feat: Introduce Agent Chat History Popup for Enhanced User Interaction
- Added AgentChatHistoryPopup class to provide a sidebar for displaying recent chat messages, improving user accessibility to chat history. - Integrated the new popup into the editor's source files, ensuring proper inclusion and functionality within the existing UI framework. - Refactored related files to accommodate the new popup, enhancing code organization and maintainability. - Updated CMake configuration to include the new source files, ensuring a seamless build process.
This commit is contained in:
@@ -1,71 +1,414 @@
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#include "app/gui/ui_helpers.h"
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#include "app/gui/theme_manager.h"
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#include "absl/strings/str_format.h"
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#include "app/gui/color.h"
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#include "app/gui/icons.h"
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#include "app/gui/theme_manager.h"
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#include "imgui/imgui.h"
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#include "imgui/imgui_internal.h"
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namespace yaze {
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namespace gui {
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// ============================================================================
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// Theme and Semantic Colors
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// ============================================================================
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ImVec4 GetThemeColor(ImGuiCol idx) {
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return ImGui::GetStyle().Colors[idx];
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return ImGui::GetStyle().Colors[idx];
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}
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ImVec4 GetSuccessColor() {
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const auto& theme = ThemeManager::Get().GetCurrentTheme();
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return ConvertColorToImVec4(theme.success);
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const auto& theme = ThemeManager::Get().GetCurrentTheme();
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return ConvertColorToImVec4(theme.success);
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}
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ImVec4 GetWarningColor() {
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const auto& theme = ThemeManager::Get().GetCurrentTheme();
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return ConvertColorToImVec4(theme.warning);
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const auto& theme = ThemeManager::Get().GetCurrentTheme();
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return ConvertColorToImVec4(theme.warning);
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}
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ImVec4 GetErrorColor() {
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const auto& theme = ThemeManager::Get().GetCurrentTheme();
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return ConvertColorToImVec4(theme.error);
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const auto& theme = ThemeManager::Get().GetCurrentTheme();
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return ConvertColorToImVec4(theme.error);
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}
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ImVec4 GetInfoColor() {
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const auto& theme = ThemeManager::Get().GetCurrentTheme();
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return ConvertColorToImVec4(theme.info);
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const auto& theme = ThemeManager::Get().GetCurrentTheme();
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return ConvertColorToImVec4(theme.info);
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}
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ImVec4 GetAccentColor() {
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const auto& theme = ThemeManager::Get().GetCurrentTheme();
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return ConvertColorToImVec4(theme.accent);
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const auto& theme = ThemeManager::Get().GetCurrentTheme();
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return ConvertColorToImVec4(theme.accent);
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}
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void BeginField(const char* label) {
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ImGui::BeginGroup();
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// Entity/Map marker colors
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ImVec4 GetEntranceColor() {
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return ImVec4(1.0f, 1.0f, 0.0f, 0.6f); // Yellow with transparency
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}
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ImVec4 GetExitColor() {
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return ImVec4(1.0f, 1.0f, 1.0f, 0.6f); // White with transparency
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}
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ImVec4 GetItemColor() {
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return ImVec4(1.0f, 0.0f, 0.0f, 0.6f); // Red with transparency
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}
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ImVec4 GetSpriteColor() {
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return ImVec4(1.0f, 0.0f, 1.0f, 0.6f); // Magenta with transparency
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}
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ImVec4 GetSelectedColor() {
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const auto& theme = ThemeManager::Get().GetCurrentTheme();
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return ConvertColorToImVec4(theme.accent);
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}
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ImVec4 GetLockedColor() {
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return ImVec4(1.0f, 0.5f, 0.0f, 1.0f); // Orange for locked items
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}
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// Status colors
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ImVec4 GetVanillaRomColor() {
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return GetWarningColor(); // Yellow from theme
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}
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ImVec4 GetCustomRomColor() {
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return GetSuccessColor(); // Green from theme
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}
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ImVec4 GetModifiedColor() {
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const auto& theme = ThemeManager::Get().GetCurrentTheme();
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return ConvertColorToImVec4(theme.accent);
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}
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// ============================================================================
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// Layout Helpers
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// ============================================================================
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void BeginField(const char* label, float label_width) {
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ImGui::BeginGroup();
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if (label_width > 0.0f) {
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ImGui::Text("%s:", label);
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ImGui::SameLine(label_width);
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} else {
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ImGui::TextUnformatted(label);
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ImGui::SameLine();
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ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x * 0.6f);
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}
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ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x * 0.6f);
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}
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void EndField() {
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ImGui::PopItemWidth();
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ImGui::EndGroup();
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ImGui::PopItemWidth();
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ImGui::EndGroup();
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}
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bool BeginPropertyTable(const char* id, int columns, ImGuiTableFlags extra_flags) {
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ImGuiTableFlags flags = ImGuiTableFlags_Borders |
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ImGuiTableFlags_SizingFixedFit |
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extra_flags;
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if (ImGui::BeginTable(id, columns, flags)) {
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ImGui::TableSetupColumn("Property", ImGuiTableColumnFlags_WidthFixed, 150);
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ImGui::TableSetupColumn("Value", ImGuiTableColumnFlags_WidthStretch);
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return true;
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}
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return false;
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}
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void EndPropertyTable() {
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ImGui::EndTable();
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}
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void PropertyRow(const char* label, const char* value) {
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ImGui::TableNextColumn();
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ImGui::Text("%s", label);
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ImGui::TableNextColumn();
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ImGui::TextWrapped("%s", value);
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}
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void PropertyRow(const char* label, int value) {
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ImGui::TableNextColumn();
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ImGui::Text("%s", label);
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ImGui::TableNextColumn();
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ImGui::Text("%d", value);
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}
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void PropertyRowHex(const char* label, uint8_t value) {
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ImGui::TableNextColumn();
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ImGui::Text("%s", label);
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ImGui::TableNextColumn();
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ImGui::Text("0x%02X", value);
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}
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void PropertyRowHex(const char* label, uint16_t value) {
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ImGui::TableNextColumn();
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ImGui::Text("%s", label);
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ImGui::TableNextColumn();
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ImGui::Text("0x%04X", value);
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}
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void SectionHeader(const char* icon, const char* label, const ImVec4& color) {
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ImGui::TextColored(color, "%s %s", icon, label);
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ImGui::Separator();
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}
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// ============================================================================
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// Common Widget Patterns
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// ============================================================================
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bool IconButton(const char* icon, const char* label, const ImVec2& size) {
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std::string button_text = std::string(icon) + " " + std::string(label);
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return ImGui::Button(button_text.c_str(), size);
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std::string button_text = std::string(icon) + " " + std::string(label);
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return ImGui::Button(button_text.c_str(), size);
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}
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bool ColoredButton(const char* label, ButtonType type, const ImVec2& size) {
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ImVec4 color;
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switch (type) {
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case ButtonType::Success: color = GetSuccessColor(); break;
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case ButtonType::Warning: color = GetWarningColor(); break;
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case ButtonType::Error: color = GetErrorColor(); break;
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case ButtonType::Info: color = GetInfoColor(); break;
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default: color = GetThemeColor(ImGuiCol_Button); break;
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}
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ImGui::PushStyleColor(ImGuiCol_Button, color);
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered,
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ImVec4(color.x * 1.2f, color.y * 1.2f, color.z * 1.2f, color.w));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive,
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ImVec4(color.x * 0.8f, color.y * 0.8f, color.z * 0.8f, color.w));
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bool result = ImGui::Button(label, size);
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ImGui::PopStyleColor(3);
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return result;
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}
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bool ToggleIconButton(const char* icon_on, const char* icon_off,
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bool* state, const char* tooltip) {
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const char* icon = *state ? icon_on : icon_off;
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ImVec4 color = *state ? GetSuccessColor() : GetThemeColor(ImGuiCol_Button);
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ImGui::PushStyleColor(ImGuiCol_Button, color);
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bool result = ImGui::SmallButton(icon);
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ImGui::PopStyleColor();
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if (result) *state = !*state;
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if (tooltip && ImGui::IsItemHovered()) {
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ImGui::SetTooltip("%s", tooltip);
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}
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return result;
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}
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void HelpMarker(const char* desc) {
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ImGui::TextDisabled(ICON_MD_HELP_OUTLINE);
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
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ImGui::TextUnformatted(desc);
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ImGui::PopTextWrapPos();
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ImGui::EndTooltip();
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}
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ImGui::TextDisabled(ICON_MD_HELP_OUTLINE);
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
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ImGui::TextUnformatted(desc);
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ImGui::PopTextWrapPos();
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ImGui::EndTooltip();
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}
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}
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void SeparatorText(const char* label) {
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ImGui::SeparatorText(label);
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ImGui::SeparatorText(label);
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}
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void StatusBadge(const char* text, ButtonType type) {
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ImVec4 color;
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switch (type) {
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case ButtonType::Success: color = GetSuccessColor(); break;
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case ButtonType::Warning: color = GetWarningColor(); break;
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case ButtonType::Error: color = GetErrorColor(); break;
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case ButtonType::Info: color = GetInfoColor(); break;
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default: color = GetThemeColor(ImGuiCol_Text); break;
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}
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ImGui::PushStyleColor(ImGuiCol_Button, color);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 10.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(8, 3));
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ImGui::SmallButton(text);
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ImGui::PopStyleVar(2);
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ImGui::PopStyleColor();
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}
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// ============================================================================
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// Editor-Specific Patterns
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// ============================================================================
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void BeginToolset(const char* id) {
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(2, 2));
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ImGui::BeginTable(id, 32, ImGuiTableFlags_SizingFixedFit);
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}
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void EndToolset() {
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ImGui::EndTable();
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ImGui::PopStyleVar();
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}
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void ToolsetButton(const char* icon, bool selected, const char* tooltip,
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std::function<void()> on_click) {
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ImGui::TableNextColumn();
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if (selected) {
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ImGui::PushStyleColor(ImGuiCol_Button, GetAccentColor());
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}
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if (ImGui::Button(icon)) {
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if (on_click) on_click();
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}
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if (selected) {
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ImGui::PopStyleColor();
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}
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if (tooltip && ImGui::IsItemHovered()) {
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ImGui::SetTooltip("%s", tooltip);
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}
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}
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void BeginCanvasContainer(const char* id, bool scrollable) {
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ImGuiWindowFlags flags = scrollable ?
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ImGuiWindowFlags_AlwaysVerticalScrollbar :
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ImGuiWindowFlags_None;
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ImGui::BeginChild(id, ImVec2(0, 0), true, flags);
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}
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void EndCanvasContainer() {
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ImGui::EndChild();
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}
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bool EditorTabItem(const char* icon, const char* label, bool* p_open) {
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char tab_label[256];
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snprintf(tab_label, sizeof(tab_label), "%s %s", icon, label);
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return ImGui::BeginTabItem(tab_label, p_open);
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}
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bool ConfirmationDialog(const char* id, const char* title, const char* message,
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const char* confirm_text, const char* cancel_text) {
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bool confirmed = false;
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if (ImGui::BeginPopupModal(id, nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
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ImGui::Text("%s", title);
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ImGui::Separator();
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ImGui::TextWrapped("%s", message);
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ImGui::Separator();
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if (ColoredButton(confirm_text, ButtonType::Warning, ImVec2(120, 0))) {
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confirmed = true;
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ImGui::CloseCurrentPopup();
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}
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ImGui::SameLine();
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if (ImGui::Button(cancel_text, ImVec2(120, 0))) {
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndPopup();
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}
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return confirmed;
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}
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// ============================================================================
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// Visual Indicators
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// ============================================================================
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void StatusIndicator(const char* label, bool active, const char* tooltip) {
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ImVec4 color = active ? GetSuccessColor() : GetThemeColor(ImGuiCol_TextDisabled);
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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ImVec2 pos = ImGui::GetCursorScreenPos();
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float radius = 5.0f;
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pos.x += radius + 3;
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pos.y += ImGui::GetTextLineHeight() * 0.5f;
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draw_list->AddCircleFilled(pos, radius, ImGui::GetColorU32(color));
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + radius * 2 + 8);
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ImGui::Text("%s", label);
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if (tooltip && ImGui::IsItemHovered()) {
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ImGui::SetTooltip("%s", tooltip);
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}
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}
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void RomVersionBadge(const char* version, bool is_vanilla) {
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ImVec4 color = is_vanilla ? GetWarningColor() : GetSuccessColor();
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const char* icon = is_vanilla ? ICON_MD_INFO : ICON_MD_CHECK_CIRCLE;
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ImGui::PushStyleColor(ImGuiCol_Text, color);
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ImGui::Text("%s %s", icon, version);
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ImGui::PopStyleColor();
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}
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void LockIndicator(bool locked, const char* label) {
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if (locked) {
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ImGui::TextColored(GetLockedColor(), ICON_MD_LOCK " %s (Locked)", label);
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} else {
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ImGui::Text(ICON_MD_LOCK_OPEN " %s", label);
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}
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}
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// ============================================================================
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// Spacing and Alignment
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// ============================================================================
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void VerticalSpacing(float pixels) {
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ImGui::Dummy(ImVec2(0, pixels));
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}
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void HorizontalSpacing(float pixels) {
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ImGui::Dummy(ImVec2(pixels, 0));
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ImGui::SameLine();
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}
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void CenterText(const char* text) {
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float text_width = ImGui::CalcTextSize(text).x;
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ImGui::SetCursorPosX((ImGui::GetContentRegionAvail().x - text_width) * 0.5f);
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ImGui::Text("%s", text);
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}
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void RightAlign(float width) {
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() +
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ImGui::GetContentRegionAvail().x - width);
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}
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// ============================================================================
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// Input Helpers
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// ============================================================================
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bool LabeledInputHex(const char* label, uint8_t* value) {
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BeginField(label);
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ImGui::PushItemWidth(60);
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bool changed = ImGui::InputScalar("##hex", ImGuiDataType_U8, value, nullptr,
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nullptr, "%02X",
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ImGuiInputTextFlags_CharsHexadecimal);
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ImGui::PopItemWidth();
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EndField();
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return changed;
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}
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bool LabeledInputHex(const char* label, uint16_t* value) {
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BeginField(label);
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ImGui::PushItemWidth(80);
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bool changed = ImGui::InputScalar("##hex", ImGuiDataType_U16, value, nullptr,
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||||
nullptr, "%04X",
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ImGuiInputTextFlags_CharsHexadecimal);
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ImGui::PopItemWidth();
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EndField();
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return changed;
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}
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bool IconCombo(const char* icon, const char* label, int* current,
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const char* const items[], int count) {
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ImGui::Text("%s", icon);
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ImGui::SameLine();
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return ImGui::Combo(label, current, items, count);
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}
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} // namespace gui
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@@ -3,43 +3,147 @@
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#include "imgui/imgui.h"
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#include <string>
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#include <functional>
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||||
namespace yaze {
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namespace gui {
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||||
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||||
// A collection of helper functions and widgets to standardize UI development
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||||
// and reduce boilerplate ImGui code.
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// and reduce boilerplate ImGui code across all editors.
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// --- Theming and Colors ---
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// ============================================================================
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// Theme and Semantic Colors
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// ============================================================================
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||||
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||||
// Gets a color from the current theme.
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||||
// Gets a color from the current theme
|
||||
ImVec4 GetThemeColor(ImGuiCol idx);
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||||
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||||
// Gets a semantic color from the current theme.
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||||
// Semantic colors from current theme
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||||
ImVec4 GetSuccessColor();
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||||
ImVec4 GetWarningColor();
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||||
ImVec4 GetErrorColor();
|
||||
ImVec4 GetInfoColor();
|
||||
ImVec4 GetAccentColor();
|
||||
|
||||
// --- Layout Helpers ---
|
||||
// Entity/Map marker colors (for overworld, dungeon)
|
||||
ImVec4 GetEntranceColor();
|
||||
ImVec4 GetExitColor();
|
||||
ImVec4 GetItemColor();
|
||||
ImVec4 GetSpriteColor();
|
||||
ImVec4 GetSelectedColor();
|
||||
ImVec4 GetLockedColor();
|
||||
|
||||
// Begins a standard row for a label and a widget.
|
||||
void BeginField(const char* label);
|
||||
// Ends a field row.
|
||||
// Status colors
|
||||
ImVec4 GetVanillaRomColor();
|
||||
ImVec4 GetCustomRomColor();
|
||||
ImVec4 GetModifiedColor();
|
||||
|
||||
// ============================================================================
|
||||
// Layout Helpers
|
||||
// ============================================================================
|
||||
|
||||
// Label + widget field pattern
|
||||
void BeginField(const char* label, float label_width = 0.0f);
|
||||
void EndField();
|
||||
|
||||
// --- Widget Wrappers ---
|
||||
// Property table pattern (common in editors)
|
||||
bool BeginPropertyTable(const char* id, int columns = 2,
|
||||
ImGuiTableFlags extra_flags = 0);
|
||||
void EndPropertyTable();
|
||||
|
||||
// A button with an icon from the Material Design icon font.
|
||||
bool IconButton(const char* icon, const char* label, const ImVec2& size = ImVec2(0, 0));
|
||||
// Property row helpers
|
||||
void PropertyRow(const char* label, const char* value);
|
||||
void PropertyRow(const char* label, int value);
|
||||
void PropertyRowHex(const char* label, uint8_t value);
|
||||
void PropertyRowHex(const char* label, uint16_t value);
|
||||
|
||||
// A help marker that shows a tooltip on hover.
|
||||
// Section headers with icons
|
||||
void SectionHeader(const char* icon, const char* label,
|
||||
const ImVec4& color = ImVec4(1, 1, 1, 1));
|
||||
|
||||
// ============================================================================
|
||||
// Common Widget Patterns
|
||||
// ============================================================================
|
||||
|
||||
// Button with icon
|
||||
bool IconButton(const char* icon, const char* label,
|
||||
const ImVec2& size = ImVec2(0, 0));
|
||||
|
||||
// Colored button for status actions
|
||||
enum class ButtonType { Default, Success, Warning, Error, Info };
|
||||
bool ColoredButton(const char* label, ButtonType type,
|
||||
const ImVec2& size = ImVec2(0, 0));
|
||||
|
||||
// Toggle button with visual state
|
||||
bool ToggleIconButton(const char* icon_on, const char* icon_off,
|
||||
bool* state, const char* tooltip = nullptr);
|
||||
|
||||
// Help marker with tooltip
|
||||
void HelpMarker(const char* desc);
|
||||
|
||||
// A separator with centered text.
|
||||
// Separator with text
|
||||
void SeparatorText(const char* label);
|
||||
|
||||
// Status badge (pill-shaped colored label)
|
||||
void StatusBadge(const char* text, ButtonType type = ButtonType::Default);
|
||||
|
||||
// ============================================================================
|
||||
// Editor-Specific Patterns
|
||||
// ============================================================================
|
||||
|
||||
// Toolset table (horizontal button bar)
|
||||
void BeginToolset(const char* id);
|
||||
void EndToolset();
|
||||
void ToolsetButton(const char* icon, bool selected, const char* tooltip,
|
||||
std::function<void()> on_click);
|
||||
|
||||
// Canvas container patterns
|
||||
void BeginCanvasContainer(const char* id, bool scrollable = true);
|
||||
void EndCanvasContainer();
|
||||
|
||||
// Tab pattern for editor modes
|
||||
bool EditorTabItem(const char* icon, const char* label, bool* p_open = nullptr);
|
||||
|
||||
// Modal confirmation dialog
|
||||
bool ConfirmationDialog(const char* id, const char* title, const char* message,
|
||||
const char* confirm_text = "OK",
|
||||
const char* cancel_text = "Cancel");
|
||||
|
||||
// ============================================================================
|
||||
// Visual Indicators
|
||||
// ============================================================================
|
||||
|
||||
// Status indicator dot + label
|
||||
void StatusIndicator(const char* label, bool active,
|
||||
const char* tooltip = nullptr);
|
||||
|
||||
// ROM version badge
|
||||
void RomVersionBadge(const char* version, bool is_vanilla);
|
||||
|
||||
// Locked/Unlocked indicator
|
||||
void LockIndicator(bool locked, const char* label);
|
||||
|
||||
// ============================================================================
|
||||
// Spacing and Alignment
|
||||
// ============================================================================
|
||||
|
||||
void VerticalSpacing(float pixels = 8.0f);
|
||||
void HorizontalSpacing(float pixels = 8.0f);
|
||||
void CenterText(const char* text);
|
||||
void RightAlign(float width);
|
||||
|
||||
// ============================================================================
|
||||
// Input Helpers (complement existing gui::InputHex functions)
|
||||
// ============================================================================
|
||||
|
||||
// Labeled hex input with automatic formatting
|
||||
bool LabeledInputHex(const char* label, uint8_t* value);
|
||||
bool LabeledInputHex(const char* label, uint16_t* value);
|
||||
|
||||
// Combo with icon
|
||||
bool IconCombo(const char* icon, const char* label, int* current,
|
||||
const char* const items[], int count);
|
||||
|
||||
} // namespace gui
|
||||
} // namespace yaze
|
||||
|
||||
|
||||
Reference in New Issue
Block a user