start yaze_delta side project

This commit is contained in:
Justin Scofield
2022-09-10 18:48:47 -05:00
parent 1244e6855c
commit 3d2cd4dc79
6 changed files with 293 additions and 0 deletions

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@@ -139,6 +139,46 @@ set_target_properties(yaze
LINK_FLAGS "${CMAKE_CURRENT_SOURCE_DIR}/yaze.res"
)
#
add_executable(
yaze_delta
app/delta/delta.cc
app/delta/viewer.cc
app/rom.cc
${YAZE_APP_ASM_SRC}
${YAZE_APP_CORE_SRC}
${YAZE_APP_EDITOR_SRC}
${YAZE_APP_GFX_SRC}
${YAZE_APP_ZELDA3_SRC}
${YAZE_GUI_SRC}
${IMGUI_SRC}
lib/asar/src/asar-dll-bindings/c/asardll.c
)
target_include_directories(
yaze_delta PUBLIC
lib/
app/
${ASAR_INCLUDE_DIR}
${CMAKE_SOURCE_DIR}/src/
${PNG_INCLUDE_DIRS}
${SDL2_INCLUDE_DIR}
${GLEW_INCLUDE_DIRS}
lib/asar/src/asar-dll-bindings/c
)
target_link_libraries(
yaze_delta PUBLIC
${ABSL_TARGETS}
${SDL_TARGETS}
${PNG_LIBRARIES}
${GLEW_LIBRARIES}
${OPENGL_LIBRARIES}
${CMAKE_DL_LIBS}
ImGui
)
set (source "${CMAKE_SOURCE_DIR}/assets")
set (destination "${CMAKE_CURRENT_BINARY_DIR}/assets")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD

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@@ -26,6 +26,7 @@ class Controller {
absl::Status onEntry();
void onInput();
void onLoad();
void onLoadDelta();
void doRender() const;
void onExit() const;

33
src/app/delta/delta.cc Normal file
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@@ -0,0 +1,33 @@
#if defined(_WIN32)
#define main SDL_main
#endif
#include "absl/debugging/failure_signal_handler.h"
#include "absl/debugging/symbolize.h"
#include "app/core/controller.h"
#include "app/delta/viewer.h"
int main(int argc, char** argv) {
absl::InitializeSymbolizer(argv[0]);
absl::FailureSignalHandlerOptions options;
absl::InstallFailureSignalHandler(options);
yaze::app::core::Controller controller;
yaze::app::delta::Viewer viewer;
auto entry_status = controller.onEntry();
if (!entry_status.ok()) {
// TODO(@scawful): log the specific error
return EXIT_FAILURE;
}
while (controller.isActive()) {
controller.onInput();
viewer.Update();
controller.doRender();
}
controller.onExit();
return EXIT_SUCCESS;
}

40
src/app/delta/delta.proto Normal file
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@@ -0,0 +1,40 @@
syntax = "proto3";
option cc_enable_arenas = true;
service YazeDelta {
rpc Init(InitRequest) returns (InitResponse) {}
rpc Push(PushRequest) returns (PushResponse) {}
rpc Pull(PullRequest) returns (PullResponse) {}
rpc CreateBranch(CreateBranchRequest) returns (CreateBranchResponse) {}
rpc DeleteBranch(DeleteBranchRequest) returns (DeleteBranchResponse) {}
rpc Merge(MergeRequest) returns (MergeResponse) {}
rpc UndoMerge(UndoMergeRequest) returns (UndoMergeResponse) {}
}
message InitRequest {
string project_name = 1;
repeated uint16_t bytes = 2;
}
message PushRequest {
string username = 1;
}
message PushResponse {}
message PullRequest {}
message PullResponse {}
message CreateBranchRequest {}
message CreateBranchResponse {}
message DeleteBranchRequest {}
message DeleteBranchResponse {}
message MergeRequest {}
message MergeResponse {}
message UndoMergeRequest {}
message UndoMergeResponse {}

146
src/app/delta/viewer.cc Normal file
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@@ -0,0 +1,146 @@
#include "viewer.h"
#include <ImGuiColorTextEdit/TextEditor.h>
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <imgui/imgui.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include <imgui_memory_editor.h>
#include "absl/status/status.h"
#include "app/core/constants.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
#include "gui/canvas.h"
#include "gui/icons.h"
#include "gui/input.h"
namespace yaze {
namespace app {
namespace delta {
namespace {
constexpr ImGuiWindowFlags kMainEditorFlags =
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_MenuBar |
ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoTitleBar;
void NewMasterFrame() {
const ImGuiIO& io = ImGui::GetIO();
ImGui::NewFrame();
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImVec2 dimensions(io.DisplaySize.x, io.DisplaySize.y);
ImGui::SetNextWindowSize(dimensions, ImGuiCond_Always);
if (!ImGui::Begin("##YazeMain", nullptr, kMainEditorFlags)) {
ImGui::End();
return;
}
}
bool BeginCentered(const char* name) {
ImGuiIO const& io = ImGui::GetIO();
ImVec2 pos(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f);
ImGui::SetNextWindowPos(pos, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGuiWindowFlags flags =
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings;
return ImGui::Begin(name, nullptr, flags);
}
void DisplayStatus(absl::Status& status) {
if (BeginCentered("StatusWindow")) {
ImGui::Text("%s", status.ToString().c_str());
ImGui::Spacing();
ImGui::NextColumn();
ImGui::Columns(1);
ImGui::Separator();
ImGui::NewLine();
ImGui::SameLine(270);
if (ImGui::Button("OK", ImVec2(200, 0))) {
status = absl::OkStatus();
}
ImGui::End();
}
}
} // namespace
void Viewer::Update() {
NewMasterFrame();
DrawBranchTree();
ImGui::End();
}
void Viewer::DrawBranchTree() {
static ImGuiTableFlags flags =
ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH |
ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg |
ImGuiTableFlags_NoBordersInBody;
if (ImGui::BeginTable("3ways", 3, flags)) {
// The first column will use the default _WidthStretch when ScrollX is Off
// and _WidthFixed when ScrollX is On
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_NoHide);
ImGui::TableSetupColumn("Size", ImGuiTableColumnFlags_WidthFixed,
10 * 12.0f);
ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed,
10 * 18.0f);
ImGui::TableHeadersRow();
// Simple storage to output a dummy file-system.
struct MyTreeNode {
const char* Name;
const char* Type;
int Size;
int ChildIdx;
int ChildCount;
static void DisplayNode(const MyTreeNode* node,
const MyTreeNode* all_nodes) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
const bool is_folder = (node->ChildCount > 0);
if (is_folder) {
bool open =
ImGui::TreeNodeEx(node->Name, ImGuiTreeNodeFlags_SpanFullWidth);
ImGui::TableNextColumn();
ImGui::TextDisabled("--");
ImGui::TableNextColumn();
ImGui::TextUnformatted(node->Type);
if (open) {
for (int child_n = 0; child_n < node->ChildCount; child_n++)
DisplayNode(&all_nodes[node->ChildIdx + child_n], all_nodes);
ImGui::TreePop();
}
} else {
ImGui::TreeNodeEx(
node->Name, ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_Bullet |
ImGuiTreeNodeFlags_NoTreePushOnOpen |
ImGuiTreeNodeFlags_SpanFullWidth);
ImGui::TableNextColumn();
ImGui::Text("%d", node->Size);
ImGui::TableNextColumn();
ImGui::TextUnformatted(node->Type);
}
}
};
static const MyTreeNode nodes[] = {
{"Root", "Folder", -1, 1, 3}, // 0
{"Music", "Folder", -1, 4, 2}, // 1
{"Textures", "Folder", -1, 6, 3}, // 2
{"desktop.ini", "System file", 1024, -1, -1}, // 3
{"File1_a.wav", "Audio file", 123000, -1, -1}, // 4
{"File1_b.wav", "Audio file", 456000, -1, -1}, // 5
{"Image001.png", "Image file", 203128, -1, -1}, // 6
{"Copy of Image001.png", "Image file", 203256, -1, -1}, // 7
{"Copy of Image001 (Final2).png", "Image file", 203512, -1, -1}, // 8
};
MyTreeNode::DisplayNode(&nodes[0], nodes);
ImGui::EndTable();
}
}
} // namespace delta
} // namespace app
} // namespace yaze

33
src/app/delta/viewer.h Normal file
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@@ -0,0 +1,33 @@
#ifndef YAZE_APP_DELTA_VIEWER_H
#define YAZE_APP_DELTA_VIEWER_H
#include <ImGuiColorTextEdit/TextEditor.h>
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <imgui/imgui.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include <imgui_memory_editor.h>
#include "absl/status/status.h"
#include "app/core/constants.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
#include "gui/canvas.h"
#include "gui/icons.h"
#include "gui/input.h"
namespace yaze {
namespace app {
namespace delta {
class Viewer {
public:
void Update();
private:
void DrawBranchTree();
};
} // namespace delta
} // namespace app
} // namespace yaze
#endif