refactor: Migrate DungeonEditor to V2 and update related components

- Replaced the deprecated DungeonEditor with DungeonEditorV2, implementing a card-based architecture for improved UI management.
- Updated CMakeLists.txt to reflect changes in source file organization, including renaming dungeon_editor files to their V2 counterparts.
- Refactored DungeonCanvasViewer to support per-room layer visibility settings and updated related methods for rendering and layer management.
- Enhanced testing framework to accommodate the new DungeonEditorV2 structure, including updates to smoke tests and integration tests.
- Removed legacy dungeon_editor files to streamline the codebase and prevent confusion with the new implementation.
This commit is contained in:
scawful
2025-10-09 18:00:27 -04:00
parent 9675050b78
commit 418695188a
15 changed files with 242 additions and 1627 deletions

View File

@@ -81,7 +81,6 @@ if(YAZE_BUILD_TESTS AND NOT YAZE_BUILD_TESTS STREQUAL "OFF")
e2e/canvas_selection_test.cc
e2e/framework_smoke_test.cc
e2e/dungeon_editor_smoke_test.cc
e2e/dungeon_editor_tests.cc
# Benchmarks
benchmarks/gfx_optimization_benchmarks.cc