refactor: Enhance Assembly Editor with Language Definition and Toolset Integration

- Introduced a new language definition for the 65816 assembly language, improving syntax highlighting and code editing capabilities.
- Updated the AssemblyEditor to utilize the new language definition and integrated a toolset for file management actions, enhancing user experience.
- Refactored the file handling logic to support dynamic file opening and saving, ensuring better resource management within the editor.
- Removed deprecated tab view code, transitioning to a more modular card-based layout for active files, improving UI responsiveness and organization.
This commit is contained in:
scawful
2025-10-05 23:59:22 -04:00
parent 03c1a7bbf2
commit 42217a388f
10 changed files with 382 additions and 221 deletions

View File

@@ -5,6 +5,7 @@
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_cat.h"
#include "gui/ui_helpers.h"
#include "util/file_util.h"
#include "app/core/window.h"
#include "app/gfx/arena.h"
@@ -47,25 +48,63 @@ void GraphicsEditor::Initialize() {}
absl::Status GraphicsEditor::Load() { return absl::OkStatus(); }
absl::Status GraphicsEditor::Update() {
if (ImGui::BeginTabBar("##TabBar")) {
DrawToolset();
gui::VerticalSpacing(2.0f);
static gui::EditorCard sheet_editor_card("Sheet Editor", ICON_MD_EDIT);
static gui::EditorCard sheet_browser_card("Sheet Browser", ICON_MD_VIEW_LIST);
static gui::EditorCard player_anims_card("Player Animations", ICON_MD_PERSON);
static gui::EditorCard prototype_card("Prototype Viewer", ICON_MD_CONSTRUCTION);
if (show_sheet_editor_ && sheet_editor_card.Begin(&show_sheet_editor_)) {
status_ = UpdateGfxEdit();
if (ImGui::BeginTabItem("Sheet Browser")) {
if (asset_browser_.Initialized == false) {
asset_browser_.Initialize(gfx::Arena::Get().gfx_sheets());
}
asset_browser_.Draw(gfx::Arena::Get().gfx_sheets());
ImGui::EndTabItem();
}
status_ = UpdateScadView();
status_ = UpdateLinkGfxView();
ImGui::EndTabBar();
sheet_editor_card.End();
}
if (show_sheet_browser_ && sheet_browser_card.Begin(&show_sheet_browser_)) {
if (asset_browser_.Initialized == false) {
asset_browser_.Initialize(gfx::Arena::Get().gfx_sheets());
}
asset_browser_.Draw(gfx::Arena::Get().gfx_sheets());
sheet_browser_card.End();
}
if (show_player_animations_ && player_anims_card.Begin(&show_player_animations_)) {
status_ = UpdateLinkGfxView();
player_anims_card.End();
}
if (show_prototype_viewer_ && prototype_card.Begin(&show_prototype_viewer_)) {
status_ = UpdateScadView();
prototype_card.End();
}
CLEAR_AND_RETURN_STATUS(status_)
return absl::OkStatus();
}
void GraphicsEditor::DrawToolset() {
static gui::Toolset toolbar;
toolbar.Begin();
if (toolbar.AddAction(ICON_MD_EDIT, "Sheet Editor")) {
show_sheet_editor_ = !show_sheet_editor_;
}
if (toolbar.AddAction(ICON_MD_VIEW_LIST, "Sheet Browser")) {
show_sheet_browser_ = !show_sheet_browser_;
}
if (toolbar.AddAction(ICON_MD_PERSON, "Player Animations")) {
show_player_animations_ = !show_player_animations_;
}
if (toolbar.AddAction(ICON_MD_CONSTRUCTION, "Prototype Viewer")) {
show_prototype_viewer_ = !show_prototype_viewer_;
}
toolbar.End();
}
absl::Status GraphicsEditor::UpdateGfxEdit() {
if (ImGui::BeginTabItem("Sheet Editor")) {
if (ImGui::BeginTable("##GfxEditTable", 3, kGfxEditTableFlags,
ImVec2(0, 0))) {
for (const auto& name :
@@ -89,8 +128,6 @@ absl::Status GraphicsEditor::UpdateGfxEdit() {
}
ImGui::EndTable();
ImGui::EndTabItem();
}
return absl::OkStatus();
}
@@ -405,8 +442,6 @@ absl::Status GraphicsEditor::UpdatePaletteColumn() {
}
absl::Status GraphicsEditor::UpdateLinkGfxView() {
TAB_ITEM("Player Animations")
if (ImGui::BeginTable("##PlayerAnimationTable", 3, kGfxEditTableFlags,
ImVec2(0, 0))) {
for (const auto& name : {"Canvas", "Animation Steps", "Properties"})
@@ -448,14 +483,11 @@ absl::Status GraphicsEditor::UpdateLinkGfxView() {
}
ImGui::EndTable();
END_TAB_ITEM()
return absl::OkStatus();
}
absl::Status GraphicsEditor::UpdateScadView() {
TAB_ITEM("Prototype")
RETURN_IF_ERROR(DrawToolset())
DrawToolset();
if (open_memory_editor_) {
ImGui::Begin("Memory Editor", &open_memory_editor_);
@@ -513,31 +545,6 @@ absl::Status GraphicsEditor::UpdateScadView() {
}
END_TABLE()
END_TAB_ITEM()
return absl::OkStatus();
}
absl::Status GraphicsEditor::DrawToolset() {
static constexpr absl::string_view kGfxToolsetColumnNames[] = {
"#memoryEditor",
};
if (ImGui::BeginTable("GraphicsToolset", 1, ImGuiTableFlags_SizingFixedFit,
ImVec2(0, 0))) {
for (const auto& name : kGfxToolsetColumnNames)
ImGui::TableSetupColumn(name.data());
TableNextColumn();
if (Button(absl::StrCat(ICON_MD_MEMORY, "Open Memory Editor").c_str())) {
if (!open_memory_editor_) {
open_memory_editor_ = true;
} else {
open_memory_editor_ = false;
}
}
ImGui::EndTable();
}
return absl::OkStatus();
}

View File

@@ -9,6 +9,7 @@
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/editor_layout.h"
#include "app/gui/modules/asset_browser.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
@@ -105,7 +106,7 @@ class GraphicsEditor : public Editor {
absl::Status DrawTilemapImport();
// Other Functions
absl::Status DrawToolset();
void DrawToolset();
absl::Status DrawPaletteControls();
absl::Status DrawClipboardImport();
absl::Status DrawExperimentalFeatures();
@@ -115,6 +116,12 @@ class GraphicsEditor : public Editor {
absl::Status DecompressSuperDonkey();
// Member Variables
// Card visibility
bool show_sheet_editor_ = true;
bool show_sheet_browser_ = false;
bool show_player_animations_ = false;
bool show_prototype_viewer_ = false;
ImVec4 current_color_;
uint16_t current_sheet_ = 0;
uint8_t tile_size_ = 0x01;

View File

@@ -18,6 +18,7 @@
#include "app/gui/color.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/ui_helpers.h"
#include "imgui/imgui.h"
#include "util/hex.h"
#include "util/macro.h"
@@ -64,22 +65,63 @@ absl::Status ScreenEditor::Load() {
}
absl::Status ScreenEditor::Update() {
if (ImGui::BeginTabBar("##ScreenEditorTabBar")) {
if (ImGui::BeginTabItem("Dungeon Maps")) {
DrawDungeonMapsEditor();
ImGui::EndTabItem();
}
DrawInventoryMenuEditor();
DrawOverworldMapEditor();
DrawTitleScreenEditor();
DrawNamingScreenEditor();
ImGui::EndTabBar();
DrawToolset();
gui::VerticalSpacing(2.0f);
static gui::EditorCard dungeon_maps_card("Dungeon Maps", ICON_MD_MAP);
static gui::EditorCard inventory_menu_card("Inventory Menu", ICON_MD_INVENTORY);
static gui::EditorCard overworld_map_card("Overworld Map", ICON_MD_PUBLIC);
static gui::EditorCard title_screen_card("Title Screen", ICON_MD_TITLE);
static gui::EditorCard naming_screen_card("Naming Screen", ICON_MD_EDIT_ATTRIBUTES);
if (show_dungeon_maps_ && dungeon_maps_card.Begin(&show_dungeon_maps_)) {
DrawDungeonMapsEditor();
dungeon_maps_card.End();
}
if (show_inventory_menu_ && inventory_menu_card.Begin(&show_inventory_menu_)) {
DrawInventoryMenuEditor();
inventory_menu_card.End();
}
if (show_overworld_map_ && overworld_map_card.Begin(&show_overworld_map_)) {
DrawOverworldMapEditor();
overworld_map_card.End();
}
if (show_title_screen_ && title_screen_card.Begin(&show_title_screen_)) {
DrawTitleScreenEditor();
title_screen_card.End();
}
if (show_naming_screen_ && naming_screen_card.Begin(&show_naming_screen_)) {
DrawNamingScreenEditor();
naming_screen_card.End();
}
return status_;
}
void ScreenEditor::DrawToolset() {
static gui::Toolset toolbar;
toolbar.Begin();
if (toolbar.AddAction(ICON_MD_MAP, "Dungeon Maps")) {
show_dungeon_maps_ = !show_dungeon_maps_;
}
if (toolbar.AddAction(ICON_MD_INVENTORY, "Inventory Menu")) {
show_inventory_menu_ = !show_inventory_menu_;
}
if (toolbar.AddAction(ICON_MD_PUBLIC, "Overworld Map")) {
show_overworld_map_ = !show_overworld_map_;
}
if (toolbar.AddAction(ICON_MD_TITLE, "Title Screen")) {
show_title_screen_ = !show_title_screen_;
}
if (toolbar.AddAction(ICON_MD_EDIT_ATTRIBUTES, "Naming Screen")) {
show_naming_screen_ = !show_naming_screen_;
}
toolbar.End();
}
void ScreenEditor::DrawInventoryMenuEditor() {
if (ImGui::BeginTabItem("Inventory Menu")) {
static bool create = false;
if (!create && rom()->is_loaded()) {
status_ = inventory_.Create();
@@ -91,7 +133,7 @@ void ScreenEditor::DrawInventoryMenuEditor() {
if (ImGui::BeginTable("InventoryScreen", 3, ImGuiTableFlags_Resizable)) {
ImGui::TableSetupColumn("Canvas");
ImGui::TableSetupColumn("Tiles");
ImGui::TableSetupColumn("Tilesheet");
ImGui::TableSetupColumn("Palette");
ImGui::TableHeadersRow();
@@ -115,8 +157,6 @@ void ScreenEditor::DrawInventoryMenuEditor() {
ImGui::EndTable();
}
ImGui::Separator();
ImGui::EndTabItem();
}
}
void ScreenEditor::DrawInventoryToolset() {
@@ -504,24 +544,15 @@ void ScreenEditor::LoadBinaryGfx() {
}
void ScreenEditor::DrawTitleScreenEditor() {
if (ImGui::BeginTabItem("Title Screen")) {
ImGui::EndTabItem();
}
}
void ScreenEditor::DrawNamingScreenEditor() {
if (ImGui::BeginTabItem("Naming Screen")) {
ImGui::EndTabItem();
}
}
void ScreenEditor::DrawOverworldMapEditor() {
if (ImGui::BeginTabItem("Overworld Map")) {
ImGui::EndTabItem();
}
}
void ScreenEditor::DrawToolset() {
void ScreenEditor::DrawDungeonMapToolset() {
static bool show_bg1 = true;
static bool show_bg2 = true;
static bool show_bg3 = true;

View File

@@ -12,6 +12,7 @@
#include "app/rom.h"
#include "app/zelda3/screen/dungeon_map.h"
#include "app/zelda3/screen/inventory.h"
#include "app/gui/editor_layout.h"
#include "imgui/imgui.h"
namespace yaze {
@@ -58,6 +59,7 @@ class ScreenEditor : public Editor {
void DrawInventoryMenuEditor();
void DrawToolset();
void DrawDungeonMapToolset();
void DrawInventoryToolset();
absl::Status LoadDungeonMapTile16(const std::vector<uint8_t>& gfx_data,
@@ -75,6 +77,13 @@ class ScreenEditor : public Editor {
EditingMode current_mode_ = EditingMode::DRAW;
// Card visibility
bool show_dungeon_maps_ = true;
bool show_inventory_menu_ = false;
bool show_overworld_map_ = false;
bool show_title_screen_ = false;
bool show_naming_screen_ = false;
bool binary_gfx_loaded_ = false;
uint8_t selected_room = 0;