Add Load method to editor classes and update corresponding headers
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@@ -101,6 +101,10 @@ void AssemblyEditor::Initialize() {
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// Set the language definition
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}
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absl::Status AssemblyEditor::Load() {
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return absl::OkStatus();
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}
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void AssemblyEditor::OpenFolder(const std::string& folder_path) {
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current_folder_ = LoadFolder(folder_path);
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}
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@@ -34,6 +34,7 @@ class AssemblyEditor : public Editor {
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}
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void Initialize() override;
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absl::Status Load() override;
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void Update(bool &is_loaded);
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void InlineUpdate();
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