backend-infra-engineer: Release v0.3.2 snapshot

This commit is contained in:
scawful
2025-10-17 12:10:25 -04:00
parent 4371618a9b
commit 3d71417f62
857 changed files with 174954 additions and 45626 deletions

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assets/zelda3.yaze Normal file
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# Default Zelda3 Project File
# All resource names are embedded and always available to AI agents
# This project uses embedded labels - no external labels file required
[project]
name = The Legend of Zelda: A Link to the Past
description = Default Zelda3 project with all embedded resource labels
author = Nintendo
version = 1.0.0
created_date = 2025-10-04
last_modified = 2025-10-04
yaze_version = 0.1.0
tags = zelda3, reference, default
[files]
rom_filename = zelda3.sfc
code_folder =
assets_folder = assets
patches_folder = patches
labels_filename =
symbols_filename =
output_folder = build
rom_backup_folder = backups
[feature_flags]
log_instructions = false
save_dungeon_maps = false
save_graphics_sheet = false
load_custom_overworld = false
apply_zs_custom_overworld_asm = false
[workspace]
font_global_scale = 1.0
dark_mode = true
ui_theme = default
autosave_enabled = true
autosave_interval_secs = 300
backup_on_save = true
show_grid = true
show_collision = false
last_layout_preset = default
[build]
build_script =
output_folder = build
git_repository =
track_changes = true
build_configurations = debug, release
# Embedded Labels Information
# This project includes the following embedded resource names:
# - 296 room names (dungeons, bosses, treasure rooms)
# - 133 entrance names (dungeons, caves, houses, shops)
# - 256 sprite names (enemies, NPCs, bosses, items)
# - 26 overlord names (factories, traps, special objects)
# - 160 overworld map names (Light World, Dark World, Special Areas)
# - 100 item names (swords, shields, medallions, bottles)
# - 48 music track names
# - 32 graphics sheet names
# - 8 room effect names
# - 13 room tag names
# - 60 tile type names (collision, slopes, water, ice, stairs)
#
# Use InitializeEmbeddedLabels() to load all default labels
# Custom labels can be added in [labels_<type>] sections