refactor: Migrate DungeonEditor to V2 and update related components

- Replaced the deprecated DungeonEditor with DungeonEditorV2, implementing a card-based architecture for improved UI management.
- Updated CMakeLists.txt to reflect changes in source file organization, including renaming dungeon_editor files to their V2 counterparts.
- Refactored DungeonCanvasViewer to support per-room layer visibility settings and updated related methods for rendering and layer management.
- Enhanced testing framework to accommodate the new DungeonEditorV2 structure, including updates to smoke tests and integration tests.
- Removed legacy dungeon_editor files to streamline the codebase and prevent confusion with the new implementation.
This commit is contained in:
scawful
2025-10-09 18:00:27 -04:00
parent 9675050b78
commit 418695188a
15 changed files with 242 additions and 1627 deletions

View File

@@ -786,8 +786,8 @@ source_group("Application\\Editor\\Code" FILES
# Dungeon Editor
source_group("Application\\Editor\\Dungeon" FILES
app/editor/dungeon/dungeon_editor.cc
app/editor/dungeon/dungeon_editor.h
app/editor/dungeon/dungeon_editor_v2.cc
app/editor/dungeon/dungeon_editor_v2.h
app/editor/dungeon/dungeon_map_editor.cc
app/editor/dungeon/dungeon_map_editor.h
app/editor/dungeon/dungeon_room_editor.cc