Refactor Tile16Editor drawing logic and enhance tile handling
- Updated the DrawToCurrentTile16 method to accept an optional source tile parameter, improving flexibility in tile rendering. - Refined the logic for regenerating tile16 bitmaps from ROM data, ensuring accurate updates and palette management. - Enhanced the UI layout for the Tile16 editor, optimizing the interaction of tile8 and tile16 controls. - Improved code readability by standardizing formatting and reducing unnecessary whitespace.
This commit is contained in:
@@ -340,13 +340,13 @@ absl::Status Tile16Editor::RefreshTile16Blockset() {
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// Force regeneration of the blockset atlas from ROM tile16 data
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// This ensures the blockset reflects any changes made to individual tiles
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// Clear cached tile bitmaps to force regeneration
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tile16_blockset_->tile_bitmaps.clear();
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// Mark atlas as modified to trigger regeneration
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tile16_blockset_->atlas.set_modified(true);
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// Update the atlas bitmap
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core::Renderer::Get().UpdateBitmap(&tile16_blockset_->atlas);
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@@ -369,29 +369,39 @@ absl::Status Tile16Editor::RegenerateTile16BitmapFromROM() {
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gfx::TileInfo* tile_info = nullptr;
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int quadrant_x = quadrant % 2;
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int quadrant_y = quadrant / 2;
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// Get the tile info for this quadrant
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switch (quadrant) {
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case 0: tile_info = &tile_data->tile0_; break;
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case 1: tile_info = &tile_data->tile1_; break;
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case 2: tile_info = &tile_data->tile2_; break;
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case 3: tile_info = &tile_data->tile3_; break;
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case 0:
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tile_info = &tile_data->tile0_;
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break;
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case 1:
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tile_info = &tile_data->tile1_;
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break;
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case 2:
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tile_info = &tile_data->tile2_;
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break;
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case 3:
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tile_info = &tile_data->tile3_;
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break;
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}
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if (!tile_info) continue;
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if (!tile_info)
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continue;
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// Get the tile8 ID and properties
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int tile8_id = tile_info->id_;
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bool x_flip = tile_info->horizontal_mirror_;
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bool y_flip = tile_info->vertical_mirror_;
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uint8_t palette = tile_info->palette_;
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// Get the source tile8 bitmap
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if (tile8_id >= 0 && tile8_id < static_cast<int>(current_gfx_individual_.size()) &&
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if (tile8_id >= 0 &&
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tile8_id < static_cast<int>(current_gfx_individual_.size()) &&
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current_gfx_individual_[tile8_id].is_active()) {
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const auto& source_tile8 = current_gfx_individual_[tile8_id];
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// Copy the 8x8 tile into the appropriate quadrant of the 16x16 tile
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for (int ty = 0; ty < kTile8Size; ++ty) {
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for (int tx = 0; tx < kTile8Size; ++tx) {
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@@ -399,14 +409,15 @@ absl::Status Tile16Editor::RegenerateTile16BitmapFromROM() {
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int src_x = x_flip ? (kTile8Size - 1 - tx) : tx;
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int src_y = y_flip ? (kTile8Size - 1 - ty) : ty;
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int src_index = src_y * kTile8Size + src_x;
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// Calculate destination in tile16
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int dst_x = (quadrant_x * kTile8Size) + tx;
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int dst_y = (quadrant_y * kTile8Size) + ty;
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int dst_index = dst_y * kTile16Size + dst_x;
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// Copy pixel with bounds checking
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if (src_index >= 0 && src_index < static_cast<int>(source_tile8.size()) &&
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if (src_index >= 0 &&
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src_index < static_cast<int>(source_tile8.size()) &&
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dst_index >= 0 && dst_index < kTile16PixelCount) {
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uint8_t pixel = source_tile8.data()[src_index];
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// Apply palette offset if needed
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@@ -419,21 +430,23 @@ absl::Status Tile16Editor::RegenerateTile16BitmapFromROM() {
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// Update the current tile16 bitmap with the regenerated data
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current_tile16_bmp_.Create(kTile16Size, kTile16Size, 8, tile16_pixels);
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// Set the appropriate palette
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const auto& ow_main_pal_group = rom()->palette_group().overworld_main;
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if (ow_main_pal_group.size() > 0) {
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current_tile16_bmp_.SetPalette(ow_main_pal_group[0]);
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}
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// Render the updated bitmap
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core::Renderer::Get().RenderBitmap(¤t_tile16_bmp_);
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util::logf("Regenerated Tile16 bitmap for tile %d from ROM data", current_tile16_);
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util::logf("Regenerated Tile16 bitmap for tile %d from ROM data",
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current_tile16_);
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return absl::OkStatus();
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}
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absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 click_position) {
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absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 click_position,
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const gfx::Bitmap* source_tile) {
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constexpr int kTile8Size = 8;
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constexpr int kTile16Size = 16;
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@@ -471,18 +484,29 @@ absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 click_position) {
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int start_x = quadrant_x * kTile8Size;
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int start_y = quadrant_y * kTile8Size;
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// Get source tile8 data
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const auto& source_tile = current_gfx_individual_[current_tile8_];
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if (source_tile.size() < 64) {
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// Get source tile8 data - use provided tile if available, otherwise use current tile8
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const gfx::Bitmap* tile_to_use =
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source_tile ? source_tile : ¤t_gfx_individual_[current_tile8_];
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if (tile_to_use->size() < 64) {
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return absl::FailedPreconditionError("Source tile data too small");
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}
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// Copy tile8 into tile16 quadrant with proper transformations
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for (int tile_y = 0; tile_y < kTile8Size; ++tile_y) {
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for (int tile_x = 0; tile_x < kTile8Size; ++tile_x) {
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// Apply flip transformations to source coordinates
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int src_x = x_flip ? (kTile8Size - 1 - tile_x) : tile_x;
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int src_y = y_flip ? (kTile8Size - 1 - tile_y) : tile_y;
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// Apply flip transformations to source coordinates only if using original tile
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// If a pre-flipped tile is provided, use direct coordinates
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int src_x;
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int src_y;
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if (source_tile) {
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// Pre-flipped tile provided, use direct coordinates
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src_x = tile_x;
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src_y = tile_y;
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} else {
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// Original tile, apply flip transformations
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src_x = x_flip ? (kTile8Size - 1 - tile_x) : tile_x;
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src_y = y_flip ? (kTile8Size - 1 - tile_y) : tile_y;
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}
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int src_index = src_y * kTile8Size + src_x;
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// Calculate destination in tile16
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@@ -491,21 +515,30 @@ absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 click_position) {
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int dst_index = dst_y * kTile16Size + dst_x;
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// Bounds check and copy pixel
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if (src_index >= 0 && src_index < static_cast<int>(source_tile.size()) &&
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if (src_index >= 0 && src_index < static_cast<int>(tile_to_use->size()) &&
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dst_index >= 0 &&
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dst_index < static_cast<int>(current_tile16_bmp_.size())) {
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uint8_t pixel_value = source_tile.data()[src_index];
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uint8_t pixel_value = tile_to_use->data()[src_index];
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// Don't apply palette offset - tile16 should maintain original values
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// The palette will be applied during rendering via SetPalette
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// Keep original pixel values - palette selection is handled by TileInfo metadata
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// not by modifying pixel data directly
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current_tile16_bmp_.WriteToPixel(dst_index, pixel_value);
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}
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}
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}
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current_tile16_bmp_.set_modified(true);
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core::Renderer::Get().UpdateBitmap(¤t_tile16_bmp_);
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// Recreate the bitmap since we modified pixel data
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auto tile16_data = current_tile16_bmp_.vector();
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current_tile16_bmp_.Create(kTile16Size, kTile16Size, 8, tile16_data);
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// Re-apply the correct palette to the tile16 bitmap after pixel updates
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const auto& ow_main_pal_group = rom()->palette_group().overworld_main;
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if (ow_main_pal_group.size() > 0) {
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current_tile16_bmp_.SetPalette(ow_main_pal_group[0]);
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}
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core::Renderer::Get().RenderBitmap(¤t_tile16_bmp_);
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// Update ROM data when painting to tile16
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auto* tile_data = GetCurrentTile16Data();
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@@ -559,9 +592,10 @@ absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 click_position) {
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absl::Status Tile16Editor::UpdateTile16Edit() {
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static bool show_advanced_controls = false;
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// Compact header with essential info
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Text("Tile16 Editor - ID: %02X | Palette: %d", current_tile16_, current_palette_);
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Text("Tile16 Editor - ID: %02X | Palette: %d", current_tile16_,
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current_palette_);
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SameLine();
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if (SmallButton("Advanced")) {
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show_advanced_controls = !show_advanced_controls;
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@@ -573,7 +607,8 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
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if (BeginTable("##Tile16EditLayout", 3,
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ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersInnerV)) {
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TableSetupColumn("Tile8 Source", ImGuiTableColumnFlags_WidthStretch, 0.5F);
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TableSetupColumn("Tile16 Editor", ImGuiTableColumnFlags_WidthFixed, 100.0F); // Fixed width for 64x64 canvas + padding
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TableSetupColumn("Tile16 Editor", ImGuiTableColumnFlags_WidthFixed,
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100.0F); // Fixed width for 64x64 canvas + padding
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TableSetupColumn("Controls", ImGuiTableColumnFlags_WidthStretch, 0.3F);
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TableHeadersRow();
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@@ -582,19 +617,22 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
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// Tile8 selector column - cleaner design
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TableNextColumn();
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Text("Tile8 Source");
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// Compact palette group selector
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const char* palette_group_names[] = {"OW Main", "OW Aux", "OW Anim",
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"Dungeon", "Sprites", "Armor", "Sword"};
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const char* palette_group_names[] = {
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"OW Main", "OW Aux", "OW Anim", "Dungeon", "Sprites", "Armor", "Sword"};
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SetNextItemWidth(100);
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if (Combo("##PaletteGroup", ¤t_palette_group_, palette_group_names, 7)) {
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if (Combo("##PaletteGroup", ¤t_palette_group_, palette_group_names,
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7)) {
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RETURN_IF_ERROR(RefreshAllPalettes());
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}
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// Streamlined tile8 canvas with scrolling
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if (ImGui::BeginChild("##Tile8ScrollRegion", ImVec2(tile8_source_canvas_.width(), tile8_source_canvas_.height()), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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if (ImGui::BeginChild(
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"##Tile8ScrollRegion",
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ImVec2(tile8_source_canvas_.width(), tile8_source_canvas_.height()),
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true, ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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// Enable dragging for scrolling behavior
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tile8_source_canvas_.set_draggable(true);
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tile8_source_canvas_.DrawBackground();
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@@ -603,11 +641,14 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
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// Tile8 selection with improved feedback
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tile8_source_canvas_.DrawTileSelector(32.0F);
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if (tile8_source_canvas_.WasClicked() || tile8_source_canvas_.WasDoubleClicked()) {
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if (tile8_source_canvas_.WasClicked() ||
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tile8_source_canvas_.WasDoubleClicked()) {
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auto tile_pos = tile8_source_canvas_.GetLastClickPosition();
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int tile_x = static_cast<int>(tile_pos.x / 32);
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int tile_y = static_cast<int>(tile_pos.y / 32);
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int new_tile8 = tile_x + (tile_y * 8);
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// Calculate tiles per row based on bitmap width (should be 16 for 128px wide bitmap)
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int tiles_per_row = current_gfx_bmp_.width() / 8;
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int new_tile8 = tile_x + (tile_y * tiles_per_row);
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if (new_tile8 != current_tile8_ && new_tile8 >= 0 &&
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new_tile8 < static_cast<int>(current_gfx_individual_.size()) &&
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@@ -626,12 +667,14 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
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// Tile16 editor column - compact and focused
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TableNextColumn();
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// Fixed size container to prevent canvas expansion
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if (ImGui::BeginChild("##Tile16FixedCanvas", ImVec2(90, 90), true,
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse)) {
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tile16_edit_canvas_.DrawBackground(ImVec2(64, 64)); // Fixed 64x64 display size
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if (ImGui::BeginChild("##Tile16FixedCanvas", ImVec2(90, 90), true,
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ImGuiWindowFlags_NoScrollbar |
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ImGuiWindowFlags_NoScrollWithMouse)) {
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tile16_edit_canvas_.DrawBackground(
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ImVec2(64, 64)); // Fixed 64x64 display size
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tile16_edit_canvas_.DrawContextMenu();
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// Draw current tile16 bitmap at 4x scale for clarity (16x16 pixels -> 64x64 display)
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@@ -639,62 +682,69 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
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tile16_edit_canvas_.DrawBitmap(current_tile16_bmp_, 2, 2, 4.0F);
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}
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// Handle tile8 painting with improved hover preview
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if (current_tile8_ >= 0 &&
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current_tile8_ < static_cast<int>(current_gfx_individual_.size()) &&
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current_gfx_individual_[current_tile8_].is_active()) {
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// Handle tile8 painting with improved hover preview
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if (current_tile8_ >= 0 &&
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current_tile8_ < static_cast<int>(current_gfx_individual_.size()) &&
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current_gfx_individual_[current_tile8_].is_active()) {
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// Create flipped tile if needed
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gfx::Bitmap* tile_to_paint = ¤t_gfx_individual_[current_tile8_];
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gfx::Bitmap flipped_tile;
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// Create flipped tile if needed
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gfx::Bitmap* tile_to_paint = ¤t_gfx_individual_[current_tile8_];
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gfx::Bitmap flipped_tile;
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if (x_flip || y_flip) {
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flipped_tile.Create(8, 8, 8, current_gfx_individual_[current_tile8_].vector());
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auto& data = flipped_tile.mutable_data();
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if (x_flip || y_flip) {
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flipped_tile.Create(8, 8, 8,
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current_gfx_individual_[current_tile8_].vector());
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auto& data = flipped_tile.mutable_data();
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if (x_flip) {
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 4; ++x) {
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std::swap(data[y * 8 + x], data[y * 8 + (7 - x)]);
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if (x_flip) {
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 4; ++x) {
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std::swap(data[y * 8 + x], data[y * 8 + (7 - x)]);
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}
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}
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}
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}
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if (y_flip) {
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for (int y = 0; y < 4; ++y) {
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for (int x = 0; x < 8; ++x) {
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std::swap(data[y * 8 + x], data[(7 - y) * 8 + x]);
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if (y_flip) {
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for (int y = 0; y < 4; ++y) {
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for (int x = 0; x < 8; ++x) {
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std::swap(data[y * 8 + x], data[(7 - y) * 8 + x]);
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}
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}
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}
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flipped_tile.SetPalette(
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current_gfx_individual_[current_tile8_].palette());
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core::Renderer::Get().RenderBitmap(&flipped_tile);
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tile_to_paint = &flipped_tile;
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}
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flipped_tile.SetPalette(current_gfx_individual_[current_tile8_].palette());
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core::Renderer::Get().RenderBitmap(&flipped_tile);
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tile_to_paint = &flipped_tile;
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// Paint with 8x8 tile size at 4x scale (32 display pixels per 8x8 tile)
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// Always use the flipped tile for consistency between preview and actual drawing
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if (tile16_edit_canvas_.DrawTilePainter(*tile_to_paint, 8, 4.0F)) {
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ImVec2 click_pos = tile16_edit_canvas_.drawn_tile_position();
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// Convert from display coordinates to tile16 bitmap coordinates
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// The canvas shows 16x16 pixels at 4x scale (64x64 display), so divide by 4 to get actual pixel coordinates
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click_pos.x =
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(click_pos.x - 2) / 4.0F; // Account for padding and 4x scale
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click_pos.y = (click_pos.y - 2) / 4.0F;
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// Ensure coordinates are within the 16x16 tile bounds
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click_pos.x = std::max(0.0F, std::min(15.0F, click_pos.x));
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click_pos.y = std::max(0.0F, std::min(15.0F, click_pos.y));
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// Pass the flipped tile if we created one, otherwise pass nullptr to use original with flips
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const gfx::Bitmap* tile_to_draw =
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(x_flip || y_flip) ? tile_to_paint : nullptr;
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RETURN_IF_ERROR(DrawToCurrentTile16(click_pos, tile_to_draw));
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}
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}
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// Paint with 8x8 tile size at 4x scale (32 display pixels per 8x8 tile)
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if (tile16_edit_canvas_.DrawTilePainter(*tile_to_paint, 8, 4.0F)) {
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ImVec2 click_pos = tile16_edit_canvas_.drawn_tile_position();
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// Convert from display coordinates to tile16 bitmap coordinates
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// The canvas shows 16x16 pixels at 4x scale (64x64 display), so divide by 4 to get actual pixel coordinates
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click_pos.x = (click_pos.x - 2) / 4.0F; // Account for padding and 4x scale
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click_pos.y = (click_pos.y - 2) / 4.0F;
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// Ensure coordinates are within the 16x16 tile bounds
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click_pos.x = std::max(0.0F, std::min(15.0F, click_pos.x));
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click_pos.y = std::max(0.0F, std::min(15.0F, click_pos.y));
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RETURN_IF_ERROR(DrawToCurrentTile16(click_pos));
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}
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}
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tile16_edit_canvas_.DrawGrid(8.0F); // 8x8 grid
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tile16_edit_canvas_.DrawOverlay();
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tile16_edit_canvas_.DrawGrid(8.0F); // 8x8 grid
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tile16_edit_canvas_.DrawOverlay();
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} // End fixed canvas child window
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ImGui::EndChild();
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// Compact preview below canvas
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if (current_tile16_bmp_.is_active()) {
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auto* texture = current_tile16_bmp_.texture();
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@@ -707,14 +757,14 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
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// Controls column - clean and organized
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TableNextColumn();
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Text("Controls");
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// Essential tile8 controls at the top
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Text("Tile8 Options:");
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Checkbox("X Flip", &x_flip);
|
||||
SameLine();
|
||||
Checkbox("Y Flip", &y_flip);
|
||||
Checkbox("Priority", &priority_tile);
|
||||
|
||||
|
||||
// Show current tile8 selection
|
||||
if (current_tile8_ >= 0 &&
|
||||
current_tile8_ < static_cast<int>(current_gfx_individual_.size()) &&
|
||||
@@ -726,13 +776,14 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
|
||||
ImGui::Image((ImTextureID)(intptr_t)tile8_texture, ImVec2(16, 16));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Separator();
|
||||
|
||||
|
||||
// Quick palette selector
|
||||
Text("Palette: %d", current_palette_);
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
if (i > 0 && i % 4 != 0) SameLine();
|
||||
if (i > 0 && i % 4 != 0)
|
||||
SameLine();
|
||||
bool is_current = (current_palette_ == i);
|
||||
if (is_current)
|
||||
PushStyleColor(ImGuiCol_Button, ImVec4(0.4F, 0.7F, 0.4F, 1.0F));
|
||||
@@ -740,11 +791,12 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
|
||||
current_palette_ = i;
|
||||
RETURN_IF_ERROR(RefreshAllPalettes());
|
||||
}
|
||||
if (is_current) PopStyleColor();
|
||||
if (is_current)
|
||||
PopStyleColor();
|
||||
}
|
||||
|
||||
|
||||
Separator();
|
||||
|
||||
|
||||
// Essential actions
|
||||
Text("Actions:");
|
||||
if (Button("Clear", ImVec2(50, 0))) {
|
||||
@@ -757,9 +809,9 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
|
||||
if (Button("Paste", ImVec2(50, 0))) {
|
||||
RETURN_IF_ERROR(PasteTile16FromClipboard());
|
||||
}
|
||||
|
||||
|
||||
Separator();
|
||||
|
||||
|
||||
// Save/Discard changes
|
||||
Text("Changes:");
|
||||
if (Button("Save", ImVec2(50, 0))) {
|
||||
@@ -771,40 +823,42 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
|
||||
RETURN_IF_ERROR(DiscardChanges());
|
||||
}
|
||||
HOVER_HINT("Reload tile16 from ROM, discarding local changes");
|
||||
|
||||
|
||||
bool can_undo = !undo_stack_.empty();
|
||||
|
||||
if (!can_undo) BeginDisabled();
|
||||
|
||||
if (!can_undo)
|
||||
BeginDisabled();
|
||||
if (Button("Undo", ImVec2(50, 0))) {
|
||||
RETURN_IF_ERROR(Undo());
|
||||
}
|
||||
if (!can_undo) EndDisabled();
|
||||
|
||||
if (!can_undo)
|
||||
EndDisabled();
|
||||
|
||||
// Advanced controls (collapsible)
|
||||
if (show_advanced_controls) {
|
||||
Separator();
|
||||
Text("Advanced:");
|
||||
|
||||
|
||||
if (Button("Palette Settings")) {
|
||||
show_palette_settings_ = !show_palette_settings_;
|
||||
}
|
||||
|
||||
|
||||
if (Button("Manual Edit")) {
|
||||
ImGui::OpenPopup("ManualTile8Editor");
|
||||
}
|
||||
|
||||
|
||||
if (Button("Refresh Blockset")) {
|
||||
RETURN_IF_ERROR(RefreshTile16Blockset());
|
||||
}
|
||||
|
||||
|
||||
// Scratch space in compact form
|
||||
Text("Scratch:");
|
||||
DrawScratchSpace();
|
||||
|
||||
|
||||
// Manual tile8 editor popup
|
||||
DrawManualTile8Inputs();
|
||||
}
|
||||
|
||||
|
||||
EndTable();
|
||||
}
|
||||
|
||||
@@ -1428,18 +1482,18 @@ absl::Status Tile16Editor::CommitChangesToBlockset() {
|
||||
absl::Status Tile16Editor::CommitChangesToOverworld() {
|
||||
// Write all tile16 changes to ROM
|
||||
RETURN_IF_ERROR(SaveTile16ToROM());
|
||||
|
||||
|
||||
// Regenerate the tile16 blockset to reflect changes
|
||||
RETURN_IF_ERROR(RefreshTile16Blockset());
|
||||
|
||||
|
||||
// Update the overworld tilemap to use the new tile16 data
|
||||
RETURN_IF_ERROR(UpdateOverworldTilemap());
|
||||
|
||||
|
||||
// Notify the parent editor (overworld editor) to regenerate its blockset
|
||||
if (on_changes_committed_) {
|
||||
RETURN_IF_ERROR(on_changes_committed_());
|
||||
}
|
||||
|
||||
|
||||
util::logf("Committed all Tile16 changes to overworld system");
|
||||
return absl::OkStatus();
|
||||
}
|
||||
@@ -1447,7 +1501,7 @@ absl::Status Tile16Editor::CommitChangesToOverworld() {
|
||||
absl::Status Tile16Editor::DiscardChanges() {
|
||||
// Reload the current tile16 from ROM to discard any local changes
|
||||
RETURN_IF_ERROR(SetCurrentTile(current_tile16_));
|
||||
|
||||
|
||||
util::logf("Discarded Tile16 changes for tile %d", current_tile16_);
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user