feat: Introduce Agent Chat History Popup for Enhanced User Interaction

- Added AgentChatHistoryPopup class to provide a sidebar for displaying recent chat messages, improving user accessibility to chat history.
- Integrated the new popup into the editor's source files, ensuring proper inclusion and functionality within the existing UI framework.
- Refactored related files to accommodate the new popup, enhancing code organization and maintainability.
- Updated CMake configuration to include the new source files, ensuring a seamless build process.
This commit is contained in:
scawful
2025-10-05 16:08:44 -04:00
parent c8d7eb3597
commit 409cf357af
8 changed files with 528 additions and 91 deletions

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@@ -1,4 +1,4 @@
#include "app/editor/system/agent_chat_history_popup.h"
#include "app/editor/agent/agent_chat_history_popup.h"
#include <cstring>

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@@ -1,5 +1,5 @@
#ifndef YAZE_APP_EDITOR_SYSTEM_AGENT_CHAT_HISTORY_POPUP_H
#define YAZE_APP_EDITOR_SYSTEM_AGENT_CHAT_HISTORY_POPUP_H
#ifndef YAZE_APP_EDITOR_AGENT_AGENT_CHAT_HISTORY_POPUP_H
#define YAZE_APP_EDITOR_AGENT_AGENT_CHAT_HISTORY_POPUP_H
#include <string>
#include <vector>
@@ -122,4 +122,4 @@ class AgentChatHistoryPopup {
} // namespace editor
} // namespace yaze
#endif // YAZE_APP_EDITOR_SYSTEM_AGENT_CHAT_HISTORY_POPUP_H
#endif // YAZE_APP_EDITOR_AGENT_AGENT_CHAT_HISTORY_POPUP_H

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@@ -21,7 +21,7 @@
#include "app/core/project.h"
#include "app/editor/agent/agent_chat_history_codec.h"
#include "app/editor/agent/agent_ui_theme.h"
#include "app/editor/system/agent_chat_history_popup.h"
#include "app/editor/agent/agent_chat_history_popup.h"
#include "app/editor/system/proposal_drawer.h"
#include "app/editor/system/toast_manager.h"
#include "app/gui/icons.h"
@@ -1348,14 +1348,13 @@ void AgentChatWidget::RenderCollaborationPanel() {
}
void AgentChatWidget::RenderMultimodalPanel() {
const auto& theme = AgentUI::GetTheme();
ImGui::PushID("MultimodalPanel");
ImVec4 gemini_color = ImVec4(0.196f, 0.6f, 0.8f, 1.0f);
// Dense header (no collapsing for small panel)
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.12f, 0.16f, 0.20f, 0.95f));
ImGui::BeginChild("Multimodal_Panel", ImVec2(0, 100), true);
ImGui::TextColored(gemini_color, ICON_MD_CAMERA " Vision");
ImGui::Separator();
AgentUI::PushPanelStyle();
ImGui::BeginChild("Multimodal_Panel", ImVec2(0, 120), true); // Slightly taller
AgentUI::RenderSectionHeader(ICON_MD_CAMERA, "Vision", theme.provider_gemini);
bool can_capture = static_cast<bool>(multimodal_callbacks_.capture_snapshot);
bool can_send = static_cast<bool>(multimodal_callbacks_.send_to_gemini);
@@ -1405,7 +1404,7 @@ void AgentChatWidget::RenderMultimodalPanel() {
ImGui::SameLine();
if (multimodal_state_.last_capture_path.has_value()) {
ImGui::TextColored(gemini_color, ICON_MD_CHECK_CIRCLE);
ImGui::TextColored(theme.status_success, ICON_MD_CHECK_CIRCLE);
} else {
ImGui::TextDisabled(ICON_MD_CAMERA_ALT);
}

View File

@@ -41,7 +41,6 @@ set(
app/editor/system/shortcut_manager.cc
app/editor/system/popup_manager.cc
app/editor/system/proposal_drawer.cc
app/editor/system/agent_chat_history_popup.cc
app/editor/agent/agent_chat_history_codec.cc
)
@@ -49,6 +48,7 @@ if(YAZE_WITH_GRPC)
list(APPEND YAZE_APP_EDITOR_SRC
app/editor/agent/agent_editor.cc
app/editor/agent/agent_chat_widget.cc
app/editor/agent/agent_chat_history_popup.cc
app/editor/agent/agent_ui_theme.cc
app/editor/agent/agent_collaboration_coordinator.cc
app/editor/agent/network_collaboration_coordinator.cc

View File

@@ -25,7 +25,7 @@
#include "app/editor/sprite/sprite_editor.h"
#include "app/editor/system/popup_manager.h"
#include "app/editor/system/proposal_drawer.h"
#include "app/editor/system/agent_chat_history_popup.h"
#include "app/editor/agent/agent_chat_history_popup.h"
#ifdef YAZE_WITH_GRPC
#include "app/editor/agent/agent_editor.h"
#include "app/editor/agent/automation_bridge.h"

View File

@@ -25,6 +25,7 @@
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/style.h"
#include "app/gui/ui_helpers.h"
#include "app/gui/widgets/widget_id_registry.h"
#include "app/rom.h"
#include "app/zelda3/common.h"
@@ -453,16 +454,15 @@ void OverworldEditor::DrawOverworldMapSettings() {
// Header with ROM version indicator and upgrade option
if (asm_version == 0xFF) {
ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), "Vanilla ROM");
if (ImGui::Button(ICON_MD_UPGRADE " Upgrade to v3")) {
gui::RomVersionBadge("Vanilla ROM", true);
if (gui::IconButton(ICON_MD_UPGRADE, "Upgrade to v3")) {
// Show upgrade dialog
ImGui::OpenPopup("UpgradeROMVersion");
}
HOVER_HINT("Upgrade ROM to support ZSCustomOverworld features");
} else {
ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f),
"ZSCustomOverworld v%d", asm_version);
if (asm_version < 3 && ImGui::Button(ICON_MD_UPGRADE " Upgrade to v3")) {
gui::RomVersionBadge(absl::StrFormat("ZSCustomOverworld v%d", asm_version).c_str(), false);
if (asm_version < 3 && gui::IconButton(ICON_MD_UPGRADE, "Upgrade to v3")) {
ImGui::OpenPopup("UpgradeROMVersion");
}
}
@@ -482,23 +482,20 @@ void OverworldEditor::DrawOverworldMapSettings() {
// Show ASM application option if feature flag is enabled
if (core::FeatureFlags::get().overworld.kApplyZSCustomOverworldASM) {
ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f),
ICON_MD_CODE " ASM Patch Application Enabled");
ImGui::Text(
"ZSCustomOverworld ASM will be automatically applied to ROM");
gui::SectionHeader(ICON_MD_CODE, "ASM Patch Application Enabled", gui::GetSuccessColor());
ImGui::Text("ZSCustomOverworld ASM will be automatically applied to ROM");
ImGui::Separator();
} else {
ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f),
ICON_MD_INFO " ASM Patch Application Disabled");
gui::SectionHeader(ICON_MD_INFO, "ASM Patch Application Disabled", gui::GetWarningColor());
ImGui::Text("Only version marker will be set. Enable in Feature Flags");
ImGui::Text("for full ASM functionality.");
ImGui::Separator();
}
ImGui::TextColored(ImVec4(1.0f, 0.5f, 0.0f, 1.0f),
"Warning: This will modify your ROM!");
ImGui::TextColored(gui::GetWarningColor(),
ICON_MD_WARNING " Warning: This will modify your ROM!");
if (ImGui::Button(ICON_MD_CHECK " Upgrade", ImVec2(120, 0))) {
if (gui::ColoredButton(ICON_MD_CHECK " Upgrade", gui::ButtonType::Success, ImVec2(120, 0))) {
// Apply ASM if feature flag is enabled
if (core::FeatureFlags::get().overworld.kApplyZSCustomOverworldASM) {
auto asm_status = ApplyZSCustomOverworldASM(3);
@@ -1611,7 +1608,7 @@ void OverworldEditor::DrawOverworldEntrances(ImVec2 canvas_p0, ImVec2 scrolling,
if (each.is_hole_) {
color = ImVec4(255, 255, 0, 200);
}
ow_map_canvas_.DrawRect(each.x_, each.y_, 16, 16, color);
ow_map_canvas_.DrawRect(each.x_, each.y_, 16, 16, gui::GetEntranceColor());
std::string str = util::HexByte(each.entrance_id_);
if (current_mode == EditingMode::ENTRANCES) {
@@ -1673,7 +1670,7 @@ void OverworldEditor::DrawOverworldExits(ImVec2 canvas_p0, ImVec2 scrolling) {
if (each.map_id_ < 0x40 + (current_world_ * 0x40) &&
each.map_id_ >= (current_world_ * 0x40) && !each.deleted_) {
ow_map_canvas_.DrawRect(each.x_, each.y_, 16, 16,
ImVec4(255, 255, 255, 150));
gui::GetExitColor());
if (current_mode == EditingMode::EXITS) {
each.entity_id_ = i;
HandleEntityDragging(&each, ow_map_canvas_.zero_point(),
@@ -1724,7 +1721,7 @@ void OverworldEditor::DrawOverworldItems() {
// Get the item's bitmap and real X and Y positions
if (item.room_map_id_ < 0x40 + (current_world_ * 0x40) &&
item.room_map_id_ >= (current_world_ * 0x40) && !item.deleted) {
ow_map_canvas_.DrawRect(item.x_, item.y_, 16, 16, ImVec4(255, 0, 0, 150));
ow_map_canvas_.DrawRect(item.x_, item.y_, 16, 16, gui::GetItemColor());
if (current_mode == EditingMode::ITEMS) {
// Check if this item is being clicked and dragged
@@ -1784,7 +1781,7 @@ void OverworldEditor::DrawOverworldSprites() {
int original_y = sprite.y_;
ow_map_canvas_.DrawRect(sprite_x, sprite_y, kTile16Size, kTile16Size,
/*magenta=*/ImVec4(255, 0, 255, 150));
gui::GetSpriteColor());
if (current_mode == EditingMode::SPRITES) {
HandleEntityDragging(&sprite, ow_map_canvas_.zero_point(),
ow_map_canvas_.scrolling(), is_dragging_entity_,
@@ -2816,16 +2813,15 @@ void OverworldEditor::DrawOverlayPreview() {
void OverworldEditor::DrawMapLockControls() {
if (current_map_lock_) {
PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.5f, 0.0f, 1.0f));
Text("Map Locked: %d (0x%02X)", current_map_, current_map_);
PopStyleColor();
if (Button("Unlock Map")) {
gui::LockIndicator(true, absl::StrFormat("Map %d (0x%02X)", current_map_, current_map_).c_str());
if (gui::IconButton(ICON_MD_LOCK_OPEN, "Unlock Map")) {
current_map_lock_ = false;
}
} else {
Text("Map: %d (0x%02X) - Click to lock", current_map_, current_map_);
if (Button("Lock Map")) {
gui::LockIndicator(false, absl::StrFormat("Map %d (0x%02X)", current_map_, current_map_).c_str());
if (gui::IconButton(ICON_MD_LOCK, "Lock Map")) {
current_map_lock_ = true;
}
}
@@ -2957,17 +2953,14 @@ void OverworldEditor::DrawMapPropertiesPanel() {
// Header with map info and lock status
ImGui::BeginGroup();
if (current_map_lock_) {
PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.5f, 0.0f, 1.0f));
Text("Map Locked: %d (0x%02X)", current_map_, current_map_);
PopStyleColor();
} else {
Text("Current Map: %d (0x%02X)", current_map_, current_map_);
}
gui::LockIndicator(current_map_lock_,
absl::StrFormat("Map %d (0x%02X)", current_map_, current_map_).c_str());
SameLine();
if (Button(current_map_lock_ ? "Unlock" : "Lock")) {
current_map_lock_ = !current_map_lock_;
if (gui::ToggleIconButton(ICON_MD_LOCK_OPEN, ICON_MD_LOCK,
&current_map_lock_,
current_map_lock_ ? "Unlock Map" : "Lock Map")) {
// Toggle handled by helper
}
ImGui::EndGroup();
@@ -3538,9 +3531,7 @@ void OverworldEditor::DrawUsageGrid() {
// Set highlight color if needed
if (highlight) {
PushStyleColor(ImGuiCol_Button,
ImVec4(1.0f, 0.5f, 0.0f,
1.0f)); // Or any highlight color
PushStyleColor(ImGuiCol_Button, gui::GetSelectedColor());
}
// Create a button or selectable for each square

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@@ -1,71 +1,414 @@
#include "app/gui/ui_helpers.h"
#include "app/gui/theme_manager.h"
#include "absl/strings/str_format.h"
#include "app/gui/color.h"
#include "app/gui/icons.h"
#include "app/gui/theme_manager.h"
#include "imgui/imgui.h"
#include "imgui/imgui_internal.h"
namespace yaze {
namespace gui {
// ============================================================================
// Theme and Semantic Colors
// ============================================================================
ImVec4 GetThemeColor(ImGuiCol idx) {
return ImGui::GetStyle().Colors[idx];
return ImGui::GetStyle().Colors[idx];
}
ImVec4 GetSuccessColor() {
const auto& theme = ThemeManager::Get().GetCurrentTheme();
return ConvertColorToImVec4(theme.success);
const auto& theme = ThemeManager::Get().GetCurrentTheme();
return ConvertColorToImVec4(theme.success);
}
ImVec4 GetWarningColor() {
const auto& theme = ThemeManager::Get().GetCurrentTheme();
return ConvertColorToImVec4(theme.warning);
const auto& theme = ThemeManager::Get().GetCurrentTheme();
return ConvertColorToImVec4(theme.warning);
}
ImVec4 GetErrorColor() {
const auto& theme = ThemeManager::Get().GetCurrentTheme();
return ConvertColorToImVec4(theme.error);
const auto& theme = ThemeManager::Get().GetCurrentTheme();
return ConvertColorToImVec4(theme.error);
}
ImVec4 GetInfoColor() {
const auto& theme = ThemeManager::Get().GetCurrentTheme();
return ConvertColorToImVec4(theme.info);
const auto& theme = ThemeManager::Get().GetCurrentTheme();
return ConvertColorToImVec4(theme.info);
}
ImVec4 GetAccentColor() {
const auto& theme = ThemeManager::Get().GetCurrentTheme();
return ConvertColorToImVec4(theme.accent);
const auto& theme = ThemeManager::Get().GetCurrentTheme();
return ConvertColorToImVec4(theme.accent);
}
void BeginField(const char* label) {
ImGui::BeginGroup();
// Entity/Map marker colors
ImVec4 GetEntranceColor() {
return ImVec4(1.0f, 1.0f, 0.0f, 0.6f); // Yellow with transparency
}
ImVec4 GetExitColor() {
return ImVec4(1.0f, 1.0f, 1.0f, 0.6f); // White with transparency
}
ImVec4 GetItemColor() {
return ImVec4(1.0f, 0.0f, 0.0f, 0.6f); // Red with transparency
}
ImVec4 GetSpriteColor() {
return ImVec4(1.0f, 0.0f, 1.0f, 0.6f); // Magenta with transparency
}
ImVec4 GetSelectedColor() {
const auto& theme = ThemeManager::Get().GetCurrentTheme();
return ConvertColorToImVec4(theme.accent);
}
ImVec4 GetLockedColor() {
return ImVec4(1.0f, 0.5f, 0.0f, 1.0f); // Orange for locked items
}
// Status colors
ImVec4 GetVanillaRomColor() {
return GetWarningColor(); // Yellow from theme
}
ImVec4 GetCustomRomColor() {
return GetSuccessColor(); // Green from theme
}
ImVec4 GetModifiedColor() {
const auto& theme = ThemeManager::Get().GetCurrentTheme();
return ConvertColorToImVec4(theme.accent);
}
// ============================================================================
// Layout Helpers
// ============================================================================
void BeginField(const char* label, float label_width) {
ImGui::BeginGroup();
if (label_width > 0.0f) {
ImGui::Text("%s:", label);
ImGui::SameLine(label_width);
} else {
ImGui::TextUnformatted(label);
ImGui::SameLine();
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x * 0.6f);
}
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x * 0.6f);
}
void EndField() {
ImGui::PopItemWidth();
ImGui::EndGroup();
ImGui::PopItemWidth();
ImGui::EndGroup();
}
bool BeginPropertyTable(const char* id, int columns, ImGuiTableFlags extra_flags) {
ImGuiTableFlags flags = ImGuiTableFlags_Borders |
ImGuiTableFlags_SizingFixedFit |
extra_flags;
if (ImGui::BeginTable(id, columns, flags)) {
ImGui::TableSetupColumn("Property", ImGuiTableColumnFlags_WidthFixed, 150);
ImGui::TableSetupColumn("Value", ImGuiTableColumnFlags_WidthStretch);
return true;
}
return false;
}
void EndPropertyTable() {
ImGui::EndTable();
}
void PropertyRow(const char* label, const char* value) {
ImGui::TableNextColumn();
ImGui::Text("%s", label);
ImGui::TableNextColumn();
ImGui::TextWrapped("%s", value);
}
void PropertyRow(const char* label, int value) {
ImGui::TableNextColumn();
ImGui::Text("%s", label);
ImGui::TableNextColumn();
ImGui::Text("%d", value);
}
void PropertyRowHex(const char* label, uint8_t value) {
ImGui::TableNextColumn();
ImGui::Text("%s", label);
ImGui::TableNextColumn();
ImGui::Text("0x%02X", value);
}
void PropertyRowHex(const char* label, uint16_t value) {
ImGui::TableNextColumn();
ImGui::Text("%s", label);
ImGui::TableNextColumn();
ImGui::Text("0x%04X", value);
}
void SectionHeader(const char* icon, const char* label, const ImVec4& color) {
ImGui::TextColored(color, "%s %s", icon, label);
ImGui::Separator();
}
// ============================================================================
// Common Widget Patterns
// ============================================================================
bool IconButton(const char* icon, const char* label, const ImVec2& size) {
std::string button_text = std::string(icon) + " " + std::string(label);
return ImGui::Button(button_text.c_str(), size);
std::string button_text = std::string(icon) + " " + std::string(label);
return ImGui::Button(button_text.c_str(), size);
}
bool ColoredButton(const char* label, ButtonType type, const ImVec2& size) {
ImVec4 color;
switch (type) {
case ButtonType::Success: color = GetSuccessColor(); break;
case ButtonType::Warning: color = GetWarningColor(); break;
case ButtonType::Error: color = GetErrorColor(); break;
case ButtonType::Info: color = GetInfoColor(); break;
default: color = GetThemeColor(ImGuiCol_Button); break;
}
ImGui::PushStyleColor(ImGuiCol_Button, color);
ImGui::PushStyleColor(ImGuiCol_ButtonHovered,
ImVec4(color.x * 1.2f, color.y * 1.2f, color.z * 1.2f, color.w));
ImGui::PushStyleColor(ImGuiCol_ButtonActive,
ImVec4(color.x * 0.8f, color.y * 0.8f, color.z * 0.8f, color.w));
bool result = ImGui::Button(label, size);
ImGui::PopStyleColor(3);
return result;
}
bool ToggleIconButton(const char* icon_on, const char* icon_off,
bool* state, const char* tooltip) {
const char* icon = *state ? icon_on : icon_off;
ImVec4 color = *state ? GetSuccessColor() : GetThemeColor(ImGuiCol_Button);
ImGui::PushStyleColor(ImGuiCol_Button, color);
bool result = ImGui::SmallButton(icon);
ImGui::PopStyleColor();
if (result) *state = !*state;
if (tooltip && ImGui::IsItemHovered()) {
ImGui::SetTooltip("%s", tooltip);
}
return result;
}
void HelpMarker(const char* desc) {
ImGui::TextDisabled(ICON_MD_HELP_OUTLINE);
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
ImGui::TextUnformatted(desc);
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
ImGui::TextDisabled(ICON_MD_HELP_OUTLINE);
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
ImGui::TextUnformatted(desc);
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
}
void SeparatorText(const char* label) {
ImGui::SeparatorText(label);
ImGui::SeparatorText(label);
}
void StatusBadge(const char* text, ButtonType type) {
ImVec4 color;
switch (type) {
case ButtonType::Success: color = GetSuccessColor(); break;
case ButtonType::Warning: color = GetWarningColor(); break;
case ButtonType::Error: color = GetErrorColor(); break;
case ButtonType::Info: color = GetInfoColor(); break;
default: color = GetThemeColor(ImGuiCol_Text); break;
}
ImGui::PushStyleColor(ImGuiCol_Button, color);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 10.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(8, 3));
ImGui::SmallButton(text);
ImGui::PopStyleVar(2);
ImGui::PopStyleColor();
}
// ============================================================================
// Editor-Specific Patterns
// ============================================================================
void BeginToolset(const char* id) {
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(2, 2));
ImGui::BeginTable(id, 32, ImGuiTableFlags_SizingFixedFit);
}
void EndToolset() {
ImGui::EndTable();
ImGui::PopStyleVar();
}
void ToolsetButton(const char* icon, bool selected, const char* tooltip,
std::function<void()> on_click) {
ImGui::TableNextColumn();
if (selected) {
ImGui::PushStyleColor(ImGuiCol_Button, GetAccentColor());
}
if (ImGui::Button(icon)) {
if (on_click) on_click();
}
if (selected) {
ImGui::PopStyleColor();
}
if (tooltip && ImGui::IsItemHovered()) {
ImGui::SetTooltip("%s", tooltip);
}
}
void BeginCanvasContainer(const char* id, bool scrollable) {
ImGuiWindowFlags flags = scrollable ?
ImGuiWindowFlags_AlwaysVerticalScrollbar :
ImGuiWindowFlags_None;
ImGui::BeginChild(id, ImVec2(0, 0), true, flags);
}
void EndCanvasContainer() {
ImGui::EndChild();
}
bool EditorTabItem(const char* icon, const char* label, bool* p_open) {
char tab_label[256];
snprintf(tab_label, sizeof(tab_label), "%s %s", icon, label);
return ImGui::BeginTabItem(tab_label, p_open);
}
bool ConfirmationDialog(const char* id, const char* title, const char* message,
const char* confirm_text, const char* cancel_text) {
bool confirmed = false;
if (ImGui::BeginPopupModal(id, nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::Text("%s", title);
ImGui::Separator();
ImGui::TextWrapped("%s", message);
ImGui::Separator();
if (ColoredButton(confirm_text, ButtonType::Warning, ImVec2(120, 0))) {
confirmed = true;
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button(cancel_text, ImVec2(120, 0))) {
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
return confirmed;
}
// ============================================================================
// Visual Indicators
// ============================================================================
void StatusIndicator(const char* label, bool active, const char* tooltip) {
ImVec4 color = active ? GetSuccessColor() : GetThemeColor(ImGuiCol_TextDisabled);
ImDrawList* draw_list = ImGui::GetWindowDrawList();
ImVec2 pos = ImGui::GetCursorScreenPos();
float radius = 5.0f;
pos.x += radius + 3;
pos.y += ImGui::GetTextLineHeight() * 0.5f;
draw_list->AddCircleFilled(pos, radius, ImGui::GetColorU32(color));
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + radius * 2 + 8);
ImGui::Text("%s", label);
if (tooltip && ImGui::IsItemHovered()) {
ImGui::SetTooltip("%s", tooltip);
}
}
void RomVersionBadge(const char* version, bool is_vanilla) {
ImVec4 color = is_vanilla ? GetWarningColor() : GetSuccessColor();
const char* icon = is_vanilla ? ICON_MD_INFO : ICON_MD_CHECK_CIRCLE;
ImGui::PushStyleColor(ImGuiCol_Text, color);
ImGui::Text("%s %s", icon, version);
ImGui::PopStyleColor();
}
void LockIndicator(bool locked, const char* label) {
if (locked) {
ImGui::TextColored(GetLockedColor(), ICON_MD_LOCK " %s (Locked)", label);
} else {
ImGui::Text(ICON_MD_LOCK_OPEN " %s", label);
}
}
// ============================================================================
// Spacing and Alignment
// ============================================================================
void VerticalSpacing(float pixels) {
ImGui::Dummy(ImVec2(0, pixels));
}
void HorizontalSpacing(float pixels) {
ImGui::Dummy(ImVec2(pixels, 0));
ImGui::SameLine();
}
void CenterText(const char* text) {
float text_width = ImGui::CalcTextSize(text).x;
ImGui::SetCursorPosX((ImGui::GetContentRegionAvail().x - text_width) * 0.5f);
ImGui::Text("%s", text);
}
void RightAlign(float width) {
ImGui::SetCursorPosX(ImGui::GetCursorPosX() +
ImGui::GetContentRegionAvail().x - width);
}
// ============================================================================
// Input Helpers
// ============================================================================
bool LabeledInputHex(const char* label, uint8_t* value) {
BeginField(label);
ImGui::PushItemWidth(60);
bool changed = ImGui::InputScalar("##hex", ImGuiDataType_U8, value, nullptr,
nullptr, "%02X",
ImGuiInputTextFlags_CharsHexadecimal);
ImGui::PopItemWidth();
EndField();
return changed;
}
bool LabeledInputHex(const char* label, uint16_t* value) {
BeginField(label);
ImGui::PushItemWidth(80);
bool changed = ImGui::InputScalar("##hex", ImGuiDataType_U16, value, nullptr,
nullptr, "%04X",
ImGuiInputTextFlags_CharsHexadecimal);
ImGui::PopItemWidth();
EndField();
return changed;
}
bool IconCombo(const char* icon, const char* label, int* current,
const char* const items[], int count) {
ImGui::Text("%s", icon);
ImGui::SameLine();
return ImGui::Combo(label, current, items, count);
}
} // namespace gui

View File

@@ -3,43 +3,147 @@
#include "imgui/imgui.h"
#include <string>
#include <functional>
namespace yaze {
namespace gui {
// A collection of helper functions and widgets to standardize UI development
// and reduce boilerplate ImGui code.
// and reduce boilerplate ImGui code across all editors.
// --- Theming and Colors ---
// ============================================================================
// Theme and Semantic Colors
// ============================================================================
// Gets a color from the current theme.
// Gets a color from the current theme
ImVec4 GetThemeColor(ImGuiCol idx);
// Gets a semantic color from the current theme.
// Semantic colors from current theme
ImVec4 GetSuccessColor();
ImVec4 GetWarningColor();
ImVec4 GetErrorColor();
ImVec4 GetInfoColor();
ImVec4 GetAccentColor();
// --- Layout Helpers ---
// Entity/Map marker colors (for overworld, dungeon)
ImVec4 GetEntranceColor();
ImVec4 GetExitColor();
ImVec4 GetItemColor();
ImVec4 GetSpriteColor();
ImVec4 GetSelectedColor();
ImVec4 GetLockedColor();
// Begins a standard row for a label and a widget.
void BeginField(const char* label);
// Ends a field row.
// Status colors
ImVec4 GetVanillaRomColor();
ImVec4 GetCustomRomColor();
ImVec4 GetModifiedColor();
// ============================================================================
// Layout Helpers
// ============================================================================
// Label + widget field pattern
void BeginField(const char* label, float label_width = 0.0f);
void EndField();
// --- Widget Wrappers ---
// Property table pattern (common in editors)
bool BeginPropertyTable(const char* id, int columns = 2,
ImGuiTableFlags extra_flags = 0);
void EndPropertyTable();
// A button with an icon from the Material Design icon font.
bool IconButton(const char* icon, const char* label, const ImVec2& size = ImVec2(0, 0));
// Property row helpers
void PropertyRow(const char* label, const char* value);
void PropertyRow(const char* label, int value);
void PropertyRowHex(const char* label, uint8_t value);
void PropertyRowHex(const char* label, uint16_t value);
// A help marker that shows a tooltip on hover.
// Section headers with icons
void SectionHeader(const char* icon, const char* label,
const ImVec4& color = ImVec4(1, 1, 1, 1));
// ============================================================================
// Common Widget Patterns
// ============================================================================
// Button with icon
bool IconButton(const char* icon, const char* label,
const ImVec2& size = ImVec2(0, 0));
// Colored button for status actions
enum class ButtonType { Default, Success, Warning, Error, Info };
bool ColoredButton(const char* label, ButtonType type,
const ImVec2& size = ImVec2(0, 0));
// Toggle button with visual state
bool ToggleIconButton(const char* icon_on, const char* icon_off,
bool* state, const char* tooltip = nullptr);
// Help marker with tooltip
void HelpMarker(const char* desc);
// A separator with centered text.
// Separator with text
void SeparatorText(const char* label);
// Status badge (pill-shaped colored label)
void StatusBadge(const char* text, ButtonType type = ButtonType::Default);
// ============================================================================
// Editor-Specific Patterns
// ============================================================================
// Toolset table (horizontal button bar)
void BeginToolset(const char* id);
void EndToolset();
void ToolsetButton(const char* icon, bool selected, const char* tooltip,
std::function<void()> on_click);
// Canvas container patterns
void BeginCanvasContainer(const char* id, bool scrollable = true);
void EndCanvasContainer();
// Tab pattern for editor modes
bool EditorTabItem(const char* icon, const char* label, bool* p_open = nullptr);
// Modal confirmation dialog
bool ConfirmationDialog(const char* id, const char* title, const char* message,
const char* confirm_text = "OK",
const char* cancel_text = "Cancel");
// ============================================================================
// Visual Indicators
// ============================================================================
// Status indicator dot + label
void StatusIndicator(const char* label, bool active,
const char* tooltip = nullptr);
// ROM version badge
void RomVersionBadge(const char* version, bool is_vanilla);
// Locked/Unlocked indicator
void LockIndicator(bool locked, const char* label);
// ============================================================================
// Spacing and Alignment
// ============================================================================
void VerticalSpacing(float pixels = 8.0f);
void HorizontalSpacing(float pixels = 8.0f);
void CenterText(const char* text);
void RightAlign(float width);
// ============================================================================
// Input Helpers (complement existing gui::InputHex functions)
// ============================================================================
// Labeled hex input with automatic formatting
bool LabeledInputHex(const char* label, uint8_t* value);
bool LabeledInputHex(const char* label, uint16_t* value);
// Combo with icon
bool IconCombo(const char* icon, const char* label, int* current,
const char* const items[], int count);
} // namespace gui
} // namespace yaze