backend-infra-engineer: Release v0.3.2 snapshot

This commit is contained in:
scawful
2025-10-17 12:10:25 -04:00
parent 4371618a9b
commit 3d71417f62
857 changed files with 174954 additions and 45626 deletions

View File

@@ -4,72 +4,56 @@
#include <memory>
#include <string>
#include "absl/status/status.h"
#include "app/editor/dungeon/dungeon_editor.h"
#include "app/editor/dungeon/dungeon_editor_v2.h"
#include "app/rom.h"
#include "zelda3/dungeon/room.h"
#include "gtest/gtest.h"
namespace yaze {
namespace test {
/**
* @brief Integration test framework for dungeon editor components
* @brief Integration test framework using real ROM data
*
* This class provides a comprehensive testing framework for the dungeon editor,
* allowing modular testing of individual components and their interactions.
* Updated for DungeonEditorV2 with card-based architecture
*/
class DungeonEditorIntegrationTest : public ::testing::Test {
protected:
void SetUp() override;
void TearDown() override;
void SetUp() override {
// Use the real ROM (try multiple locations)
rom_ = std::make_unique<Rom>();
auto status = rom_->LoadFromFile("assets/zelda3.sfc");
if (!status.ok()) {
status = rom_->LoadFromFile("build/bin/zelda3.sfc");
}
if (!status.ok()) {
status = rom_->LoadFromFile("zelda3.sfc");
}
ASSERT_TRUE(status.ok()) << "Could not load zelda3.sfc from any location";
ASSERT_TRUE(rom_->InitializeForTesting().ok());
// Initialize DungeonEditorV2 with ROM
dungeon_editor_ = std::make_unique<editor::DungeonEditorV2>();
dungeon_editor_->set_rom(rom_.get());
// Load editor data
auto load_status = dungeon_editor_->Load();
ASSERT_TRUE(load_status.ok()) << "Failed to load dungeon editor: "
<< load_status.message();
}
// Test data setup
absl::Status CreateMockRom();
absl::Status LoadTestRoomData();
// Component testing helpers
absl::Status TestObjectParsing();
absl::Status TestObjectRendering();
absl::Status TestRoomGraphics();
absl::Status TestPaletteHandling();
// Mock data generators
std::vector<uint8_t> GenerateMockRoomHeader(int room_id);
std::vector<uint8_t> GenerateMockObjectData();
std::vector<uint8_t> GenerateMockGraphicsData();
void TearDown() override {
dungeon_editor_.reset();
rom_.reset();
}
std::unique_ptr<Rom> mock_rom_;
std::unique_ptr<editor::DungeonEditor> dungeon_editor_;
std::unique_ptr<Rom> rom_;
std::unique_ptr<editor::DungeonEditorV2> dungeon_editor_;
// Test constants
static constexpr int kTestRoomId = 0x01;
static constexpr int kTestObjectId = 0x10;
static constexpr size_t kMockRomSize = 0x200000; // 2MB mock ROM
};
/**
* @brief Mock ROM class for testing without real ROM files
*/
class MockRom : public Rom {
public:
MockRom() = default;
// Test data injection
void SetMockData(const std::vector<uint8_t>& data);
void SetMockRoomData(int room_id, const std::vector<uint8_t>& data);
void SetMockObjectData(int object_id, const std::vector<uint8_t>& data);
// Validation helpers
bool ValidateRoomData(int room_id) const;
bool ValidateObjectData(int object_id) const;
private:
std::vector<uint8_t> mock_data_;
std::map<int, std::vector<uint8_t>> mock_room_data_;
std::map<int, std::vector<uint8_t>> mock_object_data_;
};
} // namespace test
} // namespace yaze
#endif // YAZE_TEST_INTEGRATION_DUNGEON_EDITOR_TEST_H
#endif // YAZE_TEST_INTEGRATION_DUNGEON_EDITOR_TEST_H