Add zelda.h for game version handling and refactor ROM version management
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@@ -262,9 +262,9 @@ absl::Status Rom::LoadZelda3() {
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rom_data_.begin() + kTitleStringOffset + kTitleStringLength,
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title_.begin());
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if (rom_data_[kTitleStringOffset + 0x19] == 0) {
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version_ = Z3_Version::JP;
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version_ = zelda3_version::JP;
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} else {
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version_ = Z3_Version::US;
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version_ = zelda3_version::US;
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}
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// Load additional resources
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