Add tile painting canvas to Tile16Editor

This commit is contained in:
scawful
2023-11-12 19:18:17 -05:00
parent bb806c51a7
commit 3c92b58c21
2 changed files with 33 additions and 2 deletions

View File

@@ -26,13 +26,17 @@ class Tile16Editor : public SharedROM {
public:
absl::Status Update();
absl::Status InitBlockset(gfx::Bitmap tile16_blockset_bmp);
absl::Status InitBlockset(gfx::Bitmap tile16_blockset_bmp,
std::vector<gfx::Bitmap> tile16_individual,
std::vector<gfx::Bitmap> tile8_individual_);
private:
bool map_blockset_loaded_ = false;
bool transfer_started_ = false;
bool transfer_blockset_loaded_ = false;
int current_tile16_ = 0;
// Canvas dimensions
int canvas_width;
int canvas_height;
@@ -49,6 +53,8 @@ class Tile16Editor : public SharedROM {
gui::Canvas blockset_canvas_;
gfx::Bitmap tile16_blockset_bmp_;
gui::Canvas tile16_edit_canvas_;
gui::Canvas transfer_canvas_;
gfx::Bitmap transfer_blockset_bmp_;
gfx::Bitmap transfer_current_bmp_;
@@ -59,6 +65,7 @@ class Tile16Editor : public SharedROM {
zelda3::Overworld transfer_overworld_;
std::vector<Bytes> tile16_individual_data_;
std::vector<gfx::Bitmap> tile16_individual_;
std::vector<gfx::Bitmap> tile8_individual_;
gfx::BitmapTable graphics_bin_;
ROM transfer_rom_;