chore: Refactor room object loading and drawing methods
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@@ -117,7 +117,15 @@ struct ChestData {
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bool size_;
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};
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struct StaircaseRooms {};
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struct StaircaseRooms {
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StaircaseRooms() = default;
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StaircaseRooms(uchar i, uchar r, const char* label)
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: id_(i), room_(r), label_(label){};
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uchar id_;
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uchar room_;
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const char* label_;
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};
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class Room : public SharedRom {
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public:
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