overworld editor cleanup
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@@ -46,7 +46,7 @@ absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
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// For large maps in vanilla ROMs, we need to handle special world graphics
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// This ensures proper rendering of special overworld areas like Zora's Domain
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if (large_map_ && asm_version == 0xFF) {
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if (large_map_ && (asm_version == 0xFF || asm_version == 0x00)) {
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if (parent_ != index_ && !initialized_) {
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if (index_ >= kSpecialWorldMapIdStart && index_ <= 0x8A &&
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index_ != 0x88) {
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