refactor: Restructure Performance Profiler and Dashboard Integration
- Updated file paths for performance-related headers to reflect new directory structure under `app/gfx/performance/`. - Introduced new `PerformanceDashboard` and `PerformanceProfiler` classes for comprehensive performance monitoring and reporting. - Enhanced performance metrics collection and visualization capabilities, including real-time updates and detailed reports. - Improved memory usage tracking and optimization status analysis within the graphics system. - Ensured compatibility with existing components by updating include directives across multiple files.
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@@ -21,7 +21,7 @@
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#include "app/gui/modules/asset_browser.h"
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#include "app/gui/style.h"
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#include "app/rom.h"
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#include "app/gfx/performance_profiler.h"
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#include "app/gfx/performance/performance_profiler.h"
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#include "imgui/imgui.h"
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#include "imgui/misc/cpp/imgui_stdlib.h"
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#include "imgui_memory_editor.h"
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@@ -2,7 +2,7 @@
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#include "absl/status/status.h"
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#include "absl/strings/str_cat.h"
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#include "app/gfx/performance_profiler.h"
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#include "app/gfx/performance/performance_profiler.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gui/color.h"
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#include "imgui/imgui.h"
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@@ -6,13 +6,13 @@
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#include "absl/strings/str_format.h"
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#include "absl/strings/string_view.h"
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#include "app/gfx/performance_profiler.h"
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#include "app/gfx/performance/performance_profiler.h"
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#include "util/file_util.h"
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#include "app/core/window.h"
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#include "app/gfx/arena.h"
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#include "app/gfx/atlas_renderer.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/performance_profiler.h"
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#include "app/gfx/performance/performance_profiler.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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