backend-infra-engineer: Release v0.3.2 snapshot

This commit is contained in:
scawful
2025-10-17 12:10:25 -04:00
parent 4371618a9b
commit 3d71417f62
857 changed files with 174954 additions and 45626 deletions

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#pragma once
#include <grpcpp/grpcpp.h>
#include "protos/emulator_service.grpc.pb.h"
// Forward declaration to avoid circular dependencies
namespace yaze::emu {
class Emulator;
}
namespace yaze::agent {
class EmulatorServiceImpl final : public EmulatorService::Service {
public:
explicit EmulatorServiceImpl(yaze::emu::Emulator* emulator);
// --- Lifecycle ---
grpc::Status Start(grpc::ServerContext* context, const Empty* request, CommandResponse* response) override;
grpc::Status Stop(grpc::ServerContext* context, const Empty* request, CommandResponse* response) override;
grpc::Status Pause(grpc::ServerContext* context, const Empty* request, CommandResponse* response) override;
grpc::Status Resume(grpc::ServerContext* context, const Empty* request, CommandResponse* response) override;
grpc::Status Reset(grpc::ServerContext* context, const Empty* request, CommandResponse* response) override;
// --- Input Control ---
grpc::Status PressButtons(grpc::ServerContext* context, const ButtonRequest* request, CommandResponse* response) override;
grpc::Status ReleaseButtons(grpc::ServerContext* context, const ButtonRequest* request, CommandResponse* response) override;
grpc::Status HoldButtons(grpc::ServerContext* context, const ButtonHoldRequest* request, CommandResponse* response) override;
// --- State Inspection ---
grpc::Status GetGameState(grpc::ServerContext* context, const GameStateRequest* request, GameStateResponse* response) override;
grpc::Status ReadMemory(grpc::ServerContext* context, const MemoryRequest* request, MemoryResponse* response) override;
grpc::Status WriteMemory(grpc::ServerContext* context, const MemoryWriteRequest* request, CommandResponse* response) override;
// --- Advanced Debugging ---
// Breakpoints
grpc::Status AddBreakpoint(grpc::ServerContext* context, const BreakpointRequest* request, BreakpointResponse* response) override;
grpc::Status RemoveBreakpoint(grpc::ServerContext* context, const BreakpointIdRequest* request, CommandResponse* response) override;
grpc::Status ListBreakpoints(grpc::ServerContext* context, const Empty* request, BreakpointListResponse* response) override;
grpc::Status SetBreakpointEnabled(grpc::ServerContext* context, const BreakpointStateRequest* request, CommandResponse* response) override;
// Watchpoints (memory access tracking)
grpc::Status AddWatchpoint(grpc::ServerContext* context, const WatchpointRequest* request, WatchpointResponse* response) override;
grpc::Status RemoveWatchpoint(grpc::ServerContext* context, const WatchpointIdRequest* request, CommandResponse* response) override;
grpc::Status ListWatchpoints(grpc::ServerContext* context, const Empty* request, WatchpointListResponse* response) override;
grpc::Status GetWatchpointHistory(grpc::ServerContext* context, const WatchpointHistoryRequest* request, WatchpointHistoryResponse* response) override;
// Execution Control
grpc::Status StepInstruction(grpc::ServerContext* context, const Empty* request, StepResponse* response) override;
grpc::Status RunToBreakpoint(grpc::ServerContext* context, const Empty* request, BreakpointHitResponse* response) override;
grpc::Status StepOver(grpc::ServerContext* context, const Empty* request, StepResponse* response) override;
grpc::Status StepOut(grpc::ServerContext* context, const Empty* request, StepResponse* response) override;
// Disassembly & Code Analysis
grpc::Status GetDisassembly(grpc::ServerContext* context, const DisassemblyRequest* request, DisassemblyResponse* response) override;
grpc::Status GetExecutionTrace(grpc::ServerContext* context, const TraceRequest* request, TraceResponse* response) override;
// Symbol Management
grpc::Status LoadSymbols(grpc::ServerContext* context, const SymbolFileRequest* request, CommandResponse* response) override;
grpc::Status ResolveSymbol(grpc::ServerContext* context, const SymbolLookupRequest* request, SymbolLookupResponse* response) override;
grpc::Status GetSymbolAt(grpc::ServerContext* context, const AddressRequest* request, SymbolLookupResponse* response) override;
// Debugging Session
grpc::Status CreateDebugSession(grpc::ServerContext* context, const DebugSessionRequest* request, DebugSessionResponse* response) override;
grpc::Status GetDebugStatus(grpc::ServerContext* context, const Empty* request, DebugStatusResponse* response) override;
private:
yaze::emu::Emulator* emulator_; // Non-owning pointer to the emulator instance
};
} // namespace yaze::agent