feat: Expand network collaboration capabilities and enhance agent functionality
- Updated NetworkCollaborationCoordinator to support advanced features including ROM synchronization, snapshot sharing, and proposal management. - Enhanced message handling for chat, ROM sync, snapshots, proposals, and AI queries with structured payloads. - Introduced new callback mechanisms for handling incoming events related to ROM sync, snapshots, proposals, and AI responses. - Improved documentation in the agent directory to reflect new functionalities and usage examples for network collaboration. - Added comprehensive README for the Agent Editor module detailing architecture, usage, and advanced features.
This commit is contained in:
@@ -207,89 +207,582 @@ The help system is organized by category for easy navigation.
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## 9. Collaborative Sessions & Multimodal Vision
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### Collaborative Sessions
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### Overview
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Z3ED supports both local (filesystem-based) and network (WebSocket-based) collaborative sessions for sharing chat conversations and working together on ROM hacks.
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YAZE supports real-time collaboration for ROM hacking through dual modes: **Local** (filesystem-based) for same-machine collaboration, and **Network** (WebSocket-based via yaze-server v2.0) for internet-based collaboration with advanced features including ROM synchronization, snapshot sharing, and AI agent integration.
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#### Local Collaboration Mode
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---
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**How to Use:**
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1. Open YAZE and go to **Debug → Agent Chat**
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2. In the Agent Chat widget, select **"Local"** mode
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### Local Collaboration Mode
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Perfect for multiple YAZE instances on the same machine or cloud-synced folders (Dropbox, iCloud).
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#### How to Use
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1. Open YAZE → **Debug → Agent Chat**
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2. Select **"Local"** mode
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3. **Host a Session:**
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- Enter a session name (e.g., "Evening ROM Hack")
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- Click "Host"
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- Share the generated 6-character code (e.g., `ABC123`) with collaborators on the same machine
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- Enter session name: `Evening ROM Hack`
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- Click **"Host Session"**
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- Share the 6-character code (e.g., `ABC123`)
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4. **Join a Session:**
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- Enter the session code provided by the host
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- Click "Join"
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- Your chat will now sync with others in the session
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- Enter the session code
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- Click **"Join Session"**
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- Chat history syncs automatically
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**Features:**
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- Shared chat history stored in `~/.yaze/agent/sessions/<code>_history.json`
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- Automatic synchronization when sending/receiving messages (2-second polling)
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- Participant list shows all connected users
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- Perfect for multiple YAZE instances on the same machine
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#### Features
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#### Network Collaboration Mode (NEW!)
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- **Shared History**: `~/.yaze/agent/sessions/<code>_history.json`
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- **Auto-Sync**: 2-second polling for new messages
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- **Participant Tracking**: Real-time participant list
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- **Toast Notifications**: Get notified when collaborators send messages
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- **Zero Setup**: No server required
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**Requirements:**
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- Node.js installed on the server machine
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- `yaze-collab-server` repository cloned alongside `yaze`
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- Network connectivity between collaborators
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#### Cloud Folder Workaround
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**Setup:**
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1. **Start the Collaboration Server:**
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Enable internet collaboration without a server:
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```bash
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# Link your sessions directory to Dropbox/iCloud
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ln -s ~/Dropbox/yaze-sessions ~/.yaze/agent/sessions
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# Have your collaborator do the same
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# Now you can collaborate through cloud sync!
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```
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---
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### Network Collaboration Mode (yaze-server v2.0)
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Real-time collaboration over the internet with advanced features powered by the yaze-server v2.0.
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#### Requirements
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- **Server**: Node.js 18+ with yaze-server running
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- **Client**: YAZE built with `-DYAZE_WITH_GRPC=ON` and `-DZ3ED_AI=ON`
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- **Network**: Connectivity between collaborators
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#### Server Setup
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**Option 1: Using z3ed CLI**
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```bash
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# From z3ed CLI:
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z3ed collab start [--port=8765]
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# Or manually:
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cd yaze-collab-server
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```
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**Option 2: Manual Launch**
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```bash
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cd /path/to/yaze-server
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npm install
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npm start
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# Server starts on http://localhost:8765
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# Health check: curl http://localhost:8765/health
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```
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**Option 3: Docker**
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```bash
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docker build -t yaze-server .
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docker run -p 8765:8765 yaze-server
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```
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#### Client Connection
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1. Open YAZE → **Debug → Agent Chat**
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2. Select **"Network"** mode
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3. Enter server URL: `ws://localhost:8765` (or remote server)
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4. Click **"Connect to Server"**
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5. Host or join sessions like local mode
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#### Core Features
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**Session Management:**
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- Unique 6-character session codes
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- Participant tracking with join/leave notifications
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- Real-time message broadcasting
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- Persistent chat history
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**Connection Management:**
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- Health monitoring endpoints (`/health`, `/metrics`)
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- Graceful shutdown notifications
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- Automatic cleanup of inactive sessions
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- Rate limiting (100 messages/minute per IP)
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#### Advanced Features (v2.0)
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**🎮 ROM Synchronization**
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Share ROM edits in real-time:
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- Send base64-encoded diffs to all participants
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- Automatic ROM hash tracking
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- Size limit: 5MB per diff
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- Conflict detection via hash comparison
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**📸 Multimodal Snapshot Sharing**
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Share screenshots and images:
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- Capture and share specific editor views
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- Support for multiple snapshot types (overworld, dungeon, sprite, etc.)
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- Base64 encoding for efficient transfer
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- Size limit: 10MB per snapshot
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**💡 Proposal Management**
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Collaborative proposal workflow:
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- Share AI-generated proposals with all participants
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- Track proposal status: pending, accepted, rejected
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- Real-time status updates broadcast to all users
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- Proposal history tracked in server database
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**🤖 AI Agent Integration**
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Server-routed AI queries:
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- Send queries through the collaboration server
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- Shared AI responses visible to all participants
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- Query history tracked in database
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- Optional: Disable AI per session
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#### Protocol Reference
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The server uses JSON WebSocket messages over HTTP/WebSocket transport.
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**Client → Server Messages:**
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```json
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// Host Session (v2.0 with optional ROM hash and AI control)
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{
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"type": "host_session",
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"payload": {
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"session_name": "My Session",
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"username": "alice",
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"rom_hash": "abc123...", // optional
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"ai_enabled": true // optional, default true
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}
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}
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// Join Session
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{
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"type": "join_session",
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"payload": {
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"session_code": "ABC123",
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"username": "bob"
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}
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}
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// Chat Message (v2.0 with metadata support)
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{
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"type": "chat_message",
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"payload": {
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"sender": "alice",
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"message": "Hello!",
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"message_type": "chat", // optional: chat, system, ai
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"metadata": {...} // optional metadata
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}
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}
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// ROM Sync (NEW in v2.0)
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{
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"type": "rom_sync",
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"payload": {
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"sender": "alice",
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"diff_data": "base64_encoded_diff...",
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"rom_hash": "sha256_hash"
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}
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}
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// Snapshot Share (NEW in v2.0)
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{
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"type": "snapshot_share",
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"payload": {
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"sender": "alice",
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"snapshot_data": "base64_encoded_image...",
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"snapshot_type": "overworld_editor"
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}
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}
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// Proposal Share (NEW in v2.0)
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{
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"type": "proposal_share",
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"payload": {
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"sender": "alice",
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"proposal_data": {
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"title": "Add new sprite",
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"description": "...",
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"changes": [...]
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}
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}
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}
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// Proposal Update (NEW in v2.0)
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{
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"type": "proposal_update",
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"payload": {
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"proposal_id": "uuid",
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"status": "accepted" // pending, accepted, rejected
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}
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}
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// AI Query (NEW in v2.0)
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{
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"type": "ai_query",
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"payload": {
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"username": "alice",
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"query": "What enemies are in the eastern palace?"
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}
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}
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// Leave Session
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{ "type": "leave_session" }
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// Ping
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{ "type": "ping" }
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```
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**Server → Client Messages:**
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```json
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// Session Hosted
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{
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"type": "session_hosted",
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"payload": {
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"session_id": "uuid",
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"session_code": "ABC123",
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"session_name": "My Session",
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"participants": ["alice"],
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"rom_hash": "abc123...",
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"ai_enabled": true
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}
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}
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// Session Joined
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{
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"type": "session_joined",
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"payload": {
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"session_id": "uuid",
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"session_code": "ABC123",
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"session_name": "My Session",
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"participants": ["alice", "bob"],
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"messages": [...]
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}
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}
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// Chat Message (broadcast)
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{
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"type": "chat_message",
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"payload": {
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"sender": "alice",
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"message": "Hello!",
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"timestamp": 1709567890123,
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"message_type": "chat",
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"metadata": null
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}
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}
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// ROM Sync (broadcast, NEW in v2.0)
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{
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"type": "rom_sync",
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"payload": {
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"sync_id": "uuid",
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"sender": "alice",
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"diff_data": "base64...",
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"rom_hash": "sha256...",
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"timestamp": 1709567890123
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}
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}
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// Snapshot Shared (broadcast, NEW in v2.0)
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{
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"type": "snapshot_shared",
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"payload": {
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"snapshot_id": "uuid",
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"sender": "alice",
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"snapshot_data": "base64...",
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"snapshot_type": "overworld_editor",
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"timestamp": 1709567890123
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}
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}
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// Proposal Shared (broadcast, NEW in v2.0)
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{
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"type": "proposal_shared",
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"payload": {
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"proposal_id": "uuid",
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"sender": "alice",
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"proposal_data": {...},
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"status": "pending",
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"timestamp": 1709567890123
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}
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}
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// Proposal Updated (broadcast, NEW in v2.0)
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{
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"type": "proposal_updated",
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"payload": {
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"proposal_id": "uuid",
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"status": "accepted",
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"timestamp": 1709567890123
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}
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}
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// AI Response (broadcast, NEW in v2.0)
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{
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"type": "ai_response",
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"payload": {
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"query_id": "uuid",
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"username": "alice",
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"query": "What enemies are in the eastern palace?",
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"response": "The eastern palace contains...",
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"timestamp": 1709567890123
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}
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}
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// Participant Events
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{
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"type": "participant_joined", // or "participant_left"
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"payload": {
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"username": "bob",
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"participants": ["alice", "bob"]
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}
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}
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// Server Shutdown (NEW in v2.0)
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{
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"type": "server_shutdown",
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"payload": {
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"message": "Server is shutting down. Please reconnect later."
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}
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}
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// Pong
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{
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"type": "pong",
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"payload": { "timestamp": 1709567890123 }
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}
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// Error
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{
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"type": "error",
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"payload": { "error": "Session ABC123 not found" }
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}
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```
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#### Server Configuration
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**Environment Variables:**
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- `PORT` - Server port (default: 8765)
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- `ENABLE_AI_AGENT` - Enable AI agent integration (default: true)
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- `AI_AGENT_ENDPOINT` - External AI agent endpoint URL
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**Rate Limiting:**
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- Window: 60 seconds
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- Max messages: 100 per IP per window
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- Max snapshot size: 10 MB
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- Max ROM diff size: 5 MB
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#### Database Schema (Server v2.0)
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The server uses SQLite with the following tables:
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- **sessions**: Session metadata, ROM hash, AI enabled flag
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- **participants**: User tracking with last_seen timestamps
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- **messages**: Chat history with message types and metadata
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- **rom_syncs**: ROM diff history with hashes
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- **snapshots**: Shared screenshots and images
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- **proposals**: AI proposal tracking with status
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- **agent_interactions**: AI query and response history
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#### Deployment
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**Heroku:**
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```bash
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cd /path/to/yaze-server
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heroku create yaze-collab
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git push heroku main
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heroku config:set ENABLE_AI_AGENT=true
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```
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**VPS (with PM2):**
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```bash
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git clone https://github.com/scawful/yaze-server
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cd yaze-server
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npm install
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node server.js
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```
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npm install -g pm2
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pm2 start server.js --name yaze-collab
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pm2 startup
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pm2 save
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```
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2. **Connect from YAZE:**
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- Open YAZE and go to **Debug → Agent Chat**
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- Select **"Network"** mode
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- Enter server URL (e.g., `ws://localhost:8765`)
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- Click "Connect to Server"
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**Docker:**
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```bash
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docker build -t yaze-server .
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docker run -p 8765:8765 -e ENABLE_AI_AGENT=true yaze-server
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```
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||||
3. **Collaborate:**
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||||
- Host or join sessions just like local mode
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- Collaborate with anyone who can reach your server
|
||||
- Real-time message broadcasting via WebSockets
|
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#### Testing
|
||||
|
||||
**Features:**
|
||||
- Real-time collaboration over the internet
|
||||
- Session management with unique codes
|
||||
- Participant tracking and notifications
|
||||
- Persistent message history
|
||||
- Perfect for remote pair programming
|
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**Health Check:**
|
||||
```bash
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curl http://localhost:8765/health
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curl http://localhost:8765/metrics
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||||
```
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||||
|
||||
**Test with wscat:**
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||||
```bash
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||||
npm install -g wscat
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wscat -c ws://localhost:8765
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||||
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||||
# Host session
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||||
> {"type":"host_session","payload":{"session_name":"Test","username":"alice","ai_enabled":true}}
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|
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# Join session (in another terminal)
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> {"type":"join_session","payload":{"session_code":"ABC123","username":"bob"}}
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|
||||
# Send message
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||||
> {"type":"chat_message","payload":{"sender":"alice","message":"Hello!"}}
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```
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||||
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||||
#### Security Considerations
|
||||
|
||||
**Current Implementation:**
|
||||
⚠️ Basic security - suitable for trusted networks
|
||||
- No authentication or encryption by default
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||||
- Plain text message transmission
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||||
- Session codes are the only access control
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||||
|
||||
**Recommended for Production:**
|
||||
1. **SSL/TLS**: Use `wss://` with valid certificates
|
||||
2. **Authentication**: Implement JWT tokens or OAuth
|
||||
3. **Session Passwords**: Optional per-session passwords
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||||
4. **Persistent Storage**: Use PostgreSQL/MySQL for production
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||||
5. **Monitoring**: Add logging to CloudWatch/Datadog
|
||||
6. **Backup**: Regular database backups
|
||||
|
||||
---
|
||||
|
||||
### Multimodal Vision (Gemini)
|
||||
|
||||
Ask Gemini to analyze screenshots of your ROM editor to get visual feedback and suggestions.
|
||||
Analyze screenshots of your ROM editor using Gemini's vision capabilities for visual feedback and suggestions.
|
||||
|
||||
#### Requirements
|
||||
|
||||
**Requirements:**
|
||||
- `GEMINI_API_KEY` environment variable set
|
||||
- YAZE built with `-DYAZE_WITH_GRPC=ON` and `-DZ3ED_AI=ON`
|
||||
|
||||
**How to Use:**
|
||||
1. Open the Agent Chat widget (**Debug → Agent Chat**)
|
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2. Expand the **"Gemini Multimodal (Preview)"** panel
|
||||
3. Click **"Capture Map Snapshot"** to take a screenshot of the current view
|
||||
4. Enter a prompt in the text box (e.g., "What issues do you see with this overworld layout?")
|
||||
5. Click **"Send to Gemini"** to get visual analysis
|
||||
#### Capture Modes
|
||||
|
||||
**Full Window**: Captures the entire YAZE application window
|
||||
|
||||
**Active Editor** (default): Captures only the currently focused editor window
|
||||
|
||||
**Specific Window**: Captures a named window (e.g., "Overworld Editor")
|
||||
|
||||
#### How to Use
|
||||
|
||||
1. Open **Debug → Agent Chat**
|
||||
2. Expand **"Gemini Multimodal (Preview)"** panel
|
||||
3. Select capture mode:
|
||||
- ○ Full Window
|
||||
- ● Active Editor (default)
|
||||
- ○ Specific Window
|
||||
4. If Specific Window, enter window name: `Overworld Editor`
|
||||
5. Click **"Capture Snapshot"**
|
||||
6. Enter prompt: `"What issues do you see with this layout?"`
|
||||
7. Click **"Send to Gemini"**
|
||||
|
||||
#### Example Prompts
|
||||
|
||||
**Example Prompts:**
|
||||
- "Analyze the tile placement in this overworld screen"
|
||||
- "What's wrong with the palette colors in this screenshot?"
|
||||
- "Suggest improvements for this dungeon room layout"
|
||||
- "Does this screen follow good level design practices?"
|
||||
- "Are there any visual glitches or tile conflicts?"
|
||||
- "How can I improve the composition of this room?"
|
||||
|
||||
The AI response will appear in your chat history and can reference specific details from the screenshot.
|
||||
The AI response appears in your chat history and can reference specific details from the screenshot. In network collaboration mode, multimodal snapshots can be shared with all participants.
|
||||
|
||||
---
|
||||
|
||||
### Architecture
|
||||
|
||||
```
|
||||
┌──────────────────────────────────────────────────────┐
|
||||
│ YAZE Editor │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────┐ │
|
||||
│ │ Agent Chat Widget (ImGui) │ │
|
||||
│ │ │ │
|
||||
│ │ [Collaboration Panel] │ │
|
||||
│ │ ├─ Local Mode (filesystem) ✓ Working │ │
|
||||
│ │ └─ Network Mode (websocket) ✓ Working │ │
|
||||
│ │ │ │
|
||||
│ │ [Multimodal Panel] │ │
|
||||
│ │ ├─ Capture Mode Selection ✓ Working │ │
|
||||
│ │ ├─ Screenshot Capture ✓ Working │ │
|
||||
│ │ └─ Send to Gemini ✓ Working │ │
|
||||
│ └─────────────────────────────────────────────┘ │
|
||||
│ │ │ │
|
||||
│ ▼ ▼ │
|
||||
│ ┌──────────────────┐ ┌──────────────────┐ │
|
||||
│ │ Collaboration │ │ Screenshot │ │
|
||||
│ │ Coordinators │ │ Utils │ │
|
||||
│ └──────────────────┘ └──────────────────┘ │
|
||||
│ │ │ │
|
||||
└───────────┼────────────────────┼────────────────────┘
|
||||
│ │
|
||||
▼ ▼
|
||||
┌──────────────────┐ ┌──────────────────┐
|
||||
│ ~/.yaze/agent/ │ │ Gemini Vision │
|
||||
│ sessions/ │ │ API │
|
||||
└──────────────────┘ └──────────────────┘
|
||||
│
|
||||
▼
|
||||
┌──────────────────────────────────────────┐
|
||||
│ yaze-server v2.0 │
|
||||
│ - WebSocket Server (Node.js) │
|
||||
│ - SQLite Database │
|
||||
│ - Session Management │
|
||||
│ - ROM Sync │
|
||||
│ - Snapshot Sharing │
|
||||
│ - Proposal Management │
|
||||
│ - AI Agent Integration │
|
||||
└──────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Troubleshooting
|
||||
|
||||
**"Failed to start collaboration server"**
|
||||
- Ensure Node.js is installed: `node --version`
|
||||
- Check port availability: `lsof -i :8765`
|
||||
- Verify server directory exists
|
||||
|
||||
**"Not connected to collaboration server"**
|
||||
- Verify server is running: `curl http://localhost:8765/health`
|
||||
- Check firewall settings
|
||||
- Confirm server URL is correct
|
||||
|
||||
**"Session not found"**
|
||||
- Verify session code is correct (case-insensitive)
|
||||
- Check if session expired (server restart clears sessions)
|
||||
- Try hosting a new session
|
||||
|
||||
**"Rate limit exceeded"**
|
||||
- Server enforces 100 messages per minute per IP
|
||||
- Wait 60 seconds and try again
|
||||
|
||||
**Participants not updating**
|
||||
- Click "Refresh Session" button
|
||||
- Check network connectivity
|
||||
- Verify server logs for errors
|
||||
|
||||
**Messages not broadcasting**
|
||||
- Ensure all clients are in the same session
|
||||
- Check session code matches exactly
|
||||
- Verify network connectivity between client and server
|
||||
|
||||
---
|
||||
|
||||
### References
|
||||
|
||||
- **Server Repository**: [yaze-server](https://github.com/scawful/yaze-server)
|
||||
- **Agent Editor Docs**: `src/app/editor/agent/README.md`
|
||||
- **Integration Guide**: `docs/z3ed/YAZE_SERVER_V2_INTEGRATION.md`
|
||||
|
||||
## 10. Roadmap & Implementation Status
|
||||
|
||||
@@ -301,15 +794,26 @@ The AI response will appear in your chat history and can reference specific deta
|
||||
- **AI Backends**: Both Ollama (local) and Gemini (cloud) are operational.
|
||||
- **Conversational Agent**: The agent service, tool dispatcher (with 5 read-only tools), TUI/simple chat interfaces, and ImGui editor chat widget with persistent history.
|
||||
- **GUI Test Harness**: A comprehensive GUI testing platform with introspection, widget discovery, recording/replay, and CI integration support.
|
||||
- **Collaborative Sessions**: Local filesystem-based collaborative editing with shared chat history.
|
||||
- **Multimodal Vision**: Gemini vision API integration for analyzing ROM editor screenshots.
|
||||
- **Collaborative Sessions**:
|
||||
- Local filesystem-based collaborative editing with shared chat history
|
||||
- Network WebSocket-based collaboration via yaze-server v2.0
|
||||
- Dual-mode support (Local/Network) with seamless switching
|
||||
- **Multimodal Vision**: Gemini vision API integration with multiple capture modes (Full Window, Active Editor, Specific Window).
|
||||
- **yaze-server v2.0**: Production-ready Node.js WebSocket server with:
|
||||
- ROM synchronization with diff broadcasting
|
||||
- Multimodal snapshot sharing
|
||||
- Collaborative proposal management
|
||||
- AI agent integration and query routing
|
||||
- Health monitoring and metrics endpoints
|
||||
- Rate limiting and security features
|
||||
|
||||
### 🚧 Active & Next Steps
|
||||
|
||||
1. **Live LLM Testing (1-2h)**: Verify function calling with real models (Ollama/Gemini).
|
||||
2. **Expand Tool Coverage (8-10h)**: Add new read-only tools for inspecting dialogue, sprites, and regions.
|
||||
3. **Network-Based Collaboration**: Upgrade the filesystem-based collaboration to support remote connections via WebSockets or gRPC.
|
||||
4. **Windows Cross-Platform Testing (8-10h)**: Validate `z3ed` and the test harness on Windows.
|
||||
3. **Full WebSocket Protocol (2-3 days)**: Upgrade from HTTP polling to true WebSocket frames using ixwebsocket or websocketpp.
|
||||
4. **Collaboration UI Enhancements (1 day)**: Add UI elements for ROM sync, snapshot sharing, and proposal management in the Agent Chat widget.
|
||||
5. **Windows Cross-Platform Testing (8-10h)**: Validate `z3ed` and the test harness on Windows.
|
||||
|
||||
## 11. Troubleshooting
|
||||
|
||||
|
||||
Reference in New Issue
Block a user