refactor: Migrate DungeonEditor to V2 and update related components
- Replaced the deprecated DungeonEditor with DungeonEditorV2, implementing a card-based architecture for improved UI management. - Updated CMakeLists.txt to reflect changes in source file organization, including renaming dungeon_editor files to their V2 counterparts. - Refactored DungeonCanvasViewer to support per-room layer visibility settings and updated related methods for rendering and layer management. - Enhanced testing framework to accommodate the new DungeonEditorV2 structure, including updates to smoke tests and integration tests. - Removed legacy dungeon_editor files to streamline the codebase and prevent confusion with the new implementation.
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@@ -3,7 +3,16 @@
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#include "imgui_test_engine/imgui_te_context.h"
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void E2ETest_DungeonEditorSmokeTest(ImGuiTestContext* ctx);
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/**
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* @brief Quick smoke test for DungeonEditorV2 card-based UI
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*
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* Tests basic functionality:
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* - Opening dungeon editor
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* - Opening independent cards (Rooms, Matrix, Objects, etc.)
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* - Opening room cards
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* - Basic interaction with canvas
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*/
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void E2ETest_DungeonEditorV2SmokeTest(ImGuiTestContext* ctx);
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#endif // YAZE_TEST_E2E_DUNGEON_EDITOR_SMOKE_TEST_H
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