overworld editor cleanup
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@@ -676,7 +676,6 @@ absl::Status Overworld::EnsureMapBuilt(int map_index) {
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world_type = 2;
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}
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util::logf("Building map %d on-demand", map_index);
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return overworld_maps_[map_index].BuildMap(size, game_state_, world_type,
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tiles16_, GetMapTiles(world_type));
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}
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