Enhance Dungeon Map functionality and refactor code structure
- Added dungeon_map.cc to the build configuration for improved organization. - Refactored namespace usage to yaze::zelda3 for better clarity. - Updated LoadDungeonMaps and SaveDungeonMaps functions to use kNumRooms constant for room handling. - Improved error handling in LoadDungeonMapGfxFromBinary function and added comments for better documentation.
This commit is contained in:
@@ -5,6 +5,7 @@ set(
|
||||
app/zelda3/overworld/overworld.cc
|
||||
app/zelda3/screen/inventory.cc
|
||||
app/zelda3/screen/title_screen.cc
|
||||
app/zelda3/screen/dungeon_map.cc
|
||||
app/zelda3/sprite/sprite.cc
|
||||
app/zelda3/sprite/sprite_builder.cc
|
||||
app/zelda3/music/tracker.cc
|
||||
|
||||
Reference in New Issue
Block a user