rom()->palette_group().overworld_main;
if (ow_main_pal_group.size() == 0) {
return absl::FailedPreconditionError("Overworld palette group not loaded");
}
current_gfx_individual_.clear();
// Calculate how many 8x8 tiles we can fit based on the current graphics bitmap size
@@ -1093,10 +1263,18 @@ absl::Status Tile16Editor::LoadTile8() {
try {
tile_bitmap.Create(8, 8, 8, tile_data);
// Use the helper method to set proper palette
RETURN_IF_ERROR(UpdateTile8Palette(current_gfx_individual_.size() - 1));
// Set default palette using the same system as overworld
if (overworld_palette_.size() >= 256) {
// Use complete 256-color palette (same as overworld system)
// The pixel data already contains correct color indices for the 256-color palette
tile_bitmap.SetPalette(overworld_palette_);
} else if (rom() && rom()->palette_group().overworld_main.size() > 0) {
// Fallback to ROM palette
tile_bitmap.SetPalette(rom()->palette_group().overworld_main[0]);
}
core::Renderer::Get().RenderBitmap(&tile_bitmap);
} catch (const std::exception& e) {
// Use optimized logging for potential hot spots
util::logf("Error creating tile at (%d,%d): %s", tile_x, tile_y,
e.what());
// Create an empty bitmap as fallback
@@ -1105,6 +1283,13 @@ absl::Status Tile16Editor::LoadTile8() {
}
}
// Apply current palette settings to all tiles
if (rom_) {
RETURN_IF_ERROR(RefreshAllPalettes());
}
util::logf("Loaded %zu individual tile8 graphics",
current_gfx_individual_.size());
return absl::OkStatus();
}
@@ -1166,14 +1351,15 @@ absl::Status Tile16Editor::SetCurrentTile(int tile_id) {
// Create the bitmap with the extracted data
current_tile16_bmp_.Create(kTile16Size, kTile16Size, 8, tile_data);
// CRITICAL FIX: Use the same complete palette that the overworld uses
// This ensures tile16 editor colors match the overworld exactly
auto overworld_palette =
rom()
->palette_group()
.overworld_main[0]; // Get the current overworld palette
if (overworld_palette.size() > 0) {
current_tile16_bmp_.SetPalette(overworld_palette);
// Use the same palette system as the overworld (complete 256-color palette)
if (overworld_palette_.size() >= 256) {
// Use complete 256-color palette (same as overworld system)
// The pixel data already contains correct color indices for the 256-color palette
current_tile16_bmp_.SetPalette(overworld_palette_);
} else if (palette_.size() >= 256) {
current_tile16_bmp_.SetPalette(palette_);
} else if (rom()->palette_group().overworld_main.size() > 0) {
current_tile16_bmp_.SetPalette(rom()->palette_group().overworld_main[0]);
}
// Render the bitmap
@@ -1420,64 +1606,10 @@ absl::Status Tile16Editor::CyclePalette(bool forward) {
current_palette_ = new_palette;
// CRITICAL FIX: Use validated palette coordination
if (!rom_) {
return absl::FailedPreconditionError("ROM not set");
}
const auto& palette_groups = rom()->palette_group();
if (palette_groups.overworld_main.size() == 0) {
return absl::FailedPreconditionError("Overworld main palette not available");
}
auto main_palette = palette_groups.overworld_main[0];
// Validate palette size before applying
if (main_palette.size() < (current_palette_ + 1) * 16) {
util::logf("Warning: Palette too small for index %d, using palette 0", current_palette_);
current_palette_ = 0;
}
// Apply the complete overworld palette to source graphics and main palette to tile16
if (palette_.size() > 0 && palette_.size() >= 256) {
current_gfx_bmp_.SetPalette(palette_); // Use complete palette for source display
} else {
current_gfx_bmp_.SetPaletteWithTransparent(main_palette, current_palette_);
}
current_tile16_bmp_.SetPaletteWithTransparent(main_palette, current_palette_);
// CRITICAL FIX: Get the complete overworld palette for consistency
gfx::SnesPalette complete_palette;
if (palette_.size() > 0 && palette_.size() >= 256) {
complete_palette = palette_;
} else {
complete_palette = main_palette;
util::logf("Warning: Using fallback palette for CyclePalette with %zu colors", complete_palette.size());
}
// Validate the complete palette has enough colors for the requested palette slot
int required_colors = (current_palette_ + 1) * 16; // Each palette slot is 16 colors
if (complete_palette.size() < required_colors) {
util::logf("Warning: Palette has %zu colors, need %d for palette %d, capping palette index",
complete_palette.size(), required_colors, current_palette_);
current_palette_ = std::min(current_palette_, static_cast<uint8_t>((complete_palette.size() / 16) - 1));
}
// Use the complete palette for all individual tile8 graphics with the palette slot
for (size_t i = 0; i < current_gfx_individual_.size(); ++i) {
if (current_gfx_individual_[i].is_active()) {
current_gfx_individual_[i].SetPaletteWithTransparent(complete_palette, current_palette_);
current_gfx_individual_[i].set_modified(true);
core::Renderer::Get().UpdateBitmap(&current_gfx_individual_[i]);
}
}
core::Renderer::Get().UpdateBitmap(&current_gfx_bmp_);
core::Renderer::Get().UpdateBitmap(&current_tile16_bmp_);
util::logf("Updated all tile16 editor graphics to use palette slot %d (complete palette: %zu colors)",
current_palette_, complete_palette.size());
// Use the RefreshAllPalettes method which handles all the coordination
RETURN_IF_ERROR(RefreshAllPalettes());
util::logf("Cycled to palette slot %d", current_palette_);
return absl::OkStatus();
}
@@ -1766,10 +1898,18 @@ absl::Status Tile16Editor::PickTile8FromTile16(const ImVec2& position) {
// Extract the tile8 ID from the appropriate quadrant
gfx::TileInfo tile_info;
switch (quadrant) {
case 0: tile_info = tile16_data->tile0_; break; // Top-left
case 1: tile_info = tile16_data->tile1_; break; // Top-right
case 2: tile_info = tile16_data->tile2_; break; // Bottom-left
case 3: tile_info = tile16_data->tile3_; break; // Bottom-right
case 0:
tile_info = tile16_data->tile0_;
break; // Top-left
case 1:
tile_info = tile16_data->tile1_;
break; // Top-right
case 2:
tile_info = tile16_data->tile2_;
break; // Bottom-left
case 3:
tile_info = tile16_data->tile3_;
break; // Bottom-right
}
// Set the current tile8 and palette
@@ -1791,6 +1931,98 @@ absl::Status Tile16Editor::PickTile8FromTile16(const ImVec2& position) {
return absl::OkStatus();
}
// Get the appropriate palette slot for current graphics sheet
int Tile16Editor::GetPaletteSlotForSheet(int sheet_index) const {
// Based on ProcessGraphicsBuffer logic and overworld palette coordination:
// Sheets 0,3-6: Use AUX palettes (slots 10-15 in 256-color palette)
// Sheets 1-2: Use MAIN palette (slots 2-6 in 256-color palette)
// Sheet 7: Use ANIMATED palette (slot 7 in 256-color palette)
switch (sheet_index) {
case 0:
return 10; // Main blockset -> AUX1 palette region
case 1:
return 2; // Main graphics -> MAIN palette region
case 2:
return 3; // Main graphics -> MAIN palette region
case 3:
return 11; // Area graphics -> AUX1 palette region
case 4:
return 12; // Area graphics -> AUX1 palette region
case 5:
return 13; // Area graphics -> AUX2 palette region
case 6:
return 14; // Area graphics -> AUX2 palette region
case 7:
return 7; // Animated tiles -> ANIMATED palette region
default:
return static_cast<int>(
current_palette_); // Use current selection for other sheets
}
}
// NEW: Get the actual palette slot for a given palette button and sheet index
int Tile16Editor::GetActualPaletteSlot(int palette_button, int sheet_index) const {
// Map palette buttons 0-7 to actual 256-color palette slots based on sheet type
// Based on the correct 256-color palette structure from SetColorsPalette()
// The 256-color palette is organized as a 16x16 grid (16 colors per row)
switch (sheet_index) {
case 0: // Main blockset -> AUX1 region (right side, rows 2-4, cols 9-15)
case 3:
case 4:
// AUX1 palette: Row 2-4, cols 9-15 = slots 41-47, 57-63, 73-79
// Use row 2, col 9 + palette_button offset
return 41 + palette_button; // Row 2, col 9 = slot 41
case 5:
case 6: // Area graphics -> AUX2 region (right side, rows 5-7, cols 9-15)
// AUX2 palette: Row 5-7, cols 9-15 = slots 89-95, 105-111, 121-127
// Use row 5, col 9 + palette_button offset
return 89 + palette_button; // Row 5, col 9 = slot 89
case 1:
case 2: // Main graphics -> MAIN region (left side, rows 2-6, cols 1-7)
// MAIN palette: Row 2-6, cols 1-7 = slots 33-39, 49-55, 65-71, 81-87, 97-103
// Use row 2, col 1 + palette_button offset
return 33 + palette_button; // Row 2, col 1 = slot 33
case 7: // Animated tiles -> ANIMATED region (row 7, cols 1-7)
// ANIMATED palette: Row 7, cols 1-7 = slots 113-119
return 113 + palette_button; // Row 7, col 1 = slot 113
default:
return 33 + palette_button; // Default to MAIN region
}
}
// NEW: Get the sheet index for a given tile8 ID
int Tile16Editor::GetSheetIndexForTile8(int tile8_id) const {
// Determine which graphics sheet a tile8 belongs to based on its position
// This is based on the 256-tile per sheet organization
constexpr int kTilesPerSheet = 256; // 16x16 tiles per sheet
int sheet_index = tile8_id / kTilesPerSheet;
// Clamp to valid sheet range (0-7)
return std::min(7, std::max(0, sheet_index));
}
// NEW: Get the actual palette slot for the current tile16 being edited
int Tile16Editor::GetActualPaletteSlotForCurrentTile16() const {
// For the current tile16, we need to determine which sheet the tile8s belong to
// and use the most appropriate palette region
if (current_tile8_ >= 0 && current_tile8_ < static_cast<int>(current_gfx_individual_.size())) {
int sheet_index = GetSheetIndexForTile8(current_tile8_);
return GetActualPaletteSlot(current_palette_, sheet_index);
}
// Default to sheet 0 (main blockset) if no tile8 selected
return GetActualPaletteSlot(current_palette_, 0);
}
// Helper methods for palette management
absl::Status Tile16Editor::UpdateTile8Palette(int tile8_id) {
if (tile8_id < 0 ||
@@ -1806,104 +2038,117 @@ absl::Status Tile16Editor::UpdateTile8Palette(int tile8_id) {
return absl::FailedPreconditionError("ROM not set");
}
// CRITICAL FIX: Use the complete overworld palette system correctly
// Palette 0-7 maps to specific palette slots in the 256-color overworld palette:
// 0-1: HUD, 2-6: MAIN, 7: ANIMATED, 8+: Sprites, 10-12: AUX1, 13-15: AUX2
// Validate current_palette_ index
if (current_palette_ < 0 || current_palette_ >= 8) {
util::logf("Warning: Invalid palette index %d, using 0", current_palette_);
current_palette_ = 0;
}
// Get the complete overworld palette - either from overworld editor or ROM directly
gfx::SnesPalette complete_palette;
if (palette_.size() > 0 && palette_.size() >= 256) {
// Use the complete 256-color palette provided by overworld editor
complete_palette = palette_;
// Use the complete 256-color overworld palette for consistency
gfx::SnesPalette display_palette;
if (overworld_palette_.size() >= 256) {
display_palette = overworld_palette_;
} else if (palette_.size() >= 256) {
display_palette = palette_;
} else {
// Fallback: Get the main overworld palette from ROM (may be smaller)
// Fallback to ROM palette
const auto& palette_groups = rom()->palette_group();
if (palette_groups.overworld_main.size() > 0) {
complete_palette = palette_groups.overworld_main[0];
display_palette = palette_groups.overworld_main[0];
} else {
return absl::FailedPreconditionError("No overworld palette available");
}
}
// Validate the complete palette has enough colors for the requested palette slot
int required_colors = (current_palette_ + 1) * 16; // Each palette slot is 16 colors
if (complete_palette.size() < required_colors) {
util::logf("Warning: Palette has %zu colors, need %d for palette %d, using available colors",
complete_palette.size(), required_colors, current_palette_);
// Use what we have, but cap the palette index
current_palette_ = std::min(current_palette_, static_cast<uint8_t>((complete_palette.size() / 16) - 1));
// Validate current_palette_ index
if (current_palette_ < 0 || current_palette_ >= 8) {
util::logf("Warning: Invalid palette index %d, using 0", current_palette_);
current_palette_ = 0;
}
// Use the same palette system as the overworld (complete 256-color palette)
if (display_palette.size() >= 256) {
// Apply complete 256-color palette (same as overworld system)
// The pixel data already contains correct color indices for the 256-color palette
current_gfx_individual_[tile8_id].SetPalette(display_palette);
} else {
// For smaller palettes, use SetPaletteWithTransparent with current palette
current_gfx_individual_[tile8_id].SetPaletteWithTransparent(display_palette, current_palette_);
}
// Use the complete overworld palette with the specific palette slot (0-7)
current_gfx_individual_[tile8_id].SetPaletteWithTransparent(complete_palette, current_palette_);
current_gfx_individual_[tile8_id].set_modified(true);
Renderer::Get().UpdateBitmap(&current_gfx_individual_[tile8_id]);
util::logf("Updated tile8 %d with overworld palette slot %d (complete palette: %zu colors)",
tile8_id, current_palette_, complete_palette.size());
util::logf("Updated tile8 %d with palette slot %d (palette size: %zu colors)",
tile8_id, current_palette_, display_palette.size());
return absl::OkStatus();
}
absl::Status Tile16Editor::RefreshAllPalettes() {
// CRITICAL FIX: Use the ROM palette system exactly like the overworld does
if (!rom_) {
return absl::FailedPreconditionError("ROM not set");
}
const auto& palette_groups = rom()->palette_group();
// Validate current_palette_ index
if (current_palette_ < 0 || current_palette_ >= 8) {
util::logf("Warning: Invalid palette index %d, using 0", current_palette_);
current_palette_ = 0;
}
// CRITICAL FIX: Always use the complete overworld palette that was set by the overworld editor
// If not available, fall back to constructing it like the overworld does
// CRITICAL FIX: Use the complete overworld palette for proper color coordination
gfx::SnesPalette display_palette;
if (palette_.size() > 0 && palette_.size() >= 256) {
if (overworld_palette_.size() >= 256) {
// Use the complete 256-color palette from overworld editor
display_palette = overworld_palette_;
util::logf("Using complete overworld palette with %zu colors",
display_palette.size());
} else if (palette_.size() >= 256) {
// Fallback to the old palette_ if it's complete
display_palette = palette_;
util::logf("Using complete overworld palette with %zu colors", display_palette.size());
util::logf("Using fallback complete palette with %zu colors",
display_palette.size());
} else {
// Fallback: Use a simpler approach with main palette only
// Last resort: Use ROM palette groups
const auto& palette_groups = rom()->palette_group();
if (palette_groups.overworld_main.size() > 0) {
display_palette = palette_groups.overworld_main[0];
util::logf("Warning: Using fallback main palette with %zu colors", display_palette.size());
util::logf("Warning: Using ROM main palette with %zu colors",
display_palette.size());
} else {
return absl::FailedPreconditionError("No palette available");
}
}
// Apply the display palette to the tile8 source bitmap - this should update immediately
current_gfx_bmp_.SetPalette(display_palette);
current_gfx_bmp_.set_modified(true);
core::Renderer::Get().UpdateBitmap(&current_gfx_bmp_);
util::logf("Updated tile8 source bitmap with palette");
// CRITICAL FIX: Use the same palette system as the overworld
// The overworld system applies the complete 256-color palette to the main graphics bitmap
// Individual tile8 graphics use the same palette but with proper color mapping
// Update current tile16 being edited
current_tile16_bmp_.SetPaletteWithTransparent(display_palette, current_palette_);
current_tile16_bmp_.set_modified(true);
core::Renderer::Get().UpdateBitmap(&current_tile16_bmp_);
if (current_gfx_bmp_.is_active()) {
// Apply the complete 256-color palette to the source bitmap (same as overworld)
current_gfx_bmp_.SetPalette(display_palette);
current_gfx_bmp_.set_modified(true);
core::Renderer::Get().UpdateBitmap(&current_gfx_bmp_);
util::logf("Applied complete 256-color palette to source bitmap (same as overworld)");
}
// Update all individual tile8 graphics to show the selected palette
// Update current tile16 being edited with complete 256-color palette
if (current_tile16_bmp_.is_active()) {
// Use complete 256-color palette (same as overworld system)
current_tile16_bmp_.SetPalette(display_palette);
current_tile16_bmp_.set_modified(true);
core::Renderer::Get().UpdateBitmap(&current_tile16_bmp_);
}
// Update all individual tile8 graphics with complete 256-color palette
for (size_t i = 0; i < current_gfx_individual_.size(); ++i) {
if (current_gfx_individual_[i].is_active()) {
current_gfx_individual_[i].SetPaletteWithTransparent(display_palette, current_palette_);
// Use complete 256-color palette (same as overworld system)
// The pixel data already contains correct color indices for the 256-color palette
current_gfx_individual_[i].SetPalette(display_palette);
current_gfx_individual_[i].set_modified(true);
core::Renderer::Get().UpdateBitmap(&current_gfx_individual_[i]);
}
}
util::logf("Refreshed all palettes in tile16 editor to use palette slot %d", current_palette_);
util::logf(
"Successfully refreshed all palettes in tile16 editor using complete 256-color palette "
"(same as overworld system)");
return absl::OkStatus();
}

View File

@@ -15,8 +15,6 @@
#include "app/gui/input.h"
#include "util/log.h"
#include "app/rom.h"
#include "app/core/window.h"
#include "app/zelda3/overworld/overworld.h"
#include "imgui/imgui.h"
#include "util/notify.h"
@@ -114,6 +112,15 @@ class Tile16Editor : public gfx::GfxContext {
absl::Status RefreshAllPalettes();
void DrawPaletteSettings();
// Get the appropriate palette slot for current graphics sheet
int GetPaletteSlotForSheet(int sheet_index) const;
// NEW: Core palette mapping methods for fixing color alignment
int GetActualPaletteSlot(int palette_button, int sheet_index) const;
int GetSheetIndexForTile8(int tile8_id) const;
int GetActualPaletteSlotForCurrentTile16() const;
// ROM data access and modification
absl::Status UpdateROMTile16Data();
absl::Status RefreshTile16Blockset();
@@ -132,22 +139,26 @@ class Tile16Editor : public gfx::GfxContext {
void set_palette(const gfx::SnesPalette& palette) {
palette_ = palette;
// CRITICAL FIX: Immediately update the main source bitmap
if (current_gfx_bmp_.is_active()) {
current_gfx_bmp_.SetPalette(palette_);
current_gfx_bmp_.set_modified(true);
core::Renderer::Get().UpdateBitmap(&current_gfx_bmp_);
// Store the complete 256-color overworld palette
if (palette.size() >= 256) {
overworld_palette_ = palette;
util::logf("Tile16 editor received complete overworld palette with %zu colors", palette.size());
} else {
util::logf("Warning: Received incomplete palette with %zu colors", palette.size());
overworld_palette_ = palette;
}
// Apply to all other graphics
if (rom_) {
auto status = RefreshAllPalettes();
// CRITICAL FIX: Load tile8 graphics now that we have the proper palette
if (rom_ && current_gfx_bmp_.is_active()) {
auto status = LoadTile8();
if (!status.ok()) {
util::logf("Failed to refresh palettes: %s", status.message().data());
util::logf("Failed to load tile8 graphics with new palette: %s", status.message().data());
} else {
util::logf("Successfully loaded tile8 graphics with complete overworld palette");
}
}
util::logf("Tile16 editor palette set with %zu colors", palette_.size());
util::logf("Tile16 editor palette coordination complete");
}
// Callback for when changes are committed to notify parent editor
@@ -214,8 +225,8 @@ class Tile16Editor : public gfx::GfxContext {
// Palette management settings
bool show_palette_settings_ = false;
int current_palette_group_ = 0; // 0=overworld_main, 1=aux1, 2=aux2, etc.
uint8_t palette_normalization_mask_ = 0x0F; // Default 4-bit mask
bool auto_normalize_pixels_ = true;
uint8_t palette_normalization_mask_ = 0xFF; // Default 8-bit mask (preserve full palette index)
bool auto_normalize_pixels_ = false; // Disabled by default to preserve palette offsets
// Performance tracking
std::chrono::steady_clock::time_point last_edit_time_;
@@ -252,6 +263,7 @@ class Tile16Editor : public gfx::GfxContext {
PaletteEditor palette_editor_;
gfx::SnesPalette palette_;
gfx::SnesPalette overworld_palette_; // Complete 256-color overworld palette
absl::Status status_;