Add Load method to editor classes and update corresponding headers
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@@ -28,6 +28,8 @@ constexpr uint32_t kRedPen = 0xFF0000FF;
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void ScreenEditor::Initialize() {}
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absl::Status ScreenEditor::Load() { return absl::OkStatus(); }
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absl::Status ScreenEditor::Update() {
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if (ImGui::BeginTabBar("##ScreenEditorTabBar")) {
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if (ImGui::BeginTabItem("Dungeon Maps")) {
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