diff --git a/src/app/editor/graphics/gfx_group_editor.cc b/src/app/editor/graphics/gfx_group_editor.cc index c2f21b9c..ecd74215 100644 --- a/src/app/editor/graphics/gfx_group_editor.cc +++ b/src/app/editor/graphics/gfx_group_editor.cc @@ -228,7 +228,7 @@ void DrawPaletteFromPaletteGroup(gfx::SnesPalette &palette) { if (palette.empty()) { return; } - for (int n = 0; n < palette.size(); n++) { + for (size_t n = 0; n < palette.size(); n++) { PushID(n); if ((n % 8) != 0) SameLine(0.0f, GetStyle().ItemSpacing.y); diff --git a/src/app/editor/graphics/gfx_group_editor.h b/src/app/editor/graphics/gfx_group_editor.h index c50b5d49..ee3ebaf8 100644 --- a/src/app/editor/graphics/gfx_group_editor.h +++ b/src/app/editor/graphics/gfx_group_editor.h @@ -1,8 +1,6 @@ #ifndef YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H #define YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H -#include "imgui/imgui.h" - #include #include "absl/status/status.h" @@ -16,6 +14,7 @@ #include "app/gui/style.h" #include "app/rom.h" #include "app/zelda3/overworld/overworld.h" +#include "imgui/imgui.h" namespace yaze { namespace app { @@ -40,13 +39,7 @@ class GfxGroupEditor : public SharedRom { selected_spriteset_ = spriteset; } - void InitBlockset(gfx::Bitmap* tile16_blockset) { - tile16_blockset_bmp_ = tile16_blockset; - } - private: - int preview_palette_id_ = 0; - int last_sheet_id_ = 0; uint8_t selected_blockset_ = 0; uint8_t selected_roomset_ = 0; uint8_t selected_spriteset_ = 0; @@ -57,14 +50,6 @@ class GfxGroupEditor : public SharedRom { gui::Canvas spriteset_canvas_; gfx::SnesPalette palette_; - gfx::PaletteGroup palette_group_; - gfx::Bitmap* tile16_blockset_bmp_; - - std::vector> tile16_individual_data_; - std::vector tile16_individual_; - - gui::BitmapViewer gfx_group_viewer_; - zelda3::overworld::Overworld overworld_; }; } // namespace editor