Add Load method to editor classes and update corresponding headers
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@@ -41,6 +41,10 @@ constexpr ImGuiTableFlags kDungeonObjectTableFlags =
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ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter |
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ImGuiTableFlags_BordersV;
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absl::Status DungeonEditor::Load() {
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return absl::OkStatus();
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}
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absl::Status DungeonEditor::Update() {
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if (!is_loaded_ && rom()->is_loaded()) {
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Initialize();
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@@ -43,6 +43,7 @@ class DungeonEditor : public Editor, public SharedRom {
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DungeonEditor() { type_ = EditorType::kDungeon; }
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void Initialize() override;
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absl::Status Load() override;
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absl::Status Update() override;
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absl::Status Undo() override { return absl::UnimplementedError("Undo"); }
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absl::Status Redo() override { return absl::UnimplementedError("Redo"); }
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