backend-infra-engineer: Release v0.3.2 snapshot

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scawful
2025-10-17 12:10:25 -04:00
parent 4371618a9b
commit 3d71417f62
857 changed files with 174954 additions and 45626 deletions

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test/e2e/README.md Normal file
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# End-to-End (E2E) Tests
This directory contains E2E tests using ImGui Test Engine to validate complete user workflows.
## Active Tests
### ✅ Working Tests
1. **framework_smoke_test.cc** - Basic framework validation
2. **canvas_selection_test.cc** - Canvas selection and copy/paste workflow
3. **dungeon_editor_smoke_test.cc** - Dungeon editor UI navigation and interaction
4. **overworld/overworld_e2e_test.cc** - Overworld editor workflows
5. **rom_dependent/e2e_rom_test.cc** - ROM-dependent functionality tests
6. **zscustomoverworld/zscustomoverworld_upgrade_test.cc** - ZSCustomOverworld upgrade tests
### 📝 Dungeon Editor Smoke Test
**File**: `dungeon_editor_smoke_test.cc`
**Status**: ✅ Working and registered
Tests complete dungeon editor workflow:
- ROM loading
- Editor window opening
- Room selection (0x00, 0x01, 0x02)
- Canvas interaction
- Tab navigation (Object Selector, Room Graphics, Object Editor, Entrances)
- Mode button verification (Select, Insert, Edit)
- Detailed logging at each step
## Running Tests
### All E2E Tests (GUI Mode)
```bash
./build/bin/yaze_test --show-gui
```
### Specific Test Category
```bash
./build/bin/yaze_test --show-gui --gtest_filter="E2ETest*"
```
### Dungeon Editor Test Only
```bash
./build/bin/yaze_test --show-gui --gtest_filter="*DungeonEditorSmokeTest"
```
## Test Development
### Creating New Tests
Follow the pattern in `dungeon_editor_smoke_test.cc`:
```cpp
#include "e2e/my_new_test.h"
#include "test_utils.h"
#include "app/core/controller.h"
void E2ETest_MyNewTest(ImGuiTestContext* ctx) {
// Load ROM
yaze::test::gui::LoadRomInTest(ctx, "zelda3.sfc");
// Open editor
yaze::test::gui::OpenEditorInTest(ctx, "My Editor");
// Test interactions with logging
ctx->LogInfo("Starting test...");
ctx->WindowFocus("My Editor");
ctx->ItemClick("MyButton");
ctx->LogInfo("Test completed");
}
```
### Register in yaze_test.cc
```cpp
#include "e2e/my_new_test.h"
// In RunGuiMode():
ImGuiTest* my_test = IM_REGISTER_TEST(engine, "E2ETest", "MyNewTest");
my_test->TestFunc = E2ETest_MyNewTest;
my_test->UserData = &controller;
```
### ImGui Test Engine API
Key methods available:
- `ctx->WindowFocus("WindowName")` - Focus a window
- `ctx->SetRef("WindowName")` - Set reference window for relative queries
- `ctx->ItemClick("ButtonName")` - Click an item
- `ctx->ItemExists("ItemName")` - Check if item exists
- `ctx->LogInfo("message", ...)` - Log information
- `ctx->LogWarning("message", ...)` - Log warning
- `ctx->LogError("message", ...)` - Log error
- `ctx->Yield()` - Yield to allow UI to update
Full API: `src/lib/imgui_test_engine/imgui_te_engine.h`
## Test Logging
Tests log detailed information during execution. View logs:
- In GUI mode: Check ImGui Test Engine window
- In CI mode: Check console output
- Look for lines starting with date/time stamps
Example log output:
```
2025-10-04 14:03:38 INFO: === Starting Dungeon Editor E2E Test ===
2025-10-04 14:03:38 INFO: Loading ROM...
2025-10-04 14:03:38 INFO: ROM loaded successfully
2025-10-04 14:03:38 INFO: Opening Dungeon Editor...
```
## Test Infrastructure
### File Organization
```
test/e2e/
├── README.md (this file)
├── framework_smoke_test.{cc,h}
├── canvas_selection_test.{cc,h}
├── dungeon_editor_smoke_test.{cc,h} ← Latest dungeon test
├── overworld/
│ └── overworld_e2e_test.cc
├── rom_dependent/
│ └── e2e_rom_test.cc
└── zscustomoverworld/
└── zscustomoverworld_upgrade_test.cc
```
### Helper Functions
Available in `test_utils.h`:
- `yaze::test::gui::LoadRomInTest(ctx, "zelda3.sfc")` - Load ROM for testing
- `yaze::test::gui::OpenEditorInTest(ctx, "Editor Name")` - Open an editor window
## Future Test Ideas
Potential tests to add:
- [ ] Object placement workflow
- [ ] Object property editing
- [ ] Layer visibility toggling
- [ ] Save workflow validation
- [ ] Sprite editor workflows
- [ ] Palette editor workflows
- [ ] Music editor workflows
## Troubleshooting
### Test Crashes in GUI Mode
- Ensure ROM exists at `assets/zelda3.sfc`
- Check logs for specific error messages
- Try running without `--show-gui` first
### Tests Not Found
- Verify test is registered in `yaze_test.cc`
- Check that files are added to CMakeLists.txt
- Rebuild: `make -C build yaze_test`
### ImGui Items Not Found
- Use `ctx->ItemExists("ItemName")` to check availability
- Ensure window is focused with `ctx->WindowFocus()`
- Check actual widget IDs in source code (look for `##` suffixes)
## References
- **ImGui Test Engine**: `src/lib/imgui_test_engine/`
- **Test Registration**: `test/yaze_test.cc`
- **Test Utilities**: `test/test_utils.h`
- **Working Examples**: See existing tests in this directory
## Status
**Current State**: E2E testing infrastructure is working with 6+ active tests.
**Test Coverage**: Basic workflows covered; opportunity for expansion.
**Stability**: Tests run reliably in both GUI and CI modes.

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#define IMGUI_DEFINE_MATH_OPERATORS
#include "e2e/canvas_selection_test.h"
#include "app/controller.h"
#include "test_utils.h"
void E2ETest_CanvasSelectionTest(ImGuiTestContext* ctx)
{
yaze::test::gui::LoadRomInTest(ctx, "zelda3.sfc");
yaze::Controller* controller = (yaze::Controller*)ctx->Test->UserData;
yaze::zelda3::Overworld* overworld = controller->overworld();
// 1. Open the Overworld Editor
yaze::test::gui::OpenEditorInTest(ctx, "Overworld Editor");
// 2. Find the canvas
ctx->WindowFocus("Overworld Editor");
ctx->ItemClick("##Canvas");
// 3. Get the original tile data
// We'll check the 2x2 tile area at the paste location (600, 300)
// The tile at (600, 300) is at (75, 37) in tile coordinates.
// The overworld map is 128x128 tiles.
uint16_t orig_tile1 = overworld->GetTile(75, 37);
uint16_t orig_tile2 = overworld->GetTile(76, 37);
uint16_t orig_tile3 = overworld->GetTile(75, 38);
uint16_t orig_tile4 = overworld->GetTile(76, 38);
// 4. Perform a rectangle selection that crosses a 512px boundary
// The canvas is 1024x1024, with the top-left at (0,0).
// We'll select a 2x2 tile area from (510, 256) to (514, 258).
// This will cross the 512px boundary.
ctx->MouseMoveToPos(ImVec2(510, 256));
ctx->MouseDown(0);
ctx->MouseMoveToPos(ImVec2(514, 258));
ctx->MouseUp(0);
// 5. Copy the selection
ctx->KeyDown(ImGuiKey_LeftCtrl);
ctx->KeyPress(ImGuiKey_C);
ctx->KeyUp(ImGuiKey_LeftCtrl);
// 6. Paste the selection
ctx->MouseMoveToPos(ImVec2(600, 300));
ctx->KeyDown(ImGuiKey_LeftCtrl);
ctx->KeyPress(ImGuiKey_V);
ctx->KeyUp(ImGuiKey_LeftCtrl);
// 7. Verify that the pasted tiles are correct
uint16_t new_tile1 = overworld->GetTile(75, 37);
uint16_t new_tile2 = overworld->GetTile(76, 37);
uint16_t new_tile3 = overworld->GetTile(75, 38);
uint16_t new_tile4 = overworld->GetTile(76, 38);
// The bug is that the selection wraps around, so the pasted tiles are incorrect.
// We expect the new tiles to be different from the original tiles.
IM_CHECK_NE(orig_tile1, new_tile1);
IM_CHECK_NE(orig_tile2, new_tile2);
IM_CHECK_NE(orig_tile3, new_tile3);
IM_CHECK_NE(orig_tile4, new_tile4);
// We also expect the pasted tiles to be the same as the selected tiles.
// The selected tiles are at (63, 32) and (64, 32), (63, 33) and (64, 33).
uint16_t selected_tile1 = overworld->GetTile(63, 32);
uint16_t selected_tile2 = overworld->GetTile(64, 32);
uint16_t selected_tile3 = overworld->GetTile(63, 33);
uint16_t selected_tile4 = overworld->GetTile(64, 33);
IM_CHECK_EQ(new_tile1, selected_tile1);
IM_CHECK_EQ(new_tile2, selected_tile2);
IM_CHECK_EQ(new_tile3, selected_tile3);
IM_CHECK_EQ(new_tile4, selected_tile4);
ctx->LogInfo("Original tiles: %d, %d, %d, %d", orig_tile1, orig_tile2, orig_tile3, orig_tile4);
ctx->LogInfo("Selected tiles: %d, %d, %d, %d", selected_tile1, selected_tile2, selected_tile3, selected_tile4);
ctx->LogInfo("New tiles: %d, %d, %d, %d", new_tile1, new_tile2, new_tile3, new_tile4);
}

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#ifndef YAZE_TEST_E2E_CANVAS_SELECTION_TEST_H
#define YAZE_TEST_E2E_CANVAS_SELECTION_TEST_H
#include "imgui_test_engine/imgui_te_context.h"
void E2ETest_CanvasSelectionTest(ImGuiTestContext* ctx);
#endif // YAZE_TEST_E2E_CANVAS_SELECTION_TEST_H

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#include "e2e/dungeon_editor_smoke_test.h"
#include "test_utils.h"
#include "app/controller.h"
#include "imgui_test_engine/imgui_te_context.h"
/**
* @brief Quick smoke test for DungeonEditorV2
*
* Tests the card-based architecture:
* - Independent windows (cards) can be opened/closed
* - Room cards function correctly
* - Basic navigation works
*/
void E2ETest_DungeonEditorV2SmokeTest(ImGuiTestContext* ctx)
{
ctx->LogInfo("=== Starting DungeonEditorV2 Smoke Test ===");
// Load ROM first
ctx->LogInfo("Loading ROM...");
yaze::test::gui::LoadRomInTest(ctx, "zelda3.sfc");
ctx->LogInfo("ROM loaded successfully");
// Open the Dungeon Editor
ctx->LogInfo("Opening Dungeon Editor...");
yaze::test::gui::OpenEditorInTest(ctx, "Dungeon");
ctx->LogInfo("Dungeon Editor opened");
// Test 1: Control Panel Access
ctx->LogInfo("--- Test 1: Control Panel ---");
if (ctx->WindowInfo("Dungeon Controls").Window != nullptr) {
ctx->WindowFocus("Dungeon Controls");
ctx->LogInfo("Dungeon Controls panel is visible");
} else {
ctx->LogWarning("Dungeon Controls panel not visible - may be minimized");
}
// Test 2: Open Room Selector Card
ctx->LogInfo("--- Test 2: Room Selector Card ---");
if (ctx->WindowInfo("Dungeon Controls").Window != nullptr) {
ctx->SetRef("Dungeon Controls");
ctx->ItemClick("Rooms"); // Toggle checkbox
ctx->Yield();
ctx->LogInfo("Toggled Room Selector visibility");
}
// Test 3: Open Room Matrix Card
ctx->LogInfo("--- Test 3: Room Matrix Card ---");
if (ctx->WindowInfo("Dungeon Controls").Window != nullptr) {
ctx->SetRef("Dungeon Controls");
ctx->ItemClick("Matrix"); // Toggle checkbox
ctx->Yield();
ctx->LogInfo("Toggled Room Matrix visibility");
}
// Test 4: Open a Room Card
ctx->LogInfo("--- Test 4: Room Card ---");
// Try to open room 0 by clicking in room selector
if (ctx->WindowInfo("Room Selector").Window != nullptr) {
ctx->SetRef("Room Selector");
// Look for selectable room items
if (ctx->ItemExists("Room 0x00")) {
ctx->ItemDoubleClick("Room 0x00");
ctx->Yield(2);
ctx->LogInfo("Opened Room 0x00 card");
// Verify room card exists
if (ctx->WindowInfo("Room 0x00").Window != nullptr) {
ctx->LogInfo("Room 0x00 card successfully opened");
ctx->SetRef("Room 0x00");
// Test 5: Per-Room Layer Controls
ctx->LogInfo("--- Test 5: Per-Room Layer Controls ---");
if (ctx->ItemExists("Show BG1")) {
ctx->LogInfo("Found per-room BG1 control");
// Toggle it
ctx->ItemClick("Show BG1");
ctx->Yield();
ctx->ItemClick("Show BG1"); // Toggle back
ctx->Yield();
ctx->LogInfo("Per-room layer controls functional");
}
} else {
ctx->LogWarning("Room card did not open");
}
} else {
ctx->LogWarning("Room 0x00 not found in selector");
}
} else {
ctx->LogWarning("Room Selector card not visible");
}
// Test 6: Object Editor Card
ctx->LogInfo("--- Test 6: Object Editor Card ---");
if (ctx->WindowInfo("Dungeon Controls").Window != nullptr) {
ctx->SetRef("Dungeon Controls");
ctx->ItemClick("Objects"); // Toggle checkbox
ctx->Yield();
ctx->LogInfo("Toggled Object Editor visibility");
}
// Test 7: Palette Editor Card
ctx->LogInfo("--- Test 7: Palette Editor Card ---");
if (ctx->WindowInfo("Dungeon Controls").Window != nullptr) {
ctx->SetRef("Dungeon Controls");
ctx->ItemClick("Palette"); // Toggle checkbox
ctx->Yield();
ctx->LogInfo("Toggled Palette Editor visibility");
}
// Test 8: Independent Cards can be closed
ctx->LogInfo("--- Test 8: Close Independent Cards ---");
// Close room card if it's open
if (ctx->WindowInfo("Room 0x00").Window != nullptr) {
ctx->WindowClose("Room 0x00");
ctx->Yield();
ctx->LogInfo("Closed Room 0x00 card");
}
// Final verification
ctx->LogInfo("=== DungeonEditorV2 Smoke Test Completed Successfully ===");
ctx->LogInfo("Card-based architecture is functional");
ctx->LogInfo("Independent windows can be opened and closed");
ctx->LogInfo("Per-room settings are accessible");
}

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#ifndef YAZE_TEST_E2E_DUNGEON_EDITOR_SMOKE_TEST_H
#define YAZE_TEST_E2E_DUNGEON_EDITOR_SMOKE_TEST_H
#include "imgui_test_engine/imgui_te_context.h"
/**
* @brief Quick smoke test for DungeonEditorV2 card-based UI
*
* Tests basic functionality:
* - Opening dungeon editor
* - Opening independent cards (Rooms, Matrix, Objects, etc.)
* - Opening room cards
* - Basic interaction with canvas
*/
void E2ETest_DungeonEditorV2SmokeTest(ImGuiTestContext* ctx);
#endif // YAZE_TEST_E2E_DUNGEON_EDITOR_SMOKE_TEST_H

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#include "e2e/framework_smoke_test.h"
#include "test_utils.h"
#include "imgui.h"
#include "imgui_test_engine/imgui_te_context.h"
// Smoke test for the E2E testing framework.
// This test is run by the `test-gui` command.
// It opens a window, clicks a button, and verifies that the button was clicked.
// The GUI for this test is rendered in `test/yaze_test.cc`.
void E2ETest_FrameworkSmokeTest(ImGuiTestContext* ctx)
{
yaze::test::gui::LoadRomInTest(ctx, "zelda3.sfc");
ctx->SetRef("Hello World Window");
ctx->ItemClick("Button");
ctx->ItemCheck("Clicked 1 times");
}

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#ifndef YAZE_TEST_E2E_FRAMEWORK_SMOKE_TEST_H
#define YAZE_TEST_E2E_FRAMEWORK_SMOKE_TEST_H
#include "imgui_test_engine/imgui_te_context.h"
void E2ETest_FrameworkSmokeTest(ImGuiTestContext* ctx);
#endif // YAZE_TEST_E2E_FRAMEWORK_SMOKE_TEST_H

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#include <gtest/gtest.h>
#include <filesystem>
#include <memory>
#include <vector>
#include <string>
#include "app/rom.h"
#include "zelda3/overworld/overworld.h"
#include "zelda3/overworld/overworld_map.h"
#include "testing.h"
namespace yaze {
namespace test {
/**
* @brief Comprehensive End-to-End Overworld Test Suite
*
* This test suite validates the complete overworld editing workflow:
* 1. Load vanilla ROM and extract golden data
* 2. Apply ZSCustomOverworld ASM patches
* 3. Make various edits to overworld data
* 4. Validate edits are correctly saved and loaded
* 5. Compare before/after states using golden data
* 6. Test integration with existing test infrastructure
*/
class OverworldE2ETest : public ::testing::Test {
protected:
void SetUp() override {
// Skip tests if ROM is not available
if (getenv("YAZE_SKIP_ROM_TESTS")) {
GTEST_SKIP() << "ROM tests disabled";
}
// Get ROM path from environment or use default
const char* rom_path_env = getenv("YAZE_TEST_ROM_PATH");
vanilla_rom_path_ = rom_path_env ? rom_path_env : "zelda3.sfc";
if (!std::filesystem::exists(vanilla_rom_path_)) {
GTEST_SKIP() << "Test ROM not found: " << vanilla_rom_path_;
}
// Create test ROM copies
vanilla_test_path_ = "test_vanilla_e2e.sfc";
edited_test_path_ = "test_edited_e2e.sfc";
golden_data_path_ = "golden_data_e2e.h";
// Copy vanilla ROM for testing
std::filesystem::copy_file(vanilla_rom_path_, vanilla_test_path_);
}
void TearDown() override {
// Clean up test files
std::vector<std::string> test_files = {
vanilla_test_path_, edited_test_path_, golden_data_path_
};
for (const auto& file : test_files) {
if (std::filesystem::exists(file)) {
std::filesystem::remove(file);
}
}
}
// Helper to extract golden data from ROM
absl::Status ExtractGoldenData(const std::string& rom_path,
const std::string& output_path) {
// Run the golden data extractor
std::string command = "./overworld_golden_data_extractor " + rom_path + " " + output_path;
int result = system(command.c_str());
if (result != 0) {
return absl::InternalError("Failed to extract golden data");
}
return absl::OkStatus();
}
// Helper to validate ROM against golden data
bool ValidateROMAgainstGoldenData(Rom& rom, const std::string& /* golden_data_path */) {
// This would load the generated golden data header and compare values
// For now, we'll do basic validation
// Check basic ROM properties
if (rom.title().empty()) return false;
if (rom.size() < 1024*1024) return false; // At least 1MB
// Check ASM version
auto asm_version = rom.ReadByte(0x140145);
if (!asm_version.ok()) return false;
return true;
}
std::string vanilla_rom_path_;
std::string vanilla_test_path_;
std::string edited_test_path_;
std::string golden_data_path_;
};
// Test 1: Extract golden data from vanilla ROM
TEST_F(OverworldE2ETest, ExtractVanillaGoldenData) {
std::unique_ptr<Rom> rom = std::make_unique<Rom>();
ASSERT_OK(rom->LoadFromFile(vanilla_test_path_));
// Extract golden data
ASSERT_OK(ExtractGoldenData(vanilla_test_path_, golden_data_path_));
// Verify golden data file was created
EXPECT_TRUE(std::filesystem::exists(golden_data_path_));
// Validate ROM against golden data
EXPECT_TRUE(ValidateROMAgainstGoldenData(*rom, golden_data_path_));
}
// Test 2: Load and validate vanilla overworld data
TEST_F(OverworldE2ETest, LoadVanillaOverworldData) {
std::unique_ptr<Rom> rom = std::make_unique<Rom>();
ASSERT_OK(rom->LoadFromFile(vanilla_test_path_));
zelda3::Overworld overworld(rom.get());
auto status = overworld.Load(rom.get());
ASSERT_TRUE(status.ok());
// Validate basic overworld structure
EXPECT_TRUE(overworld.is_loaded());
const auto& maps = overworld.overworld_maps();
EXPECT_EQ(maps.size(), 160);
// Validate that we have a vanilla ROM (ASM version 0xFF)
auto asm_version = rom->ReadByte(0x140145);
ASSERT_TRUE(asm_version.ok());
EXPECT_EQ(*asm_version, 0xFF);
// Validate expansion flags for vanilla
EXPECT_FALSE(overworld.expanded_tile16());
EXPECT_FALSE(overworld.expanded_tile32());
// Validate data structures
const auto& entrances = overworld.entrances();
const auto& exits = overworld.exits();
const auto& holes = overworld.holes();
const auto& items = overworld.all_items();
EXPECT_EQ(entrances.size(), 129);
EXPECT_EQ(exits->size(), 0x4F);
EXPECT_EQ(holes.size(), 0x13);
EXPECT_GE(items.size(), 0);
// Validate sprite data (3 game states)
const auto& sprites = overworld.all_sprites();
EXPECT_EQ(sprites.size(), 3);
}
// Test 3: Apply ZSCustomOverworld v3 ASM and validate changes
TEST_F(OverworldE2ETest, ApplyZSCustomOverworldV3) {
std::unique_ptr<Rom> rom = std::make_unique<Rom>();
ASSERT_OK(rom->LoadFromFile(vanilla_test_path_));
// Apply ZSCustomOverworld v3 ASM
// This would typically be done through the editor, but we can simulate it
ASSERT_OK(rom->WriteByte(0x140145, 0x03)); // Set ASM version to v3
// Enable v3 features
ASSERT_OK(rom->WriteByte(0x140146, 0x01)); // Enable main palettes
ASSERT_OK(rom->WriteByte(0x140147, 0x01)); // Enable area-specific BG
ASSERT_OK(rom->WriteByte(0x140148, 0x01)); // Enable subscreen overlay
ASSERT_OK(rom->WriteByte(0x140149, 0x01)); // Enable animated GFX
ASSERT_OK(rom->WriteByte(0x14014A, 0x01)); // Enable custom tile GFX groups
ASSERT_OK(rom->WriteByte(0x14014B, 0x01)); // Enable mosaic
// Save the modified ROM
ASSERT_OK(rom->SaveToFile(Rom::SaveSettings{.filename = edited_test_path_}));
// Reload and validate
std::unique_ptr<Rom> reloaded_rom = std::make_unique<Rom>();
ASSERT_OK(reloaded_rom->LoadFromFile(edited_test_path_));
// Validate ASM version was applied
auto asm_version = reloaded_rom->ReadByte(0x140145);
ASSERT_TRUE(asm_version.ok());
EXPECT_EQ(*asm_version, 0x03);
// Validate feature flags
auto main_palettes = reloaded_rom->ReadByte(0x140146);
auto area_bg = reloaded_rom->ReadByte(0x140147);
auto subscreen_overlay = reloaded_rom->ReadByte(0x140148);
auto animated_gfx = reloaded_rom->ReadByte(0x140149);
auto custom_tiles = reloaded_rom->ReadByte(0x14014A);
auto mosaic = reloaded_rom->ReadByte(0x14014B);
ASSERT_TRUE(main_palettes.ok());
ASSERT_TRUE(area_bg.ok());
ASSERT_TRUE(subscreen_overlay.ok());
ASSERT_TRUE(animated_gfx.ok());
ASSERT_TRUE(custom_tiles.ok());
ASSERT_TRUE(mosaic.ok());
EXPECT_EQ(*main_palettes, 0x01);
EXPECT_EQ(*area_bg, 0x01);
EXPECT_EQ(*subscreen_overlay, 0x01);
EXPECT_EQ(*animated_gfx, 0x01);
EXPECT_EQ(*custom_tiles, 0x01);
EXPECT_EQ(*mosaic, 0x01);
// Load overworld and validate v3 features are detected
zelda3::Overworld overworld(reloaded_rom.get());
auto status = overworld.Load(reloaded_rom.get());
ASSERT_TRUE(status.ok());
// v3 should have expanded features available
EXPECT_TRUE(overworld.expanded_tile16());
EXPECT_TRUE(overworld.expanded_tile32());
}
// Test 4: Make overworld edits and validate persistence
TEST_F(OverworldE2ETest, OverworldEditPersistence) {
std::unique_ptr<Rom> rom = std::make_unique<Rom>();
ASSERT_OK(rom->LoadFromFile(vanilla_test_path_));
// Load overworld
zelda3::Overworld overworld(rom.get());
auto status = overworld.Load(rom.get());
ASSERT_TRUE(status.ok());
// Make some edits to overworld maps
auto* map0 = overworld.mutable_overworld_map(0);
uint8_t original_gfx = map0->area_graphics();
uint8_t original_palette = map0->main_palette();
// Change graphics and palette
map0->set_area_graphics(0x01);
map0->set_main_palette(0x02);
// Save the changes
auto save_maps_status = overworld.SaveOverworldMaps();
ASSERT_TRUE(save_maps_status.ok());
auto save_props_status = overworld.SaveMapProperties();
ASSERT_TRUE(save_props_status.ok());
// Save ROM
ASSERT_OK(rom->SaveToFile(Rom::SaveSettings{.filename = edited_test_path_}));
// Reload ROM and validate changes persisted
std::unique_ptr<Rom> reloaded_rom = std::make_unique<Rom>();
ASSERT_OK(reloaded_rom->LoadFromFile(edited_test_path_));
zelda3::Overworld reloaded_overworld(reloaded_rom.get());
ASSERT_OK(reloaded_overworld.Load(reloaded_rom.get()));
const auto& reloaded_map0 = reloaded_overworld.overworld_map(0);
EXPECT_EQ(reloaded_map0->area_graphics(), 0x01);
EXPECT_EQ(reloaded_map0->main_palette(), 0x02);
}
// Test 5: Validate coordinate calculations match ZScream exactly
TEST_F(OverworldE2ETest, CoordinateCalculationValidation) {
std::unique_ptr<Rom> rom = std::make_unique<Rom>();
ASSERT_OK(rom->LoadFromFile(vanilla_test_path_));
zelda3::Overworld overworld(rom.get());
ASSERT_OK(overworld.Load(rom.get()));
const auto& entrances = overworld.entrances();
EXPECT_EQ(entrances.size(), 129);
// Test coordinate calculation for first 10 entrances
for (int i = 0; i < std::min(10, static_cast<int>(entrances.size())); i++) {
const auto& entrance = entrances[i];
// ZScream coordinate calculation logic
uint16_t map_pos = entrance.map_pos_;
uint16_t map_id = entrance.map_id_;
int position = map_pos >> 1;
int x_coord = position % 64;
int y_coord = position >> 6;
int expected_x = (x_coord * 16) + (((map_id % 64) - (((map_id % 64) / 8) * 8)) * 512);
int expected_y = (y_coord * 16) + (((map_id % 64) / 8) * 512);
EXPECT_EQ(entrance.x_, expected_x) << "Entrance " << i << " X coordinate mismatch";
EXPECT_EQ(entrance.y_, expected_y) << "Entrance " << i << " Y coordinate mismatch";
}
// Test hole coordinate calculation with 0x400 offset
const auto& holes = overworld.holes();
EXPECT_EQ(holes.size(), 0x13);
for (int i = 0; i < std::min(5, static_cast<int>(holes.size())); i++) {
const auto& hole = holes[i];
// ZScream hole coordinate calculation with 0x400 offset
uint16_t map_pos = hole.map_pos_;
uint16_t map_id = hole.map_id_;
int position = map_pos >> 1;
int x_coord = position % 64;
int y_coord = position >> 6;
int expected_x = (x_coord * 16) + (((map_id % 64) - (((map_id % 64) / 8) * 8)) * 512);
int expected_y = (y_coord * 16) + (((map_id % 64) / 8) * 512);
EXPECT_EQ(hole.x_, expected_x) << "Hole " << i << " X coordinate mismatch";
EXPECT_EQ(hole.y_, expected_y) << "Hole " << i << " Y coordinate mismatch";
EXPECT_TRUE(hole.is_hole_) << "Hole " << i << " should be marked as hole";
}
}
// Test 6: Comprehensive before/after validation
TEST_F(OverworldE2ETest, BeforeAfterValidation) {
// Extract golden data from vanilla ROM
ASSERT_OK(ExtractGoldenData(vanilla_test_path_, golden_data_path_));
// Load vanilla ROM and make some changes
std::unique_ptr<Rom> vanilla_rom = std::make_unique<Rom>();
ASSERT_OK(vanilla_rom->LoadFromFile(vanilla_test_path_));
// Store some original values for comparison
auto original_asm_version = vanilla_rom->ReadByte(0x140145);
auto original_graphics_0 = vanilla_rom->ReadByte(0x7C9C); // First map graphics
auto original_palette_0 = vanilla_rom->ReadByte(0x7D1C); // First map palette
ASSERT_TRUE(original_asm_version.ok());
ASSERT_TRUE(original_graphics_0.ok());
ASSERT_TRUE(original_palette_0.ok());
// Make changes
auto write1 = vanilla_rom->WriteByte(0x140145, 0x03); // Apply v3 ASM
ASSERT_TRUE(write1.ok());
auto write2 = vanilla_rom->WriteByte(0x7C9C, 0x01); // Change first map graphics
ASSERT_TRUE(write2.ok());
auto write3 = vanilla_rom->WriteByte(0x7D1C, 0x02); // Change first map palette
ASSERT_TRUE(write3.ok());
// Save modified ROM
ASSERT_OK(vanilla_rom->SaveToFile(Rom::SaveSettings{.filename = edited_test_path_}));
// Reload and validate changes
std::unique_ptr<Rom> modified_rom = std::make_unique<Rom>();
ASSERT_OK(modified_rom->LoadFromFile(edited_test_path_));
auto modified_asm_version = modified_rom->ReadByte(0x140145);
auto modified_graphics_0 = modified_rom->ReadByte(0x7C9C);
auto modified_palette_0 = modified_rom->ReadByte(0x7D1C);
ASSERT_TRUE(modified_asm_version.ok());
ASSERT_TRUE(modified_graphics_0.ok());
ASSERT_TRUE(modified_palette_0.ok());
// Validate changes were applied
EXPECT_EQ(*modified_asm_version, 0x03);
EXPECT_EQ(*modified_graphics_0, 0x01);
EXPECT_EQ(*modified_palette_0, 0x02);
// Validate original values were different
EXPECT_NE(*original_asm_version, *modified_asm_version);
EXPECT_NE(*original_graphics_0, *modified_graphics_0);
EXPECT_NE(*original_palette_0, *modified_palette_0);
}
// Test 7: Integration with RomDependentTestSuite
TEST_F(OverworldE2ETest, RomDependentTestSuiteIntegration) {
std::unique_ptr<Rom> rom = std::make_unique<Rom>();
ASSERT_OK(rom->LoadFromFile(vanilla_test_path_));
// Test that our overworld loading works with RomDependentTestSuite patterns
zelda3::Overworld overworld(rom.get());
auto status = overworld.Load(rom.get());
ASSERT_TRUE(status.ok());
// Validate ROM-dependent features work correctly
EXPECT_TRUE(overworld.is_loaded());
const auto& maps = overworld.overworld_maps();
EXPECT_EQ(maps.size(), 160);
// Test that we can access the same data structures as RomDependentTestSuite
for (int i = 0; i < std::min(10, static_cast<int>(maps.size())); i++) {
const auto& map = maps[i];
// Verify map properties are accessible
EXPECT_GE(map.area_graphics(), 0);
EXPECT_GE(map.main_palette(), 0);
EXPECT_GE(map.area_size(), zelda3::AreaSizeEnum::SmallArea);
EXPECT_LE(map.area_size(), zelda3::AreaSizeEnum::TallArea);
}
// Test that sprite data is accessible (matches RomDependentTestSuite expectations)
const auto& sprites = overworld.all_sprites();
EXPECT_EQ(sprites.size(), 3); // Three game states
// Test that item data is accessible
const auto& items = overworld.all_items();
EXPECT_GE(items.size(), 0);
// Test that entrance/exit data is accessible
const auto& entrances = overworld.entrances();
const auto& exits = overworld.exits();
EXPECT_EQ(entrances.size(), 129);
EXPECT_EQ(exits->size(), 0x4F);
}
// Test 8: Performance and stability testing
TEST_F(OverworldE2ETest, PerformanceAndStability) {
std::unique_ptr<Rom> rom = std::make_unique<Rom>();
ASSERT_OK(rom->LoadFromFile(vanilla_test_path_));
// Test multiple load/unload cycles
for (int cycle = 0; cycle < 5; cycle++) {
zelda3::Overworld overworld(rom.get());
auto status = overworld.Load(rom.get());
ASSERT_TRUE(status.ok()) << "Load failed on cycle " << cycle;
// Validate basic structure
const auto& maps = overworld.overworld_maps();
EXPECT_EQ(maps.size(), 160) << "Map count mismatch on cycle " << cycle;
const auto& entrances = overworld.entrances();
EXPECT_EQ(entrances.size(), 129) << "Entrance count mismatch on cycle " << cycle;
const auto& exits = overworld.exits();
EXPECT_EQ(exits->size(), 0x4F) << "Exit count mismatch on cycle " << cycle;
}
}
} // namespace test
} // namespace yaze

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#include <gtest/gtest.h>
#include <filesystem>
#include <fstream>
#include <memory>
#include <vector>
#include <string>
#include "app/rom.h"
#include "app/transaction.h"
#include "testing.h"
namespace yaze {
namespace test {
/**
* @brief Comprehensive End-to-End ROM testing suite
*
* This test suite validates the complete ROM editing workflow:
* 1. Load vanilla ROM
* 2. Apply various edits (ROM data, graphics, etc.)
* 3. Save changes
* 4. Reload ROM and verify edits persist
* 5. Verify no data corruption occurred
*/
class E2ERomDependentTest : public ::testing::Test {
protected:
void SetUp() override {
// Skip tests if ROM is not available
if (getenv("YAZE_SKIP_ROM_TESTS")) {
GTEST_SKIP() << "ROM tests disabled";
}
// Get ROM path from environment or use default
const char* rom_path_env = getenv("YAZE_TEST_ROM_PATH");
vanilla_rom_path_ = rom_path_env ? rom_path_env : "zelda3.sfc";
if (!std::filesystem::exists(vanilla_rom_path_)) {
GTEST_SKIP() << "Test ROM not found: " << vanilla_rom_path_;
}
// Create test ROM copies
test_rom_path_ = "test_rom_edit.sfc";
backup_rom_path_ = "test_rom_backup.sfc";
// Copy vanilla ROM for testing
std::filesystem::copy_file(vanilla_rom_path_, test_rom_path_);
std::filesystem::copy_file(vanilla_rom_path_, backup_rom_path_);
}
void TearDown() override {
// Clean up test files
if (std::filesystem::exists(test_rom_path_)) {
std::filesystem::remove(test_rom_path_);
}
if (std::filesystem::exists(backup_rom_path_)) {
std::filesystem::remove(backup_rom_path_);
}
}
// Helper to load ROM and verify basic integrity
static absl::Status LoadAndVerifyROM(const std::string& path, std::unique_ptr<Rom>& rom) {
rom = std::make_unique<Rom>();
RETURN_IF_ERROR(rom->LoadFromFile(path));
// Basic ROM integrity checks
EXPECT_EQ(rom->size(), 0x200000) << "ROM size should be 2MB";
EXPECT_NE(rom->data(), nullptr) << "ROM data should not be null";
// Check ROM header
auto header_byte = rom->ReadByte(0x7FC0);
RETURN_IF_ERROR(header_byte.status());
EXPECT_EQ(*header_byte, 0x21) << "ROM should be LoROM format";
return absl::OkStatus();
}
// Helper to verify ROM data integrity by comparing checksums
static bool VerifyROMIntegrity(const std::string& path1, const std::string& path2,
const std::vector<uint32_t>& exclude_ranges = {}) {
std::ifstream file1(path1, std::ios::binary);
std::ifstream file2(path2, std::ios::binary);
if (!file1.is_open() || !file2.is_open()) {
return false;
}
file1.seekg(0, std::ios::end);
file2.seekg(0, std::ios::end);
size_t size1 = file1.tellg();
size_t size2 = file2.tellg();
if (size1 != size2) {
return false;
}
file1.seekg(0);
file2.seekg(0);
std::vector<char> buffer1(size1);
std::vector<char> buffer2(size2);
file1.read(buffer1.data(), size1);
file2.read(buffer2.data(), size2);
// Compare byte by byte, excluding specified ranges
for (size_t i = 0; i < size1; i++) {
bool in_exclude_range = false;
for (const auto& range : exclude_ranges) {
if (i >= (range & 0xFFFFFF) && i < ((range >> 24) & 0xFF)) {
in_exclude_range = true;
break;
}
}
if (!in_exclude_range && buffer1[i] != buffer2[i]) {
return false;
}
}
return true;
}
std::string vanilla_rom_path_;
std::string test_rom_path_;
std::string backup_rom_path_;
};
// Test basic ROM loading and saving
TEST_F(E2ERomDependentTest, BasicROMLoadSave) {
std::unique_ptr<Rom> rom;
ASSERT_OK(LoadAndVerifyROM(vanilla_rom_path_, rom));
// Save ROM to test path
ASSERT_OK(rom->SaveToFile(Rom::SaveSettings{.filename = test_rom_path_}));
// Verify saved ROM matches original
EXPECT_TRUE(VerifyROMIntegrity(vanilla_rom_path_, test_rom_path_));
}
// Test ROM data editing workflow
TEST_F(E2ERomDependentTest, ROMDataEditWorkflow) {
std::unique_ptr<Rom> rom;
ASSERT_OK(LoadAndVerifyROM(vanilla_rom_path_, rom));
// Get initial state
auto initial_byte = rom->ReadByte(0x1000);
ASSERT_TRUE(initial_byte.ok());
// Make edits
ASSERT_OK(rom->WriteByte(0x1000, 0xAA));
ASSERT_OK(rom->WriteByte(0x2000, 0xBB));
ASSERT_OK(rom->WriteWord(0x3000, 0xCCDD));
// Save changes
ASSERT_OK(rom->SaveToFile(Rom::SaveSettings{.filename = test_rom_path_}));
// Reload and verify
std::unique_ptr<Rom> reloaded_rom;
ASSERT_OK(LoadAndVerifyROM(test_rom_path_, reloaded_rom));
auto byte1 = reloaded_rom->ReadByte(0x1000);
ASSERT_OK(byte1.status());
EXPECT_EQ(*byte1, 0xAA);
auto byte2 = reloaded_rom->ReadByte(0x2000);
ASSERT_OK(byte2.status());
EXPECT_EQ(*byte2, 0xBB);
auto word1 = reloaded_rom->ReadWord(0x3000);
ASSERT_OK(word1.status());
EXPECT_EQ(*word1, 0xCCDD);
// Verify other data wasn't corrupted
EXPECT_NE(*byte1, *initial_byte);
}
// Test transaction system with multiple edits
TEST_F(E2ERomDependentTest, TransactionSystem) {
std::unique_ptr<Rom> rom;
ASSERT_OK(LoadAndVerifyROM(vanilla_rom_path_, rom));
// Create transaction
auto transaction = std::make_unique<yaze::Transaction>(*rom);
// Make multiple edits in transaction
transaction->WriteByte(0x1000, 0xAA);
transaction->WriteByte(0x2000, 0xBB);
transaction->WriteWord(0x3000, 0xCCDD);
// Commit the transaction
ASSERT_OK(transaction->Commit());
// Commit transaction
ASSERT_OK(transaction->Commit());
// Save ROM
ASSERT_OK(rom->SaveToFile(Rom::SaveSettings{.filename = test_rom_path_}));
// Reload and verify all changes
std::unique_ptr<Rom> reloaded_rom;
ASSERT_OK(LoadAndVerifyROM(test_rom_path_, reloaded_rom));
auto byte1 = reloaded_rom->ReadByte(0x1000);
ASSERT_OK(byte1.status());
EXPECT_EQ(*byte1, 0xAA);
auto byte2 = reloaded_rom->ReadByte(0x2000);
ASSERT_OK(byte2.status());
EXPECT_EQ(*byte2, 0xBB);
auto word1 = reloaded_rom->ReadWord(0x3000);
ASSERT_OK(word1.status());
EXPECT_EQ(*word1, 0xCCDD);
}
// Test ROM corruption detection
TEST_F(E2ERomDependentTest, CorruptionDetection) {
std::unique_ptr<Rom> rom;
ASSERT_OK(LoadAndVerifyROM(vanilla_rom_path_, rom));
// Corrupt some data
ASSERT_OK(rom->WriteByte(0x1000, 0xFF)); // Corrupt some data
ASSERT_OK(rom->WriteByte(0x2000, 0xAA)); // Corrupt more data
// Save corrupted ROM
ASSERT_OK(rom->SaveToFile(Rom::SaveSettings{.filename = test_rom_path_}));
// Verify corruption is detected
std::unique_ptr<Rom> reloaded_rom;
ASSERT_OK(LoadAndVerifyROM(test_rom_path_, reloaded_rom));
auto corrupt_byte1 = reloaded_rom->ReadByte(0x1000);
ASSERT_OK(corrupt_byte1.status());
EXPECT_EQ(*corrupt_byte1, 0xFF);
auto corrupt_byte2 = reloaded_rom->ReadByte(0x2000);
ASSERT_OK(corrupt_byte2.status());
EXPECT_EQ(*corrupt_byte2, 0xAA);
}
// Test large-scale editing without corruption
TEST_F(E2ERomDependentTest, LargeScaleEditing) {
std::unique_ptr<Rom> rom;
ASSERT_OK(LoadAndVerifyROM(vanilla_rom_path_, rom));
// Edit multiple areas
for (int i = 0; i < 10; i++) {
ASSERT_OK(rom->WriteByte(0x1000 + i, i % 16));
ASSERT_OK(rom->WriteByte(0x2000 + i, (i + 1) % 16));
}
// Save and reload
ASSERT_OK(rom->SaveToFile(Rom::SaveSettings{.filename = test_rom_path_}));
std::unique_ptr<Rom> reloaded_rom;
ASSERT_OK(LoadAndVerifyROM(test_rom_path_, reloaded_rom));
// Verify all changes
for (int i = 0; i < 10; i++) {
auto byte1 = reloaded_rom->ReadByte(0x1000 + i);
ASSERT_OK(byte1.status());
EXPECT_EQ(*byte1, i % 16);
auto byte2 = reloaded_rom->ReadByte(0x2000 + i);
ASSERT_OK(byte2.status());
EXPECT_EQ(*byte2, (i + 1) % 16);
}
}
} // namespace test
} // namespace yaze

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#include <gtest/gtest.h>
#include <filesystem>
#include <memory>
#include <vector>
#include <string>
#include <map>
#include "app/rom.h"
#include "testing.h"
namespace yaze {
namespace test {
/**
* @brief ZSCustomOverworld upgrade testing suite
*
* This test suite validates ZSCustomOverworld version upgrades:
* 1. Vanilla -> v2 upgrade with proper address changes
* 2. v2 -> v3 upgrade with expanded features
* 3. Address validation for each version
* 4. Save compatibility between versions
* 5. Feature enablement/disablement
*/
class ZSCustomOverworldUpgradeTest : public ::testing::Test {
protected:
void SetUp() override {
// Skip tests if ROM is not available
if (getenv("YAZE_SKIP_ROM_TESTS")) {
GTEST_SKIP() << "ROM tests disabled";
}
// Get ROM path from environment or use default
const char* rom_path_env = getenv("YAZE_TEST_ROM_PATH");
vanilla_rom_path_ = rom_path_env ? rom_path_env : "zelda3.sfc";
if (!std::filesystem::exists(vanilla_rom_path_)) {
GTEST_SKIP() << "Test ROM not found: " << vanilla_rom_path_;
}
// Create test ROM copies for each version
vanilla_test_path_ = "test_vanilla.sfc";
v2_test_path_ = "test_v2.sfc";
v3_test_path_ = "test_v3.sfc";
// Copy vanilla ROM for testing
std::filesystem::copy_file(vanilla_rom_path_, vanilla_test_path_);
// Define version-specific addresses and features
InitializeVersionData();
}
void TearDown() override {
// Clean up test files
std::vector<std::string> test_files = {
vanilla_test_path_, v2_test_path_, v3_test_path_
};
for (const auto& file : test_files) {
if (std::filesystem::exists(file)) {
std::filesystem::remove(file);
}
}
}
void InitializeVersionData() {
// Vanilla ROM addresses and values
vanilla_data_ = {
{"version_flag", {0x140145, 0xFF}}, // OverworldCustomASMHasBeenApplied
{"message_ids", {0x3F51D, 0x00}}, // Message ID table start
{"area_graphics", {0x7C9C, 0x00}}, // Area graphics table
{"area_palettes", {0x7D1C, 0x00}}, // Area palettes table
{"screen_sizes", {0x1788D, 0x01}}, // Screen sizes table
{"sprite_sets", {0x7A41, 0x00}}, // Sprite sets table
{"sprite_palettes", {0x7B41, 0x00}}, // Sprite palettes table
};
// v2 ROM addresses and values
v2_data_ = {
{"version_flag", {0x140145, 0x02}}, // v2 version
{"message_ids", {0x1417F8, 0x00}}, // Expanded message ID table
{"area_graphics", {0x7C9C, 0x00}}, // Same as vanilla
{"area_palettes", {0x7D1C, 0x00}}, // Same as vanilla
{"screen_sizes", {0x1788D, 0x01}}, // Same as vanilla
{"sprite_sets", {0x7A41, 0x00}}, // Same as vanilla
{"sprite_palettes", {0x7B41, 0x00}}, // Same as vanilla
{"main_palettes", {0x140160, 0x00}}, // New v2 feature
};
// v3 ROM addresses and values
v3_data_ = {
{"version_flag", {0x140145, 0x03}}, // v3 version
{"message_ids", {0x1417F8, 0x00}}, // Same as v2
{"area_graphics", {0x7C9C, 0x00}}, // Same as vanilla
{"area_palettes", {0x7D1C, 0x00}}, // Same as vanilla
{"screen_sizes", {0x1788D, 0x01}}, // Same as vanilla
{"sprite_sets", {0x7A41, 0x00}}, // Same as vanilla
{"sprite_palettes", {0x7B41, 0x00}}, // Same as vanilla
{"main_palettes", {0x140160, 0x00}}, // Same as v2
{"bg_colors", {0x140000, 0x00}}, // New v3 feature
{"subscreen_overlays", {0x140340, 0x00}}, // New v3 feature
{"animated_gfx", {0x1402A0, 0x00}}, // New v3 feature
{"custom_tiles", {0x140480, 0x00}}, // New v3 feature
};
}
// Helper to apply version-specific patches
absl::Status ApplyVersionPatch(Rom& rom, const std::string& version) {
const auto* data = &vanilla_data_;
if (version == "v2") {
data = &v2_data_;
} else if (version == "v3") {
data = &v3_data_;
}
// Apply version-specific data
for (const auto& [key, value] : *data) {
RETURN_IF_ERROR(rom.WriteByte(value.first, value.second));
}
// Apply version-specific features
if (version == "v2") {
// Enable v2 features
RETURN_IF_ERROR(rom.WriteByte(0x140146, 0x01)); // Enable main palettes
} else if (version == "v3") {
// Enable v3 features
RETURN_IF_ERROR(rom.WriteByte(0x140146, 0x01)); // Enable main palettes
RETURN_IF_ERROR(rom.WriteByte(0x140147, 0x01)); // Enable area-specific BG
RETURN_IF_ERROR(rom.WriteByte(0x140148, 0x01)); // Enable subscreen overlay
RETURN_IF_ERROR(rom.WriteByte(0x140149, 0x01)); // Enable animated GFX
RETURN_IF_ERROR(rom.WriteByte(0x14014A, 0x01)); // Enable custom tile GFX groups
RETURN_IF_ERROR(rom.WriteByte(0x14014B, 0x01)); // Enable mosaic
}
return absl::OkStatus();
}
// Helper to validate version-specific addresses
bool ValidateVersionAddresses(Rom& rom, const std::string& version) {
const auto* data = &vanilla_data_;
if (version == "v2") {
data = &v2_data_;
} else if (version == "v3") {
data = &v3_data_;
}
for (const auto& [key, value] : *data) {
auto byte_value = rom.ReadByte(value.first);
if (!byte_value.ok() || *byte_value != value.second) {
return false;
}
}
return true;
}
std::string vanilla_rom_path_;
std::string vanilla_test_path_;
std::string v2_test_path_;
std::string v3_test_path_;
std::map<std::string, std::pair<uint32_t, uint8_t>> vanilla_data_;
std::map<std::string, std::pair<uint32_t, uint8_t>> v2_data_;
std::map<std::string, std::pair<uint32_t, uint8_t>> v3_data_;
};
// Test vanilla ROM baseline
TEST_F(ZSCustomOverworldUpgradeTest, VanillaBaseline) {
std::unique_ptr<Rom> rom = std::make_unique<Rom>();
ASSERT_OK(rom->LoadFromFile(vanilla_test_path_));
// Validate vanilla addresses
EXPECT_TRUE(ValidateVersionAddresses(*rom, "vanilla"));
// Verify version flag
auto version_byte = rom->ReadByte(0x140145);
ASSERT_TRUE(version_byte.ok());
EXPECT_EQ(*version_byte, 0xFF);
}
// Test vanilla to v2 upgrade
TEST_F(ZSCustomOverworldUpgradeTest, VanillaToV2Upgrade) {
// Load vanilla ROM
std::unique_ptr<Rom> rom = std::make_unique<Rom>();
ASSERT_OK(rom->LoadFromFile(vanilla_test_path_));
// Apply v2 patch
ASSERT_OK(ApplyVersionPatch(*rom, "v2"));
// Validate v2 addresses
EXPECT_TRUE(ValidateVersionAddresses(*rom, "v2"));
// Save v2 ROM
ASSERT_OK(rom->SaveToFile(Rom::SaveSettings{.filename = v2_test_path_}));
// Reload and verify
std::unique_ptr<Rom> reloaded_rom = std::make_unique<Rom>();
ASSERT_OK(reloaded_rom->LoadFromFile(v2_test_path_));
EXPECT_TRUE(ValidateVersionAddresses(*reloaded_rom, "v2"));
auto version_byte = reloaded_rom->ReadByte(0x140145);
ASSERT_TRUE(version_byte.ok());
EXPECT_EQ(*version_byte, 0x02);
}
// Test v2 to v3 upgrade
TEST_F(ZSCustomOverworldUpgradeTest, V2ToV3Upgrade) {
// Load vanilla ROM
std::unique_ptr<Rom> rom = std::make_unique<Rom>();
ASSERT_OK(rom->LoadFromFile(vanilla_test_path_));
// Apply v2 patch first
ASSERT_OK(ApplyVersionPatch(*rom, "v2"));
// Apply v3 patch
ASSERT_OK(ApplyVersionPatch(*rom, "v3"));
// Validate v3 addresses
EXPECT_TRUE(ValidateVersionAddresses(*rom, "v3"));
// Save v3 ROM
ASSERT_OK(rom->SaveToFile(Rom::SaveSettings{.filename = v3_test_path_}));
// Reload and verify
std::unique_ptr<Rom> reloaded_rom = std::make_unique<Rom>();
ASSERT_OK(reloaded_rom->LoadFromFile(v3_test_path_));
EXPECT_TRUE(ValidateVersionAddresses(*reloaded_rom, "v3"));
auto version_byte = reloaded_rom->ReadByte(0x140145);
ASSERT_TRUE(version_byte.ok());
EXPECT_EQ(*version_byte, 0x03);
}
// Test direct vanilla to v3 upgrade
TEST_F(ZSCustomOverworldUpgradeTest, VanillaToV3Upgrade) {
// Load vanilla ROM
std::unique_ptr<Rom> rom = std::make_unique<Rom>();
ASSERT_OK(rom->LoadFromFile(vanilla_test_path_));
// Apply v3 patch directly
ASSERT_OK(ApplyVersionPatch(*rom, "v3"));
// Validate v3 addresses
EXPECT_TRUE(ValidateVersionAddresses(*rom, "v3"));
// Save v3 ROM
ASSERT_OK(rom->SaveToFile(Rom::SaveSettings{.filename = v3_test_path_}));
// Reload and verify
std::unique_ptr<Rom> reloaded_rom = std::make_unique<Rom>();
ASSERT_OK(reloaded_rom->LoadFromFile(v3_test_path_));
EXPECT_TRUE(ValidateVersionAddresses(*reloaded_rom, "v3"));
auto version_byte = reloaded_rom->ReadByte(0x140145);
ASSERT_TRUE(version_byte.ok());
EXPECT_EQ(*version_byte, 0x03);
}
// Test address validation for each version
TEST_F(ZSCustomOverworldUpgradeTest, AddressValidation) {
// Test vanilla addresses
std::unique_ptr<Rom> vanilla_rom = std::make_unique<Rom>();
ASSERT_OK(vanilla_rom->LoadFromFile(vanilla_test_path_));
EXPECT_TRUE(ValidateVersionAddresses(*vanilla_rom, "vanilla"));
// Test v2 addresses
ASSERT_OK(ApplyVersionPatch(*vanilla_rom, "v2"));
EXPECT_TRUE(ValidateVersionAddresses(*vanilla_rom, "v2"));
// Test v3 addresses
ASSERT_OK(ApplyVersionPatch(*vanilla_rom, "v3"));
EXPECT_TRUE(ValidateVersionAddresses(*vanilla_rom, "v3"));
}
// Test feature enablement/disablement
TEST_F(ZSCustomOverworldUpgradeTest, FeatureToggle) {
std::unique_ptr<Rom> rom = std::make_unique<Rom>();
ASSERT_OK(rom->LoadFromFile(vanilla_test_path_));
ASSERT_OK(ApplyVersionPatch(*rom, "v3"));
// Test feature flags
auto main_palettes = rom->ReadByte(0x140146);
auto area_bg = rom->ReadByte(0x140147);
auto subscreen_overlay = rom->ReadByte(0x140148);
auto animated_gfx = rom->ReadByte(0x140149);
auto custom_tiles = rom->ReadByte(0x14014A);
auto mosaic = rom->ReadByte(0x14014B);
ASSERT_TRUE(main_palettes.ok());
ASSERT_TRUE(area_bg.ok());
ASSERT_TRUE(subscreen_overlay.ok());
ASSERT_TRUE(animated_gfx.ok());
ASSERT_TRUE(custom_tiles.ok());
ASSERT_TRUE(mosaic.ok());
EXPECT_EQ(*main_palettes, 0x01); // Main palettes enabled
EXPECT_EQ(*area_bg, 0x01); // Area-specific BG enabled
EXPECT_EQ(*subscreen_overlay, 0x01); // Subscreen overlay enabled
EXPECT_EQ(*animated_gfx, 0x01); // Animated GFX enabled
EXPECT_EQ(*custom_tiles, 0x01); // Custom tile GFX groups enabled
EXPECT_EQ(*mosaic, 0x01); // Mosaic enabled
// Disable some features
ASSERT_OK(rom->WriteByte(0x140147, 0x00)); // Disable area-specific BG
ASSERT_OK(rom->WriteByte(0x140149, 0x00)); // Disable animated GFX
// Verify features are disabled
auto disabled_area_bg = rom->ReadByte(0x140147);
auto disabled_animated_gfx = rom->ReadByte(0x140149);
ASSERT_TRUE(disabled_area_bg.ok());
ASSERT_TRUE(disabled_animated_gfx.ok());
EXPECT_EQ(*disabled_area_bg, 0x00);
EXPECT_EQ(*disabled_animated_gfx, 0x00);
// Re-enable features
ASSERT_OK(rom->WriteByte(0x140147, 0x01));
ASSERT_OK(rom->WriteByte(0x140149, 0x01));
// Verify features are re-enabled
auto reenabled_area_bg = rom->ReadByte(0x140147);
auto reenabled_animated_gfx = rom->ReadByte(0x140149);
ASSERT_TRUE(reenabled_area_bg.ok());
ASSERT_TRUE(reenabled_animated_gfx.ok());
EXPECT_EQ(*reenabled_area_bg, 0x01);
EXPECT_EQ(*reenabled_animated_gfx, 0x01);
}
// Test data integrity during upgrades
TEST_F(ZSCustomOverworldUpgradeTest, DataIntegrity) {
std::unique_ptr<Rom> rom = std::make_unique<Rom>();
ASSERT_OK(rom->LoadFromFile(vanilla_test_path_));
// Store some original data
auto original_graphics = rom->ReadByte(0x7C9C);
auto original_palette = rom->ReadByte(0x7D1C);
auto original_sprite_set = rom->ReadByte(0x7A41);
ASSERT_TRUE(original_graphics.ok());
ASSERT_TRUE(original_palette.ok());
ASSERT_TRUE(original_sprite_set.ok());
// Upgrade to v3
ASSERT_OK(ApplyVersionPatch(*rom, "v3"));
// Verify original data is preserved
auto preserved_graphics = rom->ReadByte(0x7C9C);
auto preserved_palette = rom->ReadByte(0x7D1C);
auto preserved_sprite_set = rom->ReadByte(0x7A41);
ASSERT_TRUE(preserved_graphics.ok());
ASSERT_TRUE(preserved_palette.ok());
ASSERT_TRUE(preserved_sprite_set.ok());
EXPECT_EQ(*preserved_graphics, *original_graphics);
EXPECT_EQ(*preserved_palette, *original_palette);
EXPECT_EQ(*preserved_sprite_set, *original_sprite_set);
// Verify new v3 data is initialized
auto bg_colors = rom->ReadByte(0x140000);
auto subscreen_overlays = rom->ReadByte(0x140340);
auto animated_gfx = rom->ReadByte(0x1402A0);
auto custom_tiles = rom->ReadByte(0x140480);
ASSERT_TRUE(bg_colors.ok());
ASSERT_TRUE(subscreen_overlays.ok());
ASSERT_TRUE(animated_gfx.ok());
ASSERT_TRUE(custom_tiles.ok());
EXPECT_EQ(*bg_colors, 0x00); // BG colors
EXPECT_EQ(*subscreen_overlays, 0x00); // Subscreen overlays
EXPECT_EQ(*animated_gfx, 0x00); // Animated GFX
EXPECT_EQ(*custom_tiles, 0x00); // Custom tiles
}
} // namespace test
} // namespace yaze