Add Bitmap::Create overload
Makes use of sheet buffer, sheet buffer size, and custom palette parameters.
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@@ -19,6 +19,7 @@ class Bitmap {
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void Create(int width, int height, int depth, uchar *data);
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void Create(int width, int height, int depth, int data_size);
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void Create(int width, int height, int depth, uchar *data, int size, const SNESPalette &palette);
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void CreateTexture(std::shared_ptr<SDL_Renderer> renderer);
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void ApplyPalette(const SNESPalette &palette);
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