refactor: Migrate DungeonEditor to V2 and update related components
- Replaced the deprecated DungeonEditor with DungeonEditorV2, implementing a card-based architecture for improved UI management. - Updated CMakeLists.txt to reflect changes in source file organization, including renaming dungeon_editor files to their V2 counterparts. - Refactored DungeonCanvasViewer to support per-room layer visibility settings and updated related methods for rendering and layer management. - Enhanced testing framework to accommodate the new DungeonEditorV2 structure, including updates to smoke tests and integration tests. - Removed legacy dungeon_editor files to streamline the codebase and prevent confusion with the new implementation.
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@@ -786,8 +786,8 @@ source_group("Application\\Editor\\Code" FILES
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# Dungeon Editor
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source_group("Application\\Editor\\Dungeon" FILES
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app/editor/dungeon/dungeon_editor.cc
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app/editor/dungeon/dungeon_editor.h
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app/editor/dungeon/dungeon_editor_v2.cc
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app/editor/dungeon/dungeon_editor_v2.h
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app/editor/dungeon/dungeon_map_editor.cc
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app/editor/dungeon/dungeon_map_editor.h
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app/editor/dungeon/dungeon_room_editor.cc
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