Refactor ROM class to use uint32_t for loop counters in LoadLinkGraphics, LoadAllGraphicsData, LoadGfxGroups, and SaveGroupsToRom methods
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@@ -66,7 +66,7 @@ absl::Status Rom::LoadLinkGraphics() {
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const uint16_t kLinkGfxLength = 0x800; // 0x4000 or 0x7000?
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// Load Links graphics from the ROM
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for (int i = 0; i < kNumLinkSheets; i++) {
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for (uint32_t i = 0; i < kNumLinkSheets; i++) {
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ASSIGN_OR_RETURN(
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auto link_sheet_data,
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ReadByteVector(/*offset=*/kLinkGfxOffset + (i * kLinkGfxLength),
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@@ -84,7 +84,7 @@ absl::Status Rom::LoadAllGraphicsData() {
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std::vector<uint8_t> sheet;
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bool bpp3 = false;
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for (int i = 0; i < kNumGfxSheets; i++) {
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for (uint32_t i = 0; i < kNumGfxSheets; i++) {
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if (i >= 115 && i <= 126) { // uncompressed sheets
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sheet.resize(Uncompressed3BPPSize);
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auto offset =
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@@ -383,26 +383,26 @@ absl::Status Rom::LoadGfxGroups() {
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ASSIGN_OR_RETURN(auto main_blockset_ptr, ReadWord(kGfxGroupsPointer));
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main_blockset_ptr = core::SnesToPc(main_blockset_ptr);
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for (int i = 0; i < kNumMainBlocksets; i++) {
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for (uint32_t i = 0; i < kNumMainBlocksets; i++) {
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for (int j = 0; j < 8; j++) {
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main_blockset_ids[i][j] = rom_data_[main_blockset_ptr + (i * 8) + j];
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}
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}
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for (int i = 0; i < kNumRoomBlocksets; i++) {
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for (uint32_t i = 0; i < kNumRoomBlocksets; i++) {
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for (int j = 0; j < 4; j++) {
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room_blockset_ids[i][j] = rom_data_[kEntranceGfxGroup + (i * 4) + j];
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}
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}
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for (int i = 0; i < kNumSpritesets; i++) {
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for (uint32_t i = 0; i < kNumSpritesets; i++) {
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for (int j = 0; j < 4; j++) {
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spriteset_ids[i][j] =
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rom_data_[version_constants().kSpriteBlocksetPointer + (i * 4) + j];
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}
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}
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for (int i = 0; i < kNumPalettesets; i++) {
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for (uint32_t i = 0; i < kNumPalettesets; i++) {
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for (int j = 0; j < 4; j++) {
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paletteset_ids[i][j] =
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rom_data_[version_constants().kDungeonPalettesGroups + (i * 4) + j];
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@@ -416,26 +416,26 @@ absl::Status Rom::SaveGroupsToRom() {
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ASSIGN_OR_RETURN(auto main_blockset_ptr, ReadWord(kGfxGroupsPointer));
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main_blockset_ptr = core::SnesToPc(main_blockset_ptr);
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for (int i = 0; i < kNumMainBlocksets; i++) {
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for (uint32_t i = 0; i < kNumMainBlocksets; i++) {
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for (int j = 0; j < 8; j++) {
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rom_data_[main_blockset_ptr + (i * 8) + j] = main_blockset_ids[i][j];
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}
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}
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for (int i = 0; i < kNumRoomBlocksets; i++) {
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for (uint32_t i = 0; i < kNumRoomBlocksets; i++) {
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for (int j = 0; j < 4; j++) {
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rom_data_[kEntranceGfxGroup + (i * 4) + j] = room_blockset_ids[i][j];
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}
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}
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for (int i = 0; i < kNumSpritesets; i++) {
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for (uint32_t i = 0; i < kNumSpritesets; i++) {
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for (int j = 0; j < 4; j++) {
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rom_data_[version_constants().kSpriteBlocksetPointer + (i * 4) + j] =
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spriteset_ids[i][j];
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}
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}
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for (int i = 0; i < kNumPalettesets; i++) {
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for (uint32_t i = 0; i < kNumPalettesets; i++) {
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for (int j = 0; j < 4; j++) {
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rom_data_[version_constants().kDungeonPalettesGroups + (i * 4) + j] =
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paletteset_ids[i][j];
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