Reorganize emu folder, update S-SMP system infra

This commit is contained in:
scawful
2023-08-26 01:59:57 -04:00
parent 758056dc98
commit 3d793c452d
19 changed files with 1054 additions and 238 deletions

125
src/app/emu/audio/apu.cc Normal file
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#include "app/emu/audio/apu.h"
#include <cstdint>
#include <functional>
#include <iostream>
#include <vector>
#include "app/emu/audio/dsp.h"
#include "app/emu/audio/spc700.h"
#include "app/emu/clock.h"
#include "app/emu/mem.h"
namespace yaze {
namespace app {
namespace emu {
void APU::Init() {
// Set the clock frequency
clock_.SetFrequency(kApuClockSpeed);
// Initialize Digital Signal Processor Callbacks
dsp_.SetSampleFetcher([this](uint16_t address) -> uint8_t {
return this->FetchSampleFromRam(address);
});
dsp_.SetSamplePusher(
[this](int16_t sample) { this->PushToAudioBuffer(sample); });
// Initialize registers
// ...
}
void APU::Reset() {
// Reset the clock
clock_.ResetAccumulatedTime();
// Reset the SPC700
// ...
}
void APU::Update() {
auto cycles_to_run = clock_.GetCycleCount();
for (auto i = 0; i < cycles_to_run; ++i) {
// Update the APU
// ...
// Update the SPC700
// ...
}
}
void APU::ProcessSamples() {
// Fetch sample data from AudioRam
// Iterate over all voices
for (uint8_t voice_num = 0; voice_num < 8; voice_num++) {
// Fetch the sample data for the current voice from AudioRam
uint8_t sample = FetchSampleForVoice(voice_num);
// Process the sample through DSP
int16_t processed_sample = dsp_.ProcessSample(voice_num, sample);
// Add the processed sample to the audio buffer
audioSamples_.push_back(processed_sample);
}
}
uint8_t APU::FetchSampleForVoice(uint8_t voice_num) {
// Define how you determine the address based on the voice_num
uint16_t address = CalculateAddressForVoice(voice_num);
return aram_.read(address);
}
uint16_t APU::CalculateAddressForVoice(uint8_t voice_num) {
// Placeholder logic to calculate the address in the AudioRam
// based on the voice number.
return voice_num; // Assuming each voice has a fixed size
}
int16_t APU::GetNextSample() {
// This method fetches the next sample. If there's no sample available, it can
// return 0 or the last sample.
if (!audioSamples_.empty()) {
int16_t sample = audioSamples_.front();
audioSamples_.erase(audioSamples_.begin());
return sample;
}
return 0; // or return the last sample
}
uint8_t APU::ReadRegister(uint16_t address) {
// ...
}
void APU::WriteRegister(uint16_t address, uint8_t value) {
// ...
}
const std::vector<int16_t>& APU::GetAudioSamples() const {
// ...
}
void APU::UpdateChannelSettings() {
// ...
}
int16_t APU::GenerateSample(int channel) {
// ...
}
void APU::ApplyEnvelope(int channel) {
// ...
}
uint8_t APU::ReadDSPMemory(uint16_t address) {
// ...
}
void APU::WriteDSPMemory(uint16_t address, uint8_t value) {
// ...
}
} // namespace emu
} // namespace app
} // namespace yaze