backend-infra-engineer: Release v0.3.2 snapshot
This commit is contained in:
612
src/cli/service/agent/emulator_service_impl.cc
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612
src/cli/service/agent/emulator_service_impl.cc
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#include "cli/service/agent/emulator_service_impl.h"
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#include "app/emu/emulator.h"
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#include "app/service/screenshot_utils.h"
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#include "app/emu/input/input_backend.h" // Required for SnesButton enum
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#include "app/emu/debug/breakpoint_manager.h"
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#include "app/emu/debug/watchpoint_manager.h"
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#include "app/emu/debug/disassembly_viewer.h"
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#include "absl/strings/escaping.h"
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#include "absl/strings/str_format.h"
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#include <fstream>
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#include <thread>
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namespace yaze::agent {
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namespace {
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// Helper to convert our gRPC Button enum to the emulator's SnesButton enum
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emu::input::SnesButton ToSnesButton(Button button) {
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using emu::input::SnesButton;
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switch (button) {
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case A: return SnesButton::A;
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case B: return SnesButton::B;
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case X: return SnesButton::X;
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case Y: return SnesButton::Y;
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case L: return SnesButton::L;
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case R: return SnesButton::R;
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case SELECT: return SnesButton::SELECT;
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case START: return SnesButton::START;
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case UP: return SnesButton::UP;
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case DOWN: return SnesButton::DOWN;
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case LEFT: return SnesButton::LEFT;
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case RIGHT: return SnesButton::RIGHT;
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default:
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return SnesButton::B; // Default fallback
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}
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}
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} // namespace
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EmulatorServiceImpl::EmulatorServiceImpl(yaze::emu::Emulator* emulator)
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: emulator_(emulator) {}
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// --- Lifecycle ---
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grpc::Status EmulatorServiceImpl::Start(grpc::ServerContext* context, const Empty* request, CommandResponse* response) {
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if (!emulator_) return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
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emulator_->set_running(true);
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response->set_success(true);
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response->set_message("Emulator started.");
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return grpc::Status::OK;
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}
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grpc::Status EmulatorServiceImpl::Stop(grpc::ServerContext* context, const Empty* request, CommandResponse* response) {
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if (!emulator_) return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
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emulator_->set_running(false);
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response->set_success(true);
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response->set_message("Emulator stopped.");
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return grpc::Status::OK;
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}
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grpc::Status EmulatorServiceImpl::Pause(grpc::ServerContext* context, const Empty* request, CommandResponse* response) {
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if (!emulator_) return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
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emulator_->set_running(false);
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response->set_success(true);
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response->set_message("Emulator paused.");
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return grpc::Status::OK;
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}
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grpc::Status EmulatorServiceImpl::Resume(grpc::ServerContext* context, const Empty* request, CommandResponse* response) {
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if (!emulator_) return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
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emulator_->set_running(true);
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response->set_success(true);
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response->set_message("Emulator resumed.");
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return grpc::Status::OK;
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}
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grpc::Status EmulatorServiceImpl::Reset(grpc::ServerContext* context, const Empty* request, CommandResponse* response) {
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if (!emulator_) return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
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emulator_->snes().Reset(true); // Hard reset
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response->set_success(true);
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response->set_message("Emulator reset.");
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return grpc::Status::OK;
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}
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// --- Input Control ---
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grpc::Status EmulatorServiceImpl::PressButtons(grpc::ServerContext* context, const ButtonRequest* request, CommandResponse* response) {
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if (!emulator_) return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
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auto& input_manager = emulator_->input_manager();
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for (int i = 0; i < request->buttons_size(); i++) {
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input_manager.PressButton(ToSnesButton(static_cast<Button>(request->buttons(i))));
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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for (int i = 0; i < request->buttons_size(); i++) {
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input_manager.ReleaseButton(ToSnesButton(static_cast<Button>(request->buttons(i))));
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}
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response->set_success(true);
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return grpc::Status::OK;
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}
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grpc::Status EmulatorServiceImpl::ReleaseButtons(grpc::ServerContext* context, const ButtonRequest* request, CommandResponse* response) {
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if (!emulator_) return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
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auto& input_manager = emulator_->input_manager();
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for (int i = 0; i < request->buttons_size(); i++) {
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input_manager.ReleaseButton(ToSnesButton(static_cast<Button>(request->buttons(i))));
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}
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response->set_success(true);
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return grpc::Status::OK;
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}
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grpc::Status EmulatorServiceImpl::HoldButtons(grpc::ServerContext* context, const ButtonHoldRequest* request, CommandResponse* response) {
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if (!emulator_) return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
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auto& input_manager = emulator_->input_manager();
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for (int i = 0; i < request->buttons_size(); i++) {
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input_manager.PressButton(ToSnesButton(static_cast<Button>(request->buttons(i))));
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(request->duration_ms()));
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for (int i = 0; i < request->buttons_size(); i++) {
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input_manager.ReleaseButton(ToSnesButton(static_cast<Button>(request->buttons(i))));
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}
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response->set_success(true);
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return grpc::Status::OK;
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}
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// --- State Inspection ---
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grpc::Status EmulatorServiceImpl::GetGameState(grpc::ServerContext* context, const GameStateRequest* request, GameStateResponse* response) {
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if (!emulator_ || !emulator_->is_snes_initialized()) {
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return grpc::Status(grpc::StatusCode::UNAVAILABLE, "SNES is not initialized.");
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}
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auto& memory = emulator_->snes().memory();
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response->set_game_mode(memory.ReadByte(0x7E0010));
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response->set_link_state(memory.ReadByte(0x7E005D));
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response->set_link_pos_x(memory.ReadWord(0x7E0020));
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response->set_link_pos_y(memory.ReadWord(0x7E0022));
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response->set_link_health(memory.ReadByte(0x7EF36D));
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for (const auto& mem_req : request->memory_reads()) {
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auto* mem_resp = response->add_memory_responses();
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mem_resp->set_address(mem_req.address());
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std::vector<uint8_t> data(mem_req.size());
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for (uint32_t i = 0; i < mem_req.size(); ++i) {
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data[i] = memory.ReadByte(mem_req.address() + i);
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}
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mem_resp->set_data(data.data(), data.size());
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}
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#ifdef YAZE_WITH_GRPC
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if (request->include_screenshot()) {
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auto screenshot = yaze::test::CaptureHarnessScreenshot();
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if (screenshot.ok()) {
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// Read the screenshot file and convert to PNG data
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std::ifstream file(screenshot->file_path, std::ios::binary);
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if (file.good()) {
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std::string png_data((std::istreambuf_iterator<char>(file)),
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std::istreambuf_iterator<char>());
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response->set_screenshot_png(png_data);
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}
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}
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}
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#endif
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return grpc::Status::OK;
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}
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grpc::Status EmulatorServiceImpl::ReadMemory(grpc::ServerContext* context, const MemoryRequest* request, MemoryResponse* response) {
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if (!emulator_ || !emulator_->is_snes_initialized()) {
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return grpc::Status(grpc::StatusCode::UNAVAILABLE, "SNES is not initialized.");
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}
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auto& memory = emulator_->snes().memory();
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response->set_address(request->address());
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std::vector<uint8_t> data(request->size());
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for (uint32_t i = 0; i < request->size(); ++i) {
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data[i] = memory.ReadByte(request->address() + i);
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}
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response->set_data(data.data(), data.size());
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return grpc::Status::OK;
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}
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grpc::Status EmulatorServiceImpl::WriteMemory(grpc::ServerContext* context, const MemoryWriteRequest* request, CommandResponse* response) {
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if (!emulator_ || !emulator_->is_snes_initialized()) {
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return grpc::Status(grpc::StatusCode::UNAVAILABLE, "SNES is not initialized.");
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}
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auto& memory = emulator_->snes().memory();
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const std::string& data = request->data();
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for (uint32_t i = 0; i < data.size(); ++i) {
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memory.WriteByte(request->address() + i, static_cast<uint8_t>(data[i]));
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}
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response->set_success(true);
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response->set_message(absl::StrFormat("Wrote %d bytes to 0x%X.", data.size(), request->address()));
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return grpc::Status::OK;
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}
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// --- Advanced Debugging ---
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// Helper to convert proto breakpoint type to manager type
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emu::BreakpointManager::Type ToBreakpointType(BreakpointType proto_type) {
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using emu::BreakpointManager;
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switch (proto_type) {
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case EXECUTE: return BreakpointManager::Type::EXECUTE;
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case READ: return BreakpointManager::Type::READ;
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case WRITE: return BreakpointManager::Type::WRITE;
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case ACCESS: return BreakpointManager::Type::ACCESS;
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case CONDITIONAL: return BreakpointManager::Type::CONDITIONAL;
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default: return BreakpointManager::Type::EXECUTE;
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}
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}
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// Helper to convert proto CPU type to manager CPU type
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emu::BreakpointManager::CpuType ToCpuType(CpuType proto_cpu) {
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using emu::BreakpointManager;
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switch (proto_cpu) {
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case CPU_65816: return BreakpointManager::CpuType::CPU_65816;
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case SPC700: return BreakpointManager::CpuType::SPC700;
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default: return BreakpointManager::CpuType::CPU_65816;
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}
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}
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// Helper to convert manager type back to proto
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BreakpointType ToProtoBreakpointType(emu::BreakpointManager::Type type) {
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using emu::BreakpointManager;
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switch (type) {
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case BreakpointManager::Type::EXECUTE: return EXECUTE;
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case BreakpointManager::Type::READ: return READ;
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case BreakpointManager::Type::WRITE: return WRITE;
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case BreakpointManager::Type::ACCESS: return ACCESS;
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case BreakpointManager::Type::CONDITIONAL: return CONDITIONAL;
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default: return EXECUTE;
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}
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}
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// Helper to convert manager CPU type back to proto
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CpuType ToProtoCpuType(emu::BreakpointManager::CpuType cpu) {
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using emu::BreakpointManager;
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switch (cpu) {
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case BreakpointManager::CpuType::CPU_65816: return CPU_65816;
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case BreakpointManager::CpuType::SPC700: return SPC700;
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default: return CPU_65816;
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}
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}
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grpc::Status EmulatorServiceImpl::AddBreakpoint(grpc::ServerContext* context,
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const BreakpointRequest* request,
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BreakpointResponse* response) {
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if (!emulator_) {
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return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
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}
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auto& bp_manager = emulator_->breakpoint_manager();
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uint32_t id = bp_manager.AddBreakpoint(
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request->address(),
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ToBreakpointType(request->type()),
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ToCpuType(request->cpu()),
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request->condition(),
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request->description()
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);
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response->set_success(true);
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response->set_breakpoint_id(id);
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response->set_message(absl::StrFormat("Breakpoint %d added at 0x%06X", id, request->address()));
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return grpc::Status::OK;
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}
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grpc::Status EmulatorServiceImpl::RemoveBreakpoint(grpc::ServerContext* context,
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const BreakpointIdRequest* request,
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CommandResponse* response) {
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if (!emulator_) {
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return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
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}
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emulator_->breakpoint_manager().RemoveBreakpoint(request->breakpoint_id());
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response->set_success(true);
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response->set_message(absl::StrFormat("Breakpoint %d removed", request->breakpoint_id()));
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return grpc::Status::OK;
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}
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grpc::Status EmulatorServiceImpl::ListBreakpoints(grpc::ServerContext* context,
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const Empty* request,
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BreakpointListResponse* response) {
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if (!emulator_) {
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return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
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}
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auto breakpoints = emulator_->breakpoint_manager().GetAllBreakpoints();
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for (const auto& bp : breakpoints) {
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auto* info = response->add_breakpoints();
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info->set_id(bp.id);
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info->set_address(bp.address);
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info->set_type(ToProtoBreakpointType(bp.type));
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info->set_cpu(ToProtoCpuType(bp.cpu));
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info->set_enabled(bp.enabled);
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info->set_condition(bp.condition);
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info->set_description(bp.description);
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info->set_hit_count(bp.hit_count);
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}
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return grpc::Status::OK;
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}
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grpc::Status EmulatorServiceImpl::SetBreakpointEnabled(grpc::ServerContext* context,
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const BreakpointStateRequest* request,
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CommandResponse* response) {
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if (!emulator_) {
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return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
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}
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emulator_->breakpoint_manager().SetEnabled(request->breakpoint_id(), request->enabled());
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response->set_success(true);
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response->set_message(absl::StrFormat("Breakpoint %d %s",
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request->breakpoint_id(),
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request->enabled() ? "enabled" : "disabled"));
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return grpc::Status::OK;
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}
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// Watchpoints - Note: Emulator needs WatchpointManager integration first
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grpc::Status EmulatorServiceImpl::AddWatchpoint(grpc::ServerContext* context,
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const WatchpointRequest* request,
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WatchpointResponse* response) {
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// TODO: Integrate WatchpointManager into Emulator class
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return grpc::Status(grpc::StatusCode::UNIMPLEMENTED,
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"Watchpoints require WatchpointManager integration");
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}
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grpc::Status EmulatorServiceImpl::RemoveWatchpoint(grpc::ServerContext* context,
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const WatchpointIdRequest* request,
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CommandResponse* response) {
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return grpc::Status(grpc::StatusCode::UNIMPLEMENTED,
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"Watchpoints require WatchpointManager integration");
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}
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grpc::Status EmulatorServiceImpl::ListWatchpoints(grpc::ServerContext* context,
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const Empty* request,
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WatchpointListResponse* response) {
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return grpc::Status(grpc::StatusCode::UNIMPLEMENTED,
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"Watchpoints require WatchpointManager integration");
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}
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grpc::Status EmulatorServiceImpl::GetWatchpointHistory(grpc::ServerContext* context,
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const WatchpointHistoryRequest* request,
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WatchpointHistoryResponse* response) {
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return grpc::Status(grpc::StatusCode::UNIMPLEMENTED,
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"Watchpoints require WatchpointManager integration");
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}
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// Execution Control
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grpc::Status EmulatorServiceImpl::StepInstruction(grpc::ServerContext* context,
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const Empty* request,
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StepResponse* response) {
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if (!emulator_ || !emulator_->is_snes_initialized()) {
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return grpc::Status(grpc::StatusCode::UNAVAILABLE, "SNES is not initialized.");
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}
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// Capture state before step
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auto& cpu = emulator_->snes().cpu();
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uint32_t pc_before = (cpu.PB << 16) | cpu.PC;
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// Execute one instruction
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emulator_->StepSingleInstruction();
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// Fill response with new CPU state
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auto* cpu_state = response->mutable_cpu_state();
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cpu_state->set_a(cpu.A);
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cpu_state->set_x(cpu.X);
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cpu_state->set_y(cpu.Y);
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cpu_state->set_sp(cpu.SP());
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cpu_state->set_pc(cpu.PC);
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cpu_state->set_db(cpu.DB);
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cpu_state->set_pb(cpu.PB);
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cpu_state->set_d(cpu.D);
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cpu_state->set_status(cpu.status);
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cpu_state->set_flag_n(cpu.GetNegativeFlag());
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cpu_state->set_flag_v(cpu.GetOverflowFlag());
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cpu_state->set_flag_d(cpu.GetDecimalFlag());
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cpu_state->set_flag_i(cpu.GetInterruptFlag());
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cpu_state->set_flag_z(cpu.GetZeroFlag());
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cpu_state->set_flag_c(cpu.GetCarryFlag());
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cpu_state->set_cycles(emulator_->GetCurrentCycle());
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response->set_success(true);
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response->set_message(absl::StrFormat("Stepped from 0x%06X to 0x%06X",
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pc_before,
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(cpu.PB << 16) | cpu.PC));
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return grpc::Status::OK;
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}
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grpc::Status EmulatorServiceImpl::RunToBreakpoint(grpc::ServerContext* context,
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const Empty* request,
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BreakpointHitResponse* response) {
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if (!emulator_ || !emulator_->is_snes_initialized()) {
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return grpc::Status(grpc::StatusCode::UNAVAILABLE, "SNES is not initialized.");
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}
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// Run emulator until breakpoint is hit (max 1 million instructions to prevent hangs)
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const int kMaxInstructions = 1000000;
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int instruction_count = 0;
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auto& bp_manager = emulator_->breakpoint_manager();
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auto& cpu = emulator_->snes().cpu();
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||||
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while (instruction_count++ < kMaxInstructions) {
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uint32_t pc = (cpu.PB << 16) | cpu.PC;
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||||
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||||
// Check for execute breakpoint
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||||
if (bp_manager.ShouldBreakOnExecute(pc, emu::BreakpointManager::CpuType::CPU_65816)) {
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response->set_hit(true);
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response->set_message(absl::StrFormat("Breakpoint hit at 0x%06X after %d instructions", pc, instruction_count));
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||||
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||||
// Fill breakpoint info
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||||
auto* last_hit = bp_manager.GetLastHit();
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||||
if (last_hit) {
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||||
auto* bp_info = response->mutable_breakpoint();
|
||||
bp_info->set_id(last_hit->id);
|
||||
bp_info->set_address(last_hit->address);
|
||||
bp_info->set_type(ToProtoBreakpointType(last_hit->type));
|
||||
bp_info->set_cpu(ToProtoCpuType(last_hit->cpu));
|
||||
bp_info->set_enabled(last_hit->enabled);
|
||||
bp_info->set_condition(last_hit->condition);
|
||||
bp_info->set_description(last_hit->description);
|
||||
bp_info->set_hit_count(last_hit->hit_count);
|
||||
}
|
||||
|
||||
// Fill CPU state
|
||||
auto* cpu_state = response->mutable_cpu_state();
|
||||
cpu_state->set_pc(cpu.PC);
|
||||
cpu_state->set_pb(cpu.PB);
|
||||
cpu_state->set_a(cpu.A);
|
||||
cpu_state->set_x(cpu.X);
|
||||
cpu_state->set_y(cpu.Y);
|
||||
cpu_state->set_sp(cpu.SP());
|
||||
cpu_state->set_db(cpu.DB);
|
||||
cpu_state->set_d(cpu.D);
|
||||
|
||||
return grpc::Status::OK;
|
||||
}
|
||||
|
||||
// Execute instruction
|
||||
emulator_->StepSingleInstruction();
|
||||
}
|
||||
|
||||
// No breakpoint hit
|
||||
response->set_hit(false);
|
||||
response->set_message(absl::StrFormat("No breakpoint hit after %d instructions (timeout)", kMaxInstructions));
|
||||
return grpc::Status::OK;
|
||||
}
|
||||
|
||||
grpc::Status EmulatorServiceImpl::StepOver(grpc::ServerContext* context,
|
||||
const Empty* request,
|
||||
StepResponse* response) {
|
||||
// TODO: Implement step-over (step, but skip over JSR/JSL calls)
|
||||
return grpc::Status(grpc::StatusCode::UNIMPLEMENTED,
|
||||
"StepOver not yet implemented");
|
||||
}
|
||||
|
||||
grpc::Status EmulatorServiceImpl::StepOut(grpc::ServerContext* context,
|
||||
const Empty* request,
|
||||
StepResponse* response) {
|
||||
// TODO: Implement step-out (run until RTS/RTL)
|
||||
return grpc::Status(grpc::StatusCode::UNIMPLEMENTED,
|
||||
"StepOut not yet implemented");
|
||||
}
|
||||
|
||||
// Disassembly
|
||||
grpc::Status EmulatorServiceImpl::GetDisassembly(grpc::ServerContext* context,
|
||||
const DisassemblyRequest* request,
|
||||
DisassemblyResponse* response) {
|
||||
if (!emulator_ || !emulator_->is_snes_initialized()) {
|
||||
return grpc::Status(grpc::StatusCode::UNAVAILABLE, "SNES is not initialized.");
|
||||
}
|
||||
|
||||
// Option 1: Use DisassemblyViewer to get recorded instructions
|
||||
// Option 2: Disassemble directly from memory at start_address
|
||||
|
||||
// For now, disassemble directly from SNES memory
|
||||
// TODO: Enhance DisassemblyViewer with GetInstructionsInRange() method
|
||||
auto& cpu = emulator_->snes().cpu();
|
||||
auto& memory = emulator_->snes().memory();
|
||||
|
||||
uint32_t current_address = request->start_address();
|
||||
uint32_t instructions_added = 0;
|
||||
|
||||
while (instructions_added < request->count() && instructions_added < 1000) {
|
||||
uint8_t bank = (current_address >> 16) & 0xFF;
|
||||
uint16_t offset = current_address & 0xFFFF;
|
||||
|
||||
// Read opcode and disassemble
|
||||
uint8_t opcode = memory.ReadByte(current_address);
|
||||
|
||||
// Basic disassembly (simplified - real implementation would use CPU's disassembler)
|
||||
auto* line = response->add_lines();
|
||||
line->set_address(current_address);
|
||||
line->set_opcode(opcode);
|
||||
|
||||
// TODO: Use proper 65816 disassembler to get instruction details
|
||||
// For now, just provide basic info
|
||||
line->set_mnemonic(absl::StrFormat("OPCODE_%02X", opcode));
|
||||
line->set_size(1); // Simplified - actual size varies
|
||||
line->set_execution_count(0); // Would need to query DisassemblyViewer
|
||||
line->set_is_breakpoint(false); // Would need to query BreakpointManager
|
||||
|
||||
current_address++;
|
||||
instructions_added++;
|
||||
}
|
||||
|
||||
return grpc::Status::OK;
|
||||
}
|
||||
|
||||
grpc::Status EmulatorServiceImpl::GetExecutionTrace(grpc::ServerContext* context,
|
||||
const TraceRequest* request,
|
||||
TraceResponse* response) {
|
||||
// TODO: Implement execution trace (requires trace buffer in CPU)
|
||||
return grpc::Status(grpc::StatusCode::UNIMPLEMENTED,
|
||||
"Execution trace not yet implemented");
|
||||
}
|
||||
|
||||
// Symbol Management
|
||||
grpc::Status EmulatorServiceImpl::LoadSymbols(grpc::ServerContext* context,
|
||||
const SymbolFileRequest* request,
|
||||
CommandResponse* response) {
|
||||
// TODO: Implement symbol file loading
|
||||
return grpc::Status(grpc::StatusCode::UNIMPLEMENTED,
|
||||
"Symbol loading not yet implemented");
|
||||
}
|
||||
|
||||
grpc::Status EmulatorServiceImpl::ResolveSymbol(grpc::ServerContext* context,
|
||||
const SymbolLookupRequest* request,
|
||||
SymbolLookupResponse* response) {
|
||||
// TODO: Implement symbol resolution
|
||||
return grpc::Status(grpc::StatusCode::UNIMPLEMENTED,
|
||||
"Symbol resolution not yet implemented");
|
||||
}
|
||||
|
||||
grpc::Status EmulatorServiceImpl::GetSymbolAt(grpc::ServerContext* context,
|
||||
const AddressRequest* request,
|
||||
SymbolLookupResponse* response) {
|
||||
// TODO: Implement reverse symbol lookup
|
||||
return grpc::Status(grpc::StatusCode::UNIMPLEMENTED,
|
||||
"Reverse symbol lookup not yet implemented");
|
||||
}
|
||||
|
||||
// Debug Session
|
||||
grpc::Status EmulatorServiceImpl::CreateDebugSession(grpc::ServerContext* context,
|
||||
const DebugSessionRequest* request,
|
||||
DebugSessionResponse* response) {
|
||||
if (!emulator_) {
|
||||
return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
|
||||
}
|
||||
|
||||
// Enable debugging mode
|
||||
emulator_->set_debugging(true);
|
||||
|
||||
response->set_success(true);
|
||||
response->set_session_id(request->session_name());
|
||||
response->set_message(absl::StrFormat("Debug session '%s' created", request->session_name()));
|
||||
return grpc::Status::OK;
|
||||
}
|
||||
|
||||
grpc::Status EmulatorServiceImpl::GetDebugStatus(grpc::ServerContext* context,
|
||||
const Empty* request,
|
||||
DebugStatusResponse* response) {
|
||||
if (!emulator_) {
|
||||
return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
|
||||
}
|
||||
|
||||
response->set_is_running(emulator_->running());
|
||||
response->set_is_paused(!emulator_->running());
|
||||
response->set_fps(emulator_->GetCurrentFPS());
|
||||
response->set_cycles(emulator_->GetCurrentCycle());
|
||||
|
||||
// Get active counts
|
||||
auto breakpoints = emulator_->breakpoint_manager().GetAllBreakpoints();
|
||||
uint32_t active_bp_count = 0;
|
||||
for (const auto& bp : breakpoints) {
|
||||
if (bp.enabled) active_bp_count++;
|
||||
}
|
||||
response->set_active_breakpoints(active_bp_count);
|
||||
response->set_active_watchpoints(0); // TODO: When WatchpointManager is integrated
|
||||
|
||||
// Fill CPU state
|
||||
auto& cpu = emulator_->snes().cpu();
|
||||
auto* cpu_state = response->mutable_cpu_state();
|
||||
cpu_state->set_a(cpu.A);
|
||||
cpu_state->set_x(cpu.X);
|
||||
cpu_state->set_y(cpu.Y);
|
||||
cpu_state->set_sp(cpu.SP());
|
||||
cpu_state->set_pc(cpu.PC);
|
||||
cpu_state->set_db(cpu.DB);
|
||||
cpu_state->set_pb(cpu.PB);
|
||||
cpu_state->set_d(cpu.D);
|
||||
cpu_state->set_status(cpu.status);
|
||||
cpu_state->set_flag_n(cpu.GetNegativeFlag());
|
||||
cpu_state->set_flag_v(cpu.GetOverflowFlag());
|
||||
cpu_state->set_flag_d(cpu.GetDecimalFlag());
|
||||
cpu_state->set_flag_i(cpu.GetInterruptFlag());
|
||||
cpu_state->set_flag_z(cpu.GetZeroFlag());
|
||||
cpu_state->set_flag_c(cpu.GetCarryFlag());
|
||||
cpu_state->set_cycles(emulator_->GetCurrentCycle());
|
||||
|
||||
// Last breakpoint hit
|
||||
auto* last_hit = emulator_->breakpoint_manager().GetLastHit();
|
||||
if (last_hit) {
|
||||
auto* bp_info = response->mutable_last_breakpoint_hit();
|
||||
bp_info->set_id(last_hit->id);
|
||||
bp_info->set_address(last_hit->address);
|
||||
bp_info->set_type(ToProtoBreakpointType(last_hit->type));
|
||||
bp_info->set_cpu(ToProtoCpuType(last_hit->cpu));
|
||||
bp_info->set_enabled(last_hit->enabled);
|
||||
bp_info->set_hit_count(last_hit->hit_count);
|
||||
}
|
||||
|
||||
return grpc::Status::OK;
|
||||
}
|
||||
|
||||
} // namespace yaze::agent
|
||||
Reference in New Issue
Block a user