refactor: Migrate DungeonEditor to V2 and update related components
- Replaced the deprecated DungeonEditor with DungeonEditorV2, implementing a card-based architecture for improved UI management. - Updated CMakeLists.txt to reflect changes in source file organization, including renaming dungeon_editor files to their V2 counterparts. - Refactored DungeonCanvasViewer to support per-room layer visibility settings and updated related methods for rendering and layer management. - Enhanced testing framework to accommodate the new DungeonEditorV2 structure, including updates to smoke tests and integration tests. - Removed legacy dungeon_editor files to streamline the codebase and prevent confusion with the new implementation.
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@@ -81,7 +81,6 @@ if(YAZE_BUILD_TESTS AND NOT YAZE_BUILD_TESTS STREQUAL "OFF")
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e2e/canvas_selection_test.cc
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e2e/framework_smoke_test.cc
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e2e/dungeon_editor_smoke_test.cc
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e2e/dungeon_editor_tests.cc
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# Benchmarks
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benchmarks/gfx_optimization_benchmarks.cc
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