Refactor Tile16Editor drawing logic and enhance tile handling

- Updated the DrawToCurrentTile16 method to accept an optional source tile parameter, improving flexibility in tile rendering.
- Refined the logic for regenerating tile16 bitmaps from ROM data, ensuring accurate updates and palette management.
- Enhanced the UI layout for the Tile16 editor, optimizing the interaction of tile8 and tile16 controls.
- Improved code readability by standardizing formatting and reducing unnecessary whitespace.
This commit is contained in:
scawful
2025-09-27 18:33:20 -04:00
parent dabfbfa5a2
commit 3f37045b4d
2 changed files with 174 additions and 120 deletions

View File

@@ -340,13 +340,13 @@ absl::Status Tile16Editor::RefreshTile16Blockset() {
// Force regeneration of the blockset atlas from ROM tile16 data
// This ensures the blockset reflects any changes made to individual tiles
// Clear cached tile bitmaps to force regeneration
tile16_blockset_->tile_bitmaps.clear();
// Mark atlas as modified to trigger regeneration
tile16_blockset_->atlas.set_modified(true);
// Update the atlas bitmap
core::Renderer::Get().UpdateBitmap(&tile16_blockset_->atlas);
@@ -369,29 +369,39 @@ absl::Status Tile16Editor::RegenerateTile16BitmapFromROM() {
gfx::TileInfo* tile_info = nullptr;
int quadrant_x = quadrant % 2;
int quadrant_y = quadrant / 2;
// Get the tile info for this quadrant
switch (quadrant) {
case 0: tile_info = &tile_data->tile0_; break;
case 1: tile_info = &tile_data->tile1_; break;
case 2: tile_info = &tile_data->tile2_; break;
case 3: tile_info = &tile_data->tile3_; break;
case 0:
tile_info = &tile_data->tile0_;
break;
case 1:
tile_info = &tile_data->tile1_;
break;
case 2:
tile_info = &tile_data->tile2_;
break;
case 3:
tile_info = &tile_data->tile3_;
break;
}
if (!tile_info) continue;
if (!tile_info)
continue;
// Get the tile8 ID and properties
int tile8_id = tile_info->id_;
bool x_flip = tile_info->horizontal_mirror_;
bool y_flip = tile_info->vertical_mirror_;
uint8_t palette = tile_info->palette_;
// Get the source tile8 bitmap
if (tile8_id >= 0 && tile8_id < static_cast<int>(current_gfx_individual_.size()) &&
if (tile8_id >= 0 &&
tile8_id < static_cast<int>(current_gfx_individual_.size()) &&
current_gfx_individual_[tile8_id].is_active()) {
const auto& source_tile8 = current_gfx_individual_[tile8_id];
// Copy the 8x8 tile into the appropriate quadrant of the 16x16 tile
for (int ty = 0; ty < kTile8Size; ++ty) {
for (int tx = 0; tx < kTile8Size; ++tx) {
@@ -399,14 +409,15 @@ absl::Status Tile16Editor::RegenerateTile16BitmapFromROM() {
int src_x = x_flip ? (kTile8Size - 1 - tx) : tx;
int src_y = y_flip ? (kTile8Size - 1 - ty) : ty;
int src_index = src_y * kTile8Size + src_x;
// Calculate destination in tile16
int dst_x = (quadrant_x * kTile8Size) + tx;
int dst_y = (quadrant_y * kTile8Size) + ty;
int dst_index = dst_y * kTile16Size + dst_x;
// Copy pixel with bounds checking
if (src_index >= 0 && src_index < static_cast<int>(source_tile8.size()) &&
if (src_index >= 0 &&
src_index < static_cast<int>(source_tile8.size()) &&
dst_index >= 0 && dst_index < kTile16PixelCount) {
uint8_t pixel = source_tile8.data()[src_index];
// Apply palette offset if needed
@@ -419,21 +430,23 @@ absl::Status Tile16Editor::RegenerateTile16BitmapFromROM() {
// Update the current tile16 bitmap with the regenerated data
current_tile16_bmp_.Create(kTile16Size, kTile16Size, 8, tile16_pixels);
// Set the appropriate palette
const auto& ow_main_pal_group = rom()->palette_group().overworld_main;
if (ow_main_pal_group.size() > 0) {
current_tile16_bmp_.SetPalette(ow_main_pal_group[0]);
}
// Render the updated bitmap
core::Renderer::Get().RenderBitmap(&current_tile16_bmp_);
util::logf("Regenerated Tile16 bitmap for tile %d from ROM data", current_tile16_);
util::logf("Regenerated Tile16 bitmap for tile %d from ROM data",
current_tile16_);
return absl::OkStatus();
}
absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 click_position) {
absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 click_position,
const gfx::Bitmap* source_tile) {
constexpr int kTile8Size = 8;
constexpr int kTile16Size = 16;
@@ -471,18 +484,29 @@ absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 click_position) {
int start_x = quadrant_x * kTile8Size;
int start_y = quadrant_y * kTile8Size;
// Get source tile8 data
const auto& source_tile = current_gfx_individual_[current_tile8_];
if (source_tile.size() < 64) {
// Get source tile8 data - use provided tile if available, otherwise use current tile8
const gfx::Bitmap* tile_to_use =
source_tile ? source_tile : &current_gfx_individual_[current_tile8_];
if (tile_to_use->size() < 64) {
return absl::FailedPreconditionError("Source tile data too small");
}
// Copy tile8 into tile16 quadrant with proper transformations
for (int tile_y = 0; tile_y < kTile8Size; ++tile_y) {
for (int tile_x = 0; tile_x < kTile8Size; ++tile_x) {
// Apply flip transformations to source coordinates
int src_x = x_flip ? (kTile8Size - 1 - tile_x) : tile_x;
int src_y = y_flip ? (kTile8Size - 1 - tile_y) : tile_y;
// Apply flip transformations to source coordinates only if using original tile
// If a pre-flipped tile is provided, use direct coordinates
int src_x;
int src_y;
if (source_tile) {
// Pre-flipped tile provided, use direct coordinates
src_x = tile_x;
src_y = tile_y;
} else {
// Original tile, apply flip transformations
src_x = x_flip ? (kTile8Size - 1 - tile_x) : tile_x;
src_y = y_flip ? (kTile8Size - 1 - tile_y) : tile_y;
}
int src_index = src_y * kTile8Size + src_x;
// Calculate destination in tile16
@@ -491,21 +515,30 @@ absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 click_position) {
int dst_index = dst_y * kTile16Size + dst_x;
// Bounds check and copy pixel
if (src_index >= 0 && src_index < static_cast<int>(source_tile.size()) &&
if (src_index >= 0 && src_index < static_cast<int>(tile_to_use->size()) &&
dst_index >= 0 &&
dst_index < static_cast<int>(current_tile16_bmp_.size())) {
uint8_t pixel_value = source_tile.data()[src_index];
uint8_t pixel_value = tile_to_use->data()[src_index];
// Don't apply palette offset - tile16 should maintain original values
// The palette will be applied during rendering via SetPalette
// Keep original pixel values - palette selection is handled by TileInfo metadata
// not by modifying pixel data directly
current_tile16_bmp_.WriteToPixel(dst_index, pixel_value);
}
}
}
current_tile16_bmp_.set_modified(true);
core::Renderer::Get().UpdateBitmap(&current_tile16_bmp_);
// Recreate the bitmap since we modified pixel data
auto tile16_data = current_tile16_bmp_.vector();
current_tile16_bmp_.Create(kTile16Size, kTile16Size, 8, tile16_data);
// Re-apply the correct palette to the tile16 bitmap after pixel updates
const auto& ow_main_pal_group = rom()->palette_group().overworld_main;
if (ow_main_pal_group.size() > 0) {
current_tile16_bmp_.SetPalette(ow_main_pal_group[0]);
}
core::Renderer::Get().RenderBitmap(&current_tile16_bmp_);
// Update ROM data when painting to tile16
auto* tile_data = GetCurrentTile16Data();
@@ -559,9 +592,10 @@ absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 click_position) {
absl::Status Tile16Editor::UpdateTile16Edit() {
static bool show_advanced_controls = false;
// Compact header with essential info
Text("Tile16 Editor - ID: %02X | Palette: %d", current_tile16_, current_palette_);
Text("Tile16 Editor - ID: %02X | Palette: %d", current_tile16_,
current_palette_);
SameLine();
if (SmallButton("Advanced")) {
show_advanced_controls = !show_advanced_controls;
@@ -573,7 +607,8 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
if (BeginTable("##Tile16EditLayout", 3,
ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersInnerV)) {
TableSetupColumn("Tile8 Source", ImGuiTableColumnFlags_WidthStretch, 0.5F);
TableSetupColumn("Tile16 Editor", ImGuiTableColumnFlags_WidthFixed, 100.0F); // Fixed width for 64x64 canvas + padding
TableSetupColumn("Tile16 Editor", ImGuiTableColumnFlags_WidthFixed,
100.0F); // Fixed width for 64x64 canvas + padding
TableSetupColumn("Controls", ImGuiTableColumnFlags_WidthStretch, 0.3F);
TableHeadersRow();
@@ -582,19 +617,22 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
// Tile8 selector column - cleaner design
TableNextColumn();
Text("Tile8 Source");
// Compact palette group selector
const char* palette_group_names[] = {"OW Main", "OW Aux", "OW Anim",
"Dungeon", "Sprites", "Armor", "Sword"};
const char* palette_group_names[] = {
"OW Main", "OW Aux", "OW Anim", "Dungeon", "Sprites", "Armor", "Sword"};
SetNextItemWidth(100);
if (Combo("##PaletteGroup", &current_palette_group_, palette_group_names, 7)) {
if (Combo("##PaletteGroup", &current_palette_group_, palette_group_names,
7)) {
RETURN_IF_ERROR(RefreshAllPalettes());
}
// Streamlined tile8 canvas with scrolling
if (ImGui::BeginChild("##Tile8ScrollRegion", ImVec2(tile8_source_canvas_.width(), tile8_source_canvas_.height()), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
if (ImGui::BeginChild(
"##Tile8ScrollRegion",
ImVec2(tile8_source_canvas_.width(), tile8_source_canvas_.height()),
true, ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
// Enable dragging for scrolling behavior
tile8_source_canvas_.set_draggable(true);
tile8_source_canvas_.DrawBackground();
@@ -603,11 +641,14 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
// Tile8 selection with improved feedback
tile8_source_canvas_.DrawTileSelector(32.0F);
if (tile8_source_canvas_.WasClicked() || tile8_source_canvas_.WasDoubleClicked()) {
if (tile8_source_canvas_.WasClicked() ||
tile8_source_canvas_.WasDoubleClicked()) {
auto tile_pos = tile8_source_canvas_.GetLastClickPosition();
int tile_x = static_cast<int>(tile_pos.x / 32);
int tile_y = static_cast<int>(tile_pos.y / 32);
int new_tile8 = tile_x + (tile_y * 8);
// Calculate tiles per row based on bitmap width (should be 16 for 128px wide bitmap)
int tiles_per_row = current_gfx_bmp_.width() / 8;
int new_tile8 = tile_x + (tile_y * tiles_per_row);
if (new_tile8 != current_tile8_ && new_tile8 >= 0 &&
new_tile8 < static_cast<int>(current_gfx_individual_.size()) &&
@@ -626,12 +667,14 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
// Tile16 editor column - compact and focused
TableNextColumn();
// Fixed size container to prevent canvas expansion
if (ImGui::BeginChild("##Tile16FixedCanvas", ImVec2(90, 90), true,
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse)) {
tile16_edit_canvas_.DrawBackground(ImVec2(64, 64)); // Fixed 64x64 display size
if (ImGui::BeginChild("##Tile16FixedCanvas", ImVec2(90, 90), true,
ImGuiWindowFlags_NoScrollbar |
ImGuiWindowFlags_NoScrollWithMouse)) {
tile16_edit_canvas_.DrawBackground(
ImVec2(64, 64)); // Fixed 64x64 display size
tile16_edit_canvas_.DrawContextMenu();
// Draw current tile16 bitmap at 4x scale for clarity (16x16 pixels -> 64x64 display)
@@ -639,62 +682,69 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
tile16_edit_canvas_.DrawBitmap(current_tile16_bmp_, 2, 2, 4.0F);
}
// Handle tile8 painting with improved hover preview
if (current_tile8_ >= 0 &&
current_tile8_ < static_cast<int>(current_gfx_individual_.size()) &&
current_gfx_individual_[current_tile8_].is_active()) {
// Handle tile8 painting with improved hover preview
if (current_tile8_ >= 0 &&
current_tile8_ < static_cast<int>(current_gfx_individual_.size()) &&
current_gfx_individual_[current_tile8_].is_active()) {
// Create flipped tile if needed
gfx::Bitmap* tile_to_paint = &current_gfx_individual_[current_tile8_];
gfx::Bitmap flipped_tile;
// Create flipped tile if needed
gfx::Bitmap* tile_to_paint = &current_gfx_individual_[current_tile8_];
gfx::Bitmap flipped_tile;
if (x_flip || y_flip) {
flipped_tile.Create(8, 8, 8, current_gfx_individual_[current_tile8_].vector());
auto& data = flipped_tile.mutable_data();
if (x_flip || y_flip) {
flipped_tile.Create(8, 8, 8,
current_gfx_individual_[current_tile8_].vector());
auto& data = flipped_tile.mutable_data();
if (x_flip) {
for (int y = 0; y < 8; ++y) {
for (int x = 0; x < 4; ++x) {
std::swap(data[y * 8 + x], data[y * 8 + (7 - x)]);
if (x_flip) {
for (int y = 0; y < 8; ++y) {
for (int x = 0; x < 4; ++x) {
std::swap(data[y * 8 + x], data[y * 8 + (7 - x)]);
}
}
}
}
if (y_flip) {
for (int y = 0; y < 4; ++y) {
for (int x = 0; x < 8; ++x) {
std::swap(data[y * 8 + x], data[(7 - y) * 8 + x]);
if (y_flip) {
for (int y = 0; y < 4; ++y) {
for (int x = 0; x < 8; ++x) {
std::swap(data[y * 8 + x], data[(7 - y) * 8 + x]);
}
}
}
flipped_tile.SetPalette(
current_gfx_individual_[current_tile8_].palette());
core::Renderer::Get().RenderBitmap(&flipped_tile);
tile_to_paint = &flipped_tile;
}
flipped_tile.SetPalette(current_gfx_individual_[current_tile8_].palette());
core::Renderer::Get().RenderBitmap(&flipped_tile);
tile_to_paint = &flipped_tile;
// Paint with 8x8 tile size at 4x scale (32 display pixels per 8x8 tile)
// Always use the flipped tile for consistency between preview and actual drawing
if (tile16_edit_canvas_.DrawTilePainter(*tile_to_paint, 8, 4.0F)) {
ImVec2 click_pos = tile16_edit_canvas_.drawn_tile_position();
// Convert from display coordinates to tile16 bitmap coordinates
// The canvas shows 16x16 pixels at 4x scale (64x64 display), so divide by 4 to get actual pixel coordinates
click_pos.x =
(click_pos.x - 2) / 4.0F; // Account for padding and 4x scale
click_pos.y = (click_pos.y - 2) / 4.0F;
// Ensure coordinates are within the 16x16 tile bounds
click_pos.x = std::max(0.0F, std::min(15.0F, click_pos.x));
click_pos.y = std::max(0.0F, std::min(15.0F, click_pos.y));
// Pass the flipped tile if we created one, otherwise pass nullptr to use original with flips
const gfx::Bitmap* tile_to_draw =
(x_flip || y_flip) ? tile_to_paint : nullptr;
RETURN_IF_ERROR(DrawToCurrentTile16(click_pos, tile_to_draw));
}
}
// Paint with 8x8 tile size at 4x scale (32 display pixels per 8x8 tile)
if (tile16_edit_canvas_.DrawTilePainter(*tile_to_paint, 8, 4.0F)) {
ImVec2 click_pos = tile16_edit_canvas_.drawn_tile_position();
// Convert from display coordinates to tile16 bitmap coordinates
// The canvas shows 16x16 pixels at 4x scale (64x64 display), so divide by 4 to get actual pixel coordinates
click_pos.x = (click_pos.x - 2) / 4.0F; // Account for padding and 4x scale
click_pos.y = (click_pos.y - 2) / 4.0F;
// Ensure coordinates are within the 16x16 tile bounds
click_pos.x = std::max(0.0F, std::min(15.0F, click_pos.x));
click_pos.y = std::max(0.0F, std::min(15.0F, click_pos.y));
RETURN_IF_ERROR(DrawToCurrentTile16(click_pos));
}
}
tile16_edit_canvas_.DrawGrid(8.0F); // 8x8 grid
tile16_edit_canvas_.DrawOverlay();
tile16_edit_canvas_.DrawGrid(8.0F); // 8x8 grid
tile16_edit_canvas_.DrawOverlay();
} // End fixed canvas child window
ImGui::EndChild();
// Compact preview below canvas
if (current_tile16_bmp_.is_active()) {
auto* texture = current_tile16_bmp_.texture();
@@ -707,14 +757,14 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
// Controls column - clean and organized
TableNextColumn();
Text("Controls");
// Essential tile8 controls at the top
Text("Tile8 Options:");
Checkbox("X Flip", &x_flip);
SameLine();
Checkbox("Y Flip", &y_flip);
Checkbox("Priority", &priority_tile);
// Show current tile8 selection
if (current_tile8_ >= 0 &&
current_tile8_ < static_cast<int>(current_gfx_individual_.size()) &&
@@ -726,13 +776,14 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
ImGui::Image((ImTextureID)(intptr_t)tile8_texture, ImVec2(16, 16));
}
}
Separator();
// Quick palette selector
Text("Palette: %d", current_palette_);
for (int i = 0; i < 8; ++i) {
if (i > 0 && i % 4 != 0) SameLine();
if (i > 0 && i % 4 != 0)
SameLine();
bool is_current = (current_palette_ == i);
if (is_current)
PushStyleColor(ImGuiCol_Button, ImVec4(0.4F, 0.7F, 0.4F, 1.0F));
@@ -740,11 +791,12 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
current_palette_ = i;
RETURN_IF_ERROR(RefreshAllPalettes());
}
if (is_current) PopStyleColor();
if (is_current)
PopStyleColor();
}
Separator();
// Essential actions
Text("Actions:");
if (Button("Clear", ImVec2(50, 0))) {
@@ -757,9 +809,9 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
if (Button("Paste", ImVec2(50, 0))) {
RETURN_IF_ERROR(PasteTile16FromClipboard());
}
Separator();
// Save/Discard changes
Text("Changes:");
if (Button("Save", ImVec2(50, 0))) {
@@ -771,40 +823,42 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
RETURN_IF_ERROR(DiscardChanges());
}
HOVER_HINT("Reload tile16 from ROM, discarding local changes");
bool can_undo = !undo_stack_.empty();
if (!can_undo) BeginDisabled();
if (!can_undo)
BeginDisabled();
if (Button("Undo", ImVec2(50, 0))) {
RETURN_IF_ERROR(Undo());
}
if (!can_undo) EndDisabled();
if (!can_undo)
EndDisabled();
// Advanced controls (collapsible)
if (show_advanced_controls) {
Separator();
Text("Advanced:");
if (Button("Palette Settings")) {
show_palette_settings_ = !show_palette_settings_;
}
if (Button("Manual Edit")) {
ImGui::OpenPopup("ManualTile8Editor");
}
if (Button("Refresh Blockset")) {
RETURN_IF_ERROR(RefreshTile16Blockset());
}
// Scratch space in compact form
Text("Scratch:");
DrawScratchSpace();
// Manual tile8 editor popup
DrawManualTile8Inputs();
}
EndTable();
}
@@ -1428,18 +1482,18 @@ absl::Status Tile16Editor::CommitChangesToBlockset() {
absl::Status Tile16Editor::CommitChangesToOverworld() {
// Write all tile16 changes to ROM
RETURN_IF_ERROR(SaveTile16ToROM());
// Regenerate the tile16 blockset to reflect changes
RETURN_IF_ERROR(RefreshTile16Blockset());
// Update the overworld tilemap to use the new tile16 data
RETURN_IF_ERROR(UpdateOverworldTilemap());
// Notify the parent editor (overworld editor) to regenerate its blockset
if (on_changes_committed_) {
RETURN_IF_ERROR(on_changes_committed_());
}
util::logf("Committed all Tile16 changes to overworld system");
return absl::OkStatus();
}
@@ -1447,7 +1501,7 @@ absl::Status Tile16Editor::CommitChangesToOverworld() {
absl::Status Tile16Editor::DiscardChanges() {
// Reload the current tile16 from ROM to discard any local changes
RETURN_IF_ERROR(SetCurrentTile(current_tile16_));
util::logf("Discarded Tile16 changes for tile %d", current_tile16_);
return absl::OkStatus();
}